Search results for "duskmourn: house of horror"
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£6.00
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Duskmourn's Domination (50)
Duskmourn: House of Horror Duskmourn's Domination Enchantment — Aura Enchant creature You control enchanted creature. Enchanted creature gets -3/-0 and loses all abilities. All who enter the House hear Valgavoth's whispers, worming through their consciousness until they can no longer resist his influence. Illustrated by Eli Minaya All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Fear of Impostors (57)
Duskmourn: House of Horror Fear of Impostors Enchantment Creature — Nightmare Flash When this creature enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.) Power: 3 Toughness: 2 Illustrated by David Szabo All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Nowhere to Run (111)
Duskmourn: House of Horror Nowhere to Run Enchantment Flash When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger. Illustrated by Jodie Muir All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.65 - £0.80
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Reluctant Role Model (303)
Duskmourn: House of Horror Reluctant Role Model Creature — Human Survivor Survival — At the beginning of your second main phase, if Reluctant Role Model is tapped, put a flying, lifelink, or +1/+1 counter on it.Whenever Reluctant Role Model or another creature you control dies, if it had counters on it, put those counters on up to one target creature. Power: 2 Toughness: 2 Illustrated by Ivan Shavrin All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £0.50
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Keys to the House (251)
Duskmourn: House of Horror Keys to the House Artifact , , Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. , , Sacrifice this artifact: Lock or unlock a door of target Room you control. Activate only as a sorcery. If you find them, they wanted to be found. Illustrated by Artur Treffner All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Break Down the Door (170)
Duskmourn: House of Horror Break Down the Door Instant Choose one — • Exile target artifact. • Exile target enchantment. • Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Illustrated by Ralph Horsley All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Ragged Playmate (150)
Duskmourn: House of Horror Ragged Playmate Artifact Creature — Toy , : Target creature with power 2 or less can't be blocked this turn. "You tried to throw me away, Henry. I don't like that at all." Power: 2 Toughness: 2 Illustrated by Kaitlyn McCulley All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Fear of Immobility (10)
Duskmourn: House of Horror Fear of Immobility Enchantment Creature — Nightmare When this creature enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) As it slunk toward her, Nina told her legs to run, but they stayed rooted and rigid. She screamed—but no sound left her lips. Power: 4 Toughness: 4 Illustrated by Martin de Diego Sádaba All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Cursed Windbreaker (47)
Duskmourn: House of Horror Cursed Windbreaker Artifact — Equipment When this Equipment enters, manifest dread, then attach this Equipment to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Equipped creature has flying. Equip Illustrated by Nino Vecia All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Dashing Bloodsucker (90)
Duskmourn: House of Horror Dashing Bloodsucker Creature — Vampire Warrior Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gets +2/+0 and gains lifelink until end of turn. "There are worse things here than vampires." Power: 2 Toughness: 5 Illustrated by Randy Gallegos All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Fear of Exposure (177)
Duskmourn: House of Horror Fear of Exposure Enchantment Creature — Nightmare As an additional cost to cast this spell, tap two untapped creatures and/or lands you control. Trample A mouth like that can never keep secrets. Power: 5 Toughness: 4 Illustrated by Josu Hernaiz All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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