Search results for "Willian Murai"
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Macabre Waltz (177)
Foundations Macabre Waltz Sorcery Return up to two target creature cards from your graveyard to your hand, then discard a card. Liliana is never one to follow someone else's lead. Illustrated by Willian Murai All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Valorous Stance (38)
Double Masters Valorous Stance Instant Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater. "Every choice alters the path of fate." —Sarkhan Vol Illustrated by Willian Murai All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Macabre Waltz (252)
Jumpstart Macabre Waltz Sorcery Return up to two target creature cards from your graveyard to your hand, then discard a card. Liliana is never one to follow someone else's lead. Illustrated by Willian Murai All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Banishing Light (11)
Zendikar Rising Commander Banishing Light Enchantment When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. The Champion reached for a stone, and Heliod placed the sun into her hand. —*The Theriad* Illustrated by Willian Murai All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Valorous Stance (88)
Outlaws of Thunder Junction Commander Valorous Stance Instant Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater. "Every choice alters the path of fate." —Sarkhan Vol Illustrated by Willian Murai All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Valorous Stance (76)
Forgotten Realms Commander Valorous Stance Instant Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater. "Every choice alters the path of fate." —Sarkhan Vol Illustrated by Willian Murai All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Stensia Masquerade (172)
Innistrad Remastered Stensia Masquerade Enchantment Attacking creatures you control have first strike. Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Illustrated by Willian Murai All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Banishing Light (9)
Starter Commander Decks Banishing Light Enchantment When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. The Champion reached for a stone, and Heliod placed the sun into her hand. —The Theriad Illustrated by Willian Murai All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Triskaidekaphobia (136)
Innistrad Remastered Triskaidekaphobia Enchantment At the beginning of your upkeep, choose one — • Each player with exactly 13 life loses the game, then each player gains 1 life. • Each player with exactly 13 life loses the game, then each player loses 1 life. Illustrated by Willian Murai All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Banishing Light (19)
Kaldheim Commander Banishing Light Enchantment When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. The Champion reached for a stone, and Heliod placed the sun into her hand. —*The Theriad* Illustrated by Willian Murai All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Banishing Light (138)
Foundations Banishing Light Enchantment When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. The Champion reached for a stone, and Heliod placed the sun into her hand. —*The Theriad* Illustrated by Willian Murai All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Aeronaut Tinkerer (268)
Jumpstart 2022 Aeronaut Tinkerer Creature — Human Artificer This creature has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.) "All tinkerers have their heads in the clouds. I don't intend to stop there." Power: 2 Toughness: 3 Illustrated by Willian Murai All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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