Search results for "reno"
-
Reno and Rude (113)
Final Fantasy Reno and Rude Legendary Creature — Human Assassin Menace Whenever Reno and Rude deals combat damage to a player, exile the top card of that player's library. Then you may sacrifice another creature or artifact. If you do, you may play the exiled card this turn, and mana of any type can be spent to cast it. Power: 2 Toughness: 1 Illustrated by Maji All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
-
Porg (254)
Legends of the Force Porg Creature Power: 1 HP: 1 Illustrated by Reno
£0.20
-
Stay On Target (439) - Hyperspace
Jump to Lightspeed Stay on Target Tactic Attack with a Vehicle unit. For this attack, it gets +2/+0 and gains: “When this unit deals damage to a base: Draw a card.” Illustrated by Reno
£0.50
-
Stay On Target (177)
Jump to Lightspeed Stay on Target Tactic Attack with a Vehicle unit. For this attack, it gets +2/+0 and gains: “When this unit deals damage to a base: Draw a card.” Illustrated by Reno
£0.35
-
Calm In The Storm (556)
Legends of the Force Calm in the Storm Force Exhaust a friendly unit. If you do, give a Shield token and 2 Experience tokens to it. Power: 0 HP: 0 Illustrated by Reno
£0.35
-
Kino Loy (114)
Secrets of Power Kino Loy You Answer to Me Fringe This unit gets +1/+0 for each other exhausted friendly unit. Power: 1 HP: 5 Illustrated by Reno
£0.35
-
Ahsoka Tano (267) - Hyperspace
Legends of the Force Ahsoka Tano Fighting For Peace Force;Fringe Action [, use the Force ]: Give a friendly unit Sentinel for this phase. On Attack: You may give a friendly unit Sentinel for this phase. Epic Action: If you control 6 or more resources, deploy this leader. Power: 5 HP: 6 Illustrated by Reno
£0.20
-
Shadowed Intentions (220)
Twilight of the Republic Shadowed Intentions Innate Attached unit gains: “This unit can’t be captured, defeated, or returned to its owner’s hand by enemy card abilities.” Power: 0 HP: 0 Illustrated by Reno
£0.40 - £0.45
-
Diversion (229)
Jump to Lightspeed Diversion Gambit Give a unit Sentinel for this phase. (Units in its arena can't attack your non-Sentinel units or your base.) Illustrated by Reno
£0.20
-
Diversion (491) - Hyperspace
Jump to Lightspeed Diversion Gambit Give a unit Sentinel for this phase. Illustrated by Reno
£0.20
-
Dengar (139)
Jump to Lightspeed Dengar Crude and Slovenly Bounty Hunter;Underworld;Pilot Power: 5 (+1) HP: 4 (+2) Illustrated by Reno
£0.35
-
Whirlwind Of Power (342) - Hyperspace
Legends of the Force Whirlwind of Power Force Give a unit –2/–2 for this phase. If you control a Force unit, give it –3/–3 instead. Power: 0 HP: 0 Illustrated by Reno
£0.35