Search results for "midnight hunt commander"
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Prowling Geistcatcher (21)
Midnight Hunt Commander Prowling Geistcatcher Creature — Human Rogue Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on this creature. When this creature leaves the battlefield, return each card exiled with it to the battlefield under your control. Power: 2 Toughness: 4 Illustrated by Lie Setiawan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Celebrate the Harvest (24)
Midnight Hunt Commander Celebrate the Harvest Sorcery Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle. The Harvesttide dance is one of joyous abandon, a last revel before winter nights. Illustrated by Eelis Kyttanen All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Heron's Grace Champion (152)
Midnight Hunt Commander Heron's Grace Champion Creature — Human Knight Flash Lifelink When this creature enters, other Humans you control get +1/+1 and gain lifelink until end of turn. Sigarda was the last uncorrupted archangel, but she would not have to fight alone. Power: 3 Toughness: 3 Illustrated by Todd Lockwood All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Midnight Reaper (125)
Midnight Hunt Commander Midnight Reaper Creature — Zombie Knight Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card. No one welcomes his visit, yet all must grant him tribute. Power: 3 Toughness: 2 Illustrated by Sidharth Chaturvedi All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Riders of Gavony (93)
Midnight Hunt Commander Riders of Gavony Creature — Human Knight Vigilance As this creature enters, choose a creature type. Human creatures you control have protection from creatures of the chosen type. Power: 3 Toughness: 3 Illustrated by Volkan Baǵa All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Fleshbag Marauder (118)
Midnight Hunt Commander Fleshbag Marauder Creature — Zombie Warrior When this creature enters, each player sacrifices a creature of their choice. Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons. Power: 3 Toughness: 1 Illustrated by Mark Zug All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Wild Beastmaster (146)
Midnight Hunt Commander Wild Beastmaster Creature — Human Shaman Whenever this creature attacks, each other creature you control gets +X/+X until end of turn, where X is this creature's power. "When they covered the world in city, all they did was give themselves nowhere to run." Power: 1 Toughness: 1 Illustrated by Kev Walker All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Hour of Eternity (102)
Midnight Hunt Commander Hour of Eternity Sorcery Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie. To serve as an Eternal is the afterlife granted to the worthy. Illustrated by Tyler Jacobson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Forgotten Creation (100)
Midnight Hunt Commander Forgotten Creation Creature — Zombie Horror Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards. "My earliest work escapes me." —Stitcher Geralf Power: 3 Toughness: 3 Illustrated by Izzy All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Wall of Mourning (10)
Midnight Hunt Commander Wall of Mourning Creature — Wall Defender When this creature enters, exile a card from the top of your library face down for each opponent you have. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with this creature into its owner's hand. Power: 0 Toughness: 4 Illustrated by Kasia 'Kafis' Zielińska All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Victory's Envoy (96)
Midnight Hunt Commander Victory's Envoy Creature — Human Cleric At the beginning of your upkeep, put a +1/+1 counter on each other creature you control. Her paean is the clash of spears, her prayer a battle cry. Power: 3 Toughness: 3 Illustrated by Sara Winters All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Return to Dust (92)
Midnight Hunt Commander Return to Dust Instant Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. Some timelines forever fray, branch, and intermingle. Others end abruptly. Illustrated by Wayne Reynolds All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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