Search results for "Zendikar Rising Expeditions"
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Expedition Diviner (57)
Zendikar Rising Expedition Diviner Creature — Merfolk Wizard Flying As long as you control another Wizard, this creature has "When this creature dies, draw a card." Wizards' spells twist the fabric of reality to channel elemental energies, peer into the future, and even calm the Roil. Power: 3 Toughness: 2 Illustrated by Heonhwa Choe All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Expedition Healer (13)
Zendikar Rising Expedition Healer Creature — Kor Cleric Vigilance This creature has lifelink as long as you control another Cleric. In any adventuring party, the cleric is the heart: healing wounds, inspiring courage, and raising morale. Power: 2 Toughness: 2 Illustrated by Heonhwa Choe All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Expedition Skulker (101)
Zendikar Rising Expedition Skulker Creature — Vampire Rogue This creature has deathtouch as long as you control another Rogue. (Any amount of damage it deals to a creature is enough to destroy it.) Rogues bring an array of useful skills to the work of an adventuring party: stealth, agility, the ability to locate and disarm traps, and a subtle, deadly fighting style. Power: 2 Toughness: 2 Illustrated by Mathias Kollros All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Scale the Heights (202)
Zendikar Rising Scale the Heights Sorcery Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. Draw a card. "Ever onward, ever skyward." Illustrated by Cristi Balanescu All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Spoils of Adventure (237)
Zendikar Rising Spoils of Adventure Instant This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) You gain 3 life and draw three cards. Survival itself is no small reward. Illustrated by Zezhou Chen All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Veteran Adventurer (218)
Zendikar Rising Veteran Adventurer Creature — Human Veteran Adventurer is also a Cleric, Rogue, Warrior, and Wizard. This spell costs less to cast for each creature in your party. Vigilance "How can I be of assistance?" Power: 5 Toughness: 5 Illustrated by Jakub Kasper All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Evolving Wilds (129)
Zendikar Rising Commander Evolving Wilds Land , Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Every world is an organism, able to grow new lands. Some just do it faster than others. Illustrated by Steven Belledin All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Struggle // Survive (102)
Zendikar Rising Commander Struggle // Survive Instant Struggle deals damage to target creature equal to the number of lands you control. Illustrated by Eric Deschamps All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Resolute Strike (35)
Zendikar Rising Resolute Strike Instant Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it. "If you practice something often enough, it becomes part of you. That's why we train, and that's why we survive." —Tasha, Graypelt veteran Illustrated by Zezhou Chen All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Adventure Awaits (177)
Zendikar Rising Adventure Awaits Sorcery Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card. "Good, we're all here. Let's get started!" Illustrated by Billy Christian All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.30
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Practiced Tactics (32)
Zendikar Rising Practiced Tactics Instant Choose target attacking or blocking creature. Practiced Tactics deals damage to that creature equal to twice the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Each individual has their own crucial role to play. Illustrated by Alex Konstad All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Acquisitions Expert (89)
Zendikar Rising Acquisitions Expert Creature — Human Rogue When this creature enters, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Power: 1 Toughness: 2 Illustrated by Anna Steinbauer All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35