Adventures in the Forgotten Realms


  • 301-celestialunicorn

    Celestial Unicorn (301)

    12 in stock 1-3 Working Days

    Adventures in the Forgotten Realms Celestial Unicorn Creature — Unicorn Whenever you gain life, put a +1/+1 counter on this creature. Power: 3 Toughness: 2 Illustrated by Justine Mara Andersen All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    12 in stock 1-3 Working Days

    £0.25

  • 5-celestialunicorn

    Celestial Unicorn (5)

    10 in stock 1-3 Working Days

    Adventures in the Forgotten Realms Celestial Unicorn Creature — Unicorn Whenever you gain life, put a +1/+1 counter on this creature. When all hope fails, its light remains. Power: 3 Toughness: 2 Illustrated by Johannes Voss All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    10 in stock 1-3 Working Days

    £0.25

  • 136-chaoschanneler

    Chaos Channeler (136)

    1-3 Working Days

    Adventures in the Forgotten Realms Chaos Channeler Creature — Human Shaman Wild Magic Surge — Whenever this creature attacks, roll a d20. 1—9 | Exile the top card of your library. You may play it this turn. 10—19 | Exile the top two cards of your library. You may play them this turn. 20 | Exile the top three cards of your library. You may play them this turn. Power: 4 Toughness: 3 Illustrated by David Palumbo All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.30 - £0.35

  • 50-charmedsleep

    Charmed Sleep (50)

    1-3 Working Days

    Adventures in the Forgotten Realms Charmed Sleep Enchantment — Aura Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Illustrated by Zoltan Boros All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.25

  • 92-checkfortraps

    Check for Traps (92)

    1-3 Working Days

    Adventures in the Forgotten Realms Check for Traps Sorcery Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life. "Relax. I'm a professional." Illustrated by Zoltan Boros All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.30 - £0.35

  • 175-chooseyourweapon

    Choose Your Weapon (175)

    1-3 Working Days

    Adventures in the Forgotten Realms Choose Your Weapon Instant Choose one — • Two-Weapon Fighting — Double target creature's power and toughness until end of turn. • Archery — This spell deals 5 damage to target creature with flying. "Move it, Varis, or I'll pick one for you!" —Ellywick Tumblestrum Illustrated by Olivier Bernard All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.30 - £0.45

  • 177-circleofthemoondruid

    Circle of the Moon Druid (177)

    1-3 Working Days

    Adventures in the Forgotten Realms Circle of the Moon Druid Creature — Human Elf Druid Bear Form — During your turn, this creature is a Bear with base power and toughness 4/2. (It loses all other creature types.) Druids of the Circle of the Moon are fierce guardians of nature who haunt the deepest parts of the wilderness. Power: 2 Toughness: 4 Illustrated by Nicholas Elias All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.25 - £0.40

  • 312-clatteringskeletons

    Clattering Skeletons (312)

    1-3 Working Days

    Adventures in the Forgotten Realms Clattering Skeletons Creature — Skeleton When this creature dies, venture into the dungeon. (Enter the first room or advance to the next room.) Power: 4 Toughness: 3 Illustrated by Phil Stone All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.25

  • 93-clatteringskeletons

    Clattering Skeletons (93)

    1-3 Working Days

    Adventures in the Forgotten Realms Clattering Skeletons Creature — Skeleton When this creature dies, venture into the dungeon. (Enter the first room or advance to the next room.) Those who die in the dungeon become its guardians. Power: 4 Toughness: 3 Illustrated by Aleksi Briclot All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.25

  • 51-cleverconjurer

    Clever Conjurer (51)

    1-3 Working Days

    Adventures in the Forgotten Realms Clever Conjurer Creature — Gnome Wizard Mage Hand — : Untap target permanent not named Clever Conjurer. Activate only as a sorcery. "I'm always happy to lend a hand!" Power: 2 Toughness: 3 Illustrated by Zoltan Boros All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.25

  • 302-cloistergargoyle

    Cloister Gargoyle (302)

    5 in stock 1-3 Working Days

    Adventures in the Forgotten Realms Cloister Gargoyle Artifact Creature — Gargoyle When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, this creature gets +3/+0 and has flying. Power: 0 Toughness: 4 Illustrated by Russ Nicholson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    5 in stock 1-3 Working Days

    £0.30 - £0.35

  • 7-cloistergargoyle

    Cloister Gargoyle (7)

    1-3 Working Days

    Adventures in the Forgotten Realms Cloister Gargoyle Artifact Creature — Gargoyle When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, this creature gets +3/+0 and has flying. Power: 0 Toughness: 4 Illustrated by Mark Zug All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.30 - £0.35

  • 178-compelledduel

    Compelled Duel (178)

    1-3 Working Days

    Adventures in the Forgotten Realms Compelled Duel Sorcery Target creature gets +3/+3 until end of turn and must be blocked this turn if able. "You might be four times my size, but I will not be ignored!" Illustrated by Zezhou Chen All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.25

  • 52-contactotherplane

    Contact Other Plane (52)

    1-3 Working Days

    Adventures in the Forgotten Realms Contact Other Plane Instant Roll a d20. 1—9 | Draw two cards. 10—19 | Scry 2, then draw two cards. 20 | Scry 3, then draw three cards. Illustrated by Alix Branwyn All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.25

  • 137-criticalhit

    Critical Hit (137)

    1-3 Working Days

    Adventures in the Forgotten Realms Critical Hit Instant Target creature gains double strike until end of turn. When you roll a natural 20, return this card from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.) "How do you kill what's already dead? *That's* how." Illustrated by Francisco Miyara All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.30 - £0.35

  • 9-dawnbringercleric

    Dawnbringer Cleric (9)

    4 in stock 1-3 Working Days

    Adventures in the Forgotten Realms Dawnbringer Cleric Creature — Human Cleric When this creature enters, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic — Destroy target enchantment. • Gentle Repose — Exile target card from a graveyard. Power: 1 Toughness: 3 Illustrated by Lie Setiawan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    4 in stock 1-3 Working Days

    £0.30 - £0.55

  • 95-deathpriestofmyrkul

    Death-Priest of Myrkul (95)

    1-3 Working Days

    Adventures in the Forgotten Realms Death-Priest of Myrkul Creature — Tiefling Cleric Skeletons, Vampires, and Zombies you control get +1/+1. At the beginning of your end step, if a creature died this turn, you may pay . If you do, create a 1/1 black Skeleton creature token. "The Reaper bids you rise!" Power: 2 Toughness: 2 Illustrated by Lius Lasahido All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.30 - £0.35

  • 10-delverstorch

    Delver's Torch (10)

    1-3 Working Days

    Adventures in the Forgotten Realms Delver's Torch Artifact — Equipment Equipped creature gets +1/+1. Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Equip (: Attach to target creature you control. Equip only as a sorcery.) "Not all of us have darkvision, okay?" Illustrated by Bram Sels All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.25

  • 11-devotedpaladin

    Devoted Paladin (11)

    1-3 Working Days

    Adventures in the Forgotten Realms Devoted Paladin Creature — Orc Knight Beacon of Hope — When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn. "I swore a sacred oath to protect the weak and punish those who threaten them. As long as I draw breath, I will protect you." Power: 4 Toughness: 4 Illustrated by Chris Rallis All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.25

  • 97-devourintellect

    Devour Intellect (97)

    1-3 Working Days

    Adventures in the Forgotten Realms Devour Intellect Sorcery Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards that card. "I'll know what you know soon enough." —Nihiloor, Xanathar Guild spymaster Illustrated by Steven Russell Black All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.25

  • 179-direwolfprowler

    Dire Wolf Prowler (179)

    1-3 Working Days

    Adventures in the Forgotten Realms Dire Wolf Prowler Creature — Wolf : This creature gets +2/+2 and gains haste until end of turn. Activate only once each turn. Large as horses, dire wolves must hunt often to satisfy thier ravenous hunger. A mere human does little more than blunt their appetite. Power: 2 Toughness: 2 Illustrated by Alessandra Pisano All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.25

  • 325-direwolfprowler

    Dire Wolf Prowler (325)

    1-3 Working Days

    Adventures in the Forgotten Realms Dire Wolf Prowler Creature — Wolf : This creature gets +2/+2 and gains haste until end of turn. Activate only once each turn. Power: 2 Toughness: 2 Illustrated by Diesel All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.25

  • 305-displacerbeast

    Displacer Beast (305)

    5 in stock 1-3 Working Days

    Adventures in the Forgotten Realms Displacer Beast Creature — Cat Beast When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) Displacement — : Return this creature to its owner's hand. Power: 3 Toughness: 2 Illustrated by Phil Stone All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    5 in stock 1-3 Working Days

    £0.30 - £0.35

  • 54-displacerbeast

    Displacer Beast (54)

    1-3 Working Days

    Adventures in the Forgotten Realms Displacer Beast Creature — Cat Beast When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) Displacement — : Return this creature to its owner's hand. The only place you can be sure it's not is wherever it appears to be. Power: 3 Toughness: 2 Illustrated by Bryan Sola All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.30 - £0.35

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