Adventures in the Forgotten Realms


  • 301-celestialunicorn

    Celestial Unicorn (301)

    12 in stock 1-3 Working Days

    Adventures in the Forgotten Realms Celestial Unicorn Creature — Unicorn Whenever you gain life, put a +1/+1 counter on this creature. Power: 3 Toughness: 2 Illustrated by Justine Mara Andersen All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    12 in stock 1-3 Working Days

    £0.20 - £0.25

  • 5-celestialunicorn

    Celestial Unicorn (5)

    5 in stock 1-3 Working Days

    Adventures in the Forgotten Realms Celestial Unicorn Creature — Unicorn Whenever you gain life, put a +1/+1 counter on this creature. When all hope fails, its light remains. Power: 3 Toughness: 2 Illustrated by Johannes Voss All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    5 in stock 1-3 Working Days

    £0.20 - £0.30

  • 136-chaoschanneler

    Chaos Channeler (136)

    1-3 Working Days

    Adventures in the Forgotten Realms Chaos Channeler Creature — Human Shaman Wild Magic Surge — Whenever this creature attacks, roll a d20. 1—9 | Exile the top card of your library. You may play it this turn. 10—19 | Exile the top two cards of your library. You may play them this turn. 20 | Exile the top three cards of your library. You may play them this turn. Power: 4 Toughness: 3 Illustrated by David Palumbo All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.35 - £0.45

  • 50-charmedsleep

    Charmed Sleep (50)

    1-3 Working Days

    Adventures in the Forgotten Realms Charmed Sleep Enchantment — Aura Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Illustrated by Zoltan Boros All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.20 - £0.25

  • 92-checkfortraps

    Check for Traps (92)

    1-3 Working Days

    Adventures in the Forgotten Realms Check for Traps Sorcery Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life. "Relax. I'm a professional." Illustrated by Zoltan Boros All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.35

  • 175-chooseyourweapon

    Choose Your Weapon (175)

    1-3 Working Days

    Adventures in the Forgotten Realms Choose Your Weapon Instant Choose one — • Two-Weapon Fighting — Double target creature's power and toughness until end of turn. • Archery — This spell deals 5 damage to target creature with flying. "Move it, Varis, or I'll pick one for you!" —Ellywick Tumblestrum Illustrated by Olivier Bernard All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.35 - £0.40

  • 177-circleofthemoondruid

    Circle of the Moon Druid (177)

    1-3 Working Days

    Adventures in the Forgotten Realms Circle of the Moon Druid Creature — Human Elf Druid Bear Form — During your turn, this creature is a Bear with base power and toughness 4/2. (It loses all other creature types.) Druids of the Circle of the Moon are fierce guardians of nature who haunt the deepest parts of the wilderness. Power: 2 Toughness: 4 Illustrated by Nicholas Elias All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.20 - £0.25

  • 312-clatteringskeletons

    Clattering Skeletons (312)

    1-3 Working Days

    Adventures in the Forgotten Realms Clattering Skeletons Creature — Skeleton When this creature dies, venture into the dungeon. (Enter the first room or advance to the next room.) Power: 4 Toughness: 3 Illustrated by Phil Stone All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.20 - £0.25

  • 93-clatteringskeletons

    Clattering Skeletons (93)

    1-3 Working Days

    Adventures in the Forgotten Realms Clattering Skeletons Creature — Skeleton When this creature dies, venture into the dungeon. (Enter the first room or advance to the next room.) Those who die in the dungeon become its guardians. Power: 4 Toughness: 3 Illustrated by Aleksi Briclot All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.20 - £0.25

  • 51-cleverconjurer

    Clever Conjurer (51)

    1-3 Working Days

    Adventures in the Forgotten Realms Clever Conjurer Creature — Gnome Wizard Mage Hand — : Untap target permanent not named Clever Conjurer. Activate only as a sorcery. "I'm always happy to lend a hand!" Power: 2 Toughness: 3 Illustrated by Zoltan Boros All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.20 - £0.25

  • 302-cloistergargoyle

    Cloister Gargoyle (302)

    5 in stock 1-3 Working Days

    Adventures in the Forgotten Realms Cloister Gargoyle Artifact Creature — Gargoyle When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, this creature gets +3/+0 and has flying. Power: 0 Toughness: 4 Illustrated by Russ Nicholson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    5 in stock 1-3 Working Days

    £0.35

  • 7-cloistergargoyle

    Cloister Gargoyle (7)

    1-3 Working Days

    Adventures in the Forgotten Realms Cloister Gargoyle Artifact Creature — Gargoyle When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, this creature gets +3/+0 and has flying. Power: 0 Toughness: 4 Illustrated by Mark Zug All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.35

  • 178-compelledduel

    Compelled Duel (178)

    1-3 Working Days

    Adventures in the Forgotten Realms Compelled Duel Sorcery Target creature gets +3/+3 until end of turn and must be blocked this turn if able. "You might be four times my size, but I will not be ignored!" Illustrated by Zezhou Chen All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.20 - £0.25

  • 52-contactotherplane

    Contact Other Plane (52)

    1-3 Working Days

    Adventures in the Forgotten Realms Contact Other Plane Instant Roll a d20. 1—9 | Draw two cards. 10—19 | Scry 2, then draw two cards. 20 | Scry 3, then draw three cards. Illustrated by Alix Branwyn All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.20 - £0.25

  • 137-criticalhit

    Critical Hit (137)

    1-3 Working Days

    Adventures in the Forgotten Realms Critical Hit Instant Target creature gains double strike until end of turn. When you roll a natural 20, return this card from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.) "How do you kill what's already dead? *That's* how." Illustrated by Francisco Miyara All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.35

  • 95-deathpriestofmyrkul

    Death-Priest of Myrkul (95)

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    Adventures in the Forgotten Realms Death-Priest of Myrkul Creature — Tiefling Cleric Skeletons, Vampires, and Zombies you control get +1/+1. At the beginning of your end step, if a creature died this turn, you may pay . If you do, create a 1/1 black Skeleton creature token. "The Reaper bids you rise!" Power: 2 Toughness: 2 Illustrated by Lius Lasahido All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.35

  • 10-delverstorch

    Delver's Torch (10)

    1-3 Working Days

    Adventures in the Forgotten Realms Delver's Torch Artifact — Equipment Equipped creature gets +1/+1. Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Equip (: Attach to target creature you control. Equip only as a sorcery.) "Not all of us have darkvision, okay?" Illustrated by Bram Sels All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.20 - £0.25

  • 11-devotedpaladin

    Devoted Paladin (11)

    1-3 Working Days

    Adventures in the Forgotten Realms Devoted Paladin Creature — Orc Knight Beacon of Hope — When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn. "I swore a sacred oath to protect the weak and punish those who threaten them. As long as I draw breath, I will protect you." Power: 4 Toughness: 4 Illustrated by Chris Rallis All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.20 - £0.25

  • 97-devourintellect

    Devour Intellect (97)

    1-3 Working Days

    Adventures in the Forgotten Realms Devour Intellect Sorcery Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards that card. "I'll know what you know soon enough." —Nihiloor, Xanathar Guild spymaster Illustrated by Steven Russell Black All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.20 - £0.25

  • 179-direwolfprowler

    Dire Wolf Prowler (179)

    1-3 Working Days

    Adventures in the Forgotten Realms Dire Wolf Prowler Creature — Wolf : This creature gets +2/+2 and gains haste until end of turn. Activate only once each turn. Large as horses, dire wolves must hunt often to satisfy thier ravenous hunger. A mere human does little more than blunt their appetite. Power: 2 Toughness: 2 Illustrated by Alessandra Pisano All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.20 - £0.25

  • 325-direwolfprowler

    Dire Wolf Prowler (325)

    1-3 Working Days

    Adventures in the Forgotten Realms Dire Wolf Prowler Creature — Wolf : This creature gets +2/+2 and gains haste until end of turn. Activate only once each turn. Power: 2 Toughness: 2 Illustrated by Diesel All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.20 - £0.25

  • 305-displacerbeast

    Displacer Beast (305)

    5 in stock 1-3 Working Days

    Adventures in the Forgotten Realms Displacer Beast Creature — Cat Beast When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) Displacement — : Return this creature to its owner's hand. Power: 3 Toughness: 2 Illustrated by Phil Stone All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    5 in stock 1-3 Working Days

    £0.35

  • 54-displacerbeast

    Displacer Beast (54)

    1-3 Working Days

    Adventures in the Forgotten Realms Displacer Beast Creature — Cat Beast When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) Displacement — : Return this creature to its owner's hand. The only place you can be sure it's not is wherever it appears to be. Power: 3 Toughness: 2 Illustrated by Bryan Sola All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.35

  • 12-divinesmite

    Divine Smite (12)

    1-3 Working Days

    Adventures in the Forgotten Realms Divine Smite Instant Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.) "When darkness closes in around us, my blade will light our path." Illustrated by Bryan Sola All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.35

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