Search results for "wolfskulljack"
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Firja, Judge of Valor (40)
Multiverse Legends Firja, Judge of Valor Legendary Creature — Angel Cleric Flying, lifelink Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. Invader after invader fell before her, and to each she spoke a single word: "Unworthy." Power: 2 Toughness: 4 Illustrated by WolfSkullJack All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40
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Wickerfolk Thresher (207)
Duskmourn: House of Horror Wickerfolk Thresher Artifact Creature — Scarecrow Delirium — Whenever this creature attacks, if there are four or more card types among cards in your graveyard, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand. Power: 5 Toughness: 4 Illustrated by WolfSkullJack All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40
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Uchbenbak, the Great Mistake (310)
The Lost Caverns of Ixalan Uchbenbak, the Great Mistake Legendary Creature — Skeleton Horror Vigilance, menace Descend 8 — : Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.) Power: 6 Toughness: 4 Illustrated by WolfSkullJack All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40
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Titanic Growth (187)
Phyrexia: All Will Be One Titanic Growth Instant Target creature gets +4/+4 until end of turn. "It is as the Mirrans say: True strength comes from within." —Ich-Tekik, Salvage Splicer Illustrated by WolfSkullJack All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Aegar, the Freezing Flame (321)
Kaldheim Aegar, the Freezing Flame Legendary Creature — Giant Wizard Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card. Power: 3 Toughness: 3 Illustrated by WolfSkullJack All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40
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Purging Stormbrood // Absorb Essence (315)
Tarkir: Dragonstorm Purging Stormbrood // Absorb Essence Creature — Dragon Flying Ward—Pay 2 life. When this creature enters, remove all counters from up to one target creature. Power: 4 Toughness: 4 Illustrated by WolfSkullJack All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40
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Sarulf, Realm Eater (330)
Kaldheim Sarulf, Realm Eater Legendary Creature — Wolf Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf. At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way. Power: 3 Toughness: 3 Illustrated by Dibujante Nocturno All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £0.90
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Akela - Wolf Pack Elder (182)
Archazia's Island Akela Wolf Pack Elder Character A wise leader does not shy away from difficult decisions when the safety of the pack is at stake. Strength: 3 Willpower: 2 Illustrated by Mike Parker
£0.24 - £0.25
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Howlgeist (673)
Jumpstart 2022 Howlgeist Creature — Spirit Wolf Creatures with power less than this creature's power can't block it. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Power: 4 Toughness: 2 Illustrated by David Rapoza All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40
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Wolfkin Outcast // Wedding Crasher (229)
Innistrad: Crimson Vow Wolfkin Outcast // Wedding Crasher Creature — Human Werewolf This spell costs less to cast if you control a Wolf or Werewolf. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) The villagers feared him. The cathars scorned him. Only in the wilds did he find a family that accepted him. Power: 5 Toughness: 4 Illustrated by Alexander Mokhov All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Wolf Strike (495)
Innistrad: Double Feature Wolf Strike Instant Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control. Tovolar's howlpack had scattered, but the Dire-Strain survivors were still on the hunt. Illustrated by Wisnu Tan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Stalking Wolf (166)
Unleashed Stalking Wolf Unit - Dog, Freljord Domain: Order Energy Cost: 4 Might: 6 Power Cost: 1 AMBUSH (You may play me as a REACTION to a battlefield where you have units.) As an additional cost to play me, kill a Bird, Cat, Dog, or Poro you control. You may play me to its battlefield (even if you don't have other units there). Nature does not seek forgiveness.
£0.35