Search results for "adventures in the forgotten realms"
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You Find the Villains' Lair (84)
Adventures in the Forgotten Realms You Find the Villains' Lair Instant Choose one — • Foil Their Scheme — Counter target spell. • Learn Their Secrets — Draw two cards, then discard two cards. "Give me just a moment! I almost have it." Illustrated by Gabor Szikszai All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Ray of Enfeeblement (116)
Adventures in the Forgotten Realms Ray of Enfeeblement Instant Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead. Erigan cried out in pain as a hideous weakness settled into his bones. Illustrated by Campbell White All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Temple of the Dragon Queen (260)
Adventures in the Forgotten Realms Temple of the Dragon Queen Land As this land enters, you may reveal a Dragon card from your hand. This land enters tapped unless you revealed a Dragon card this way or you control a Dragon. As this land enters, choose a color. : Add one mana of the chosen color. Illustrated by Cliff Childs All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Fifty Feet of Rope (244)
Adventures in the Forgotten Realms Fifty Feet of Rope Artifact Climb Over — : Target Wall can't block this turn. Tie Up — , : Target creature doesn't untap during its controller's next untap step. Rappel Down — , : Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) Illustrated by Andrew Mar All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Arborea Pegasus (2)
Adventures in the Forgotten Realms Arborea Pegasus Creature — Pegasus Flying When this creature enters, target creature gets +1/+1 and gains flying until end of turn. The noble steeds of the elven gods can sometimes be persuaded to allow mere mortals on their backs. Power: 2 Toughness: 3 Illustrated by Justyna Dura All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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You're Ambushed on the Road (43)
Adventures in the Forgotten Realms You're Ambushed on the Road Instant Choose one — • Make a Retreat — Return target creature you control to its owner's hand. • Stand and Fight — Target creature gets +1/+3 until end of turn. "Hand over your loot and no one gets hurt!" Illustrated by Eric Deschamps All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Plundering Barbarian (158)
Adventures in the Forgotten Realms Plundering Barbarian Creature — Dwarf Barbarian When this creature enters, choose one — • Smash the Chest — Destroy target artifact. • Pry It Open — Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.") Power: 2 Toughness: 2 Illustrated by Andrew Mar All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Long Rest (386)
Adventures in the Forgotten Realms Long Rest Sorcery Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest. Illustrated by Chris Seaman All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Blue Dragon (49)
Adventures in the Forgotten Realms Blue Dragon Creature — Dragon Flying Lightning Breath — When this creature enters, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0. Power: 5 Toughness: 5 Illustrated by Svetlin Velinov All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Cloister Gargoyle (7)
Adventures in the Forgotten Realms Cloister Gargoyle Artifact Creature — Gargoyle When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, this creature gets +3/+0 and has flying. Power: 0 Toughness: 4 Illustrated by Mark Zug All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Manticore (314)
Adventures in the Forgotten Realms Manticore Creature — Manticore Flash Flying Tail Spikes — When this creature enters, destroy target creature an opponent controls that was dealt damage this turn. Power: 2 Toughness: 1 Illustrated by Justine Mara Andersen All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Dungeon Crawler (99)
Adventures in the Forgotten Realms Dungeon Crawler Creature — Zombie This creature enters tapped. Whenever you complete a dungeon, you may return this card from your graveyard to your hand. "I think of it as giving them another chance to achieve their potential." —Nestus Wrasse, necromancer Power: 2 Toughness: 1 Illustrated by Svetlin Velinov All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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