Search results for "Unified Minds"
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Gustwalker (75)
Unleashed Gustwalker Unit - Ionia, Dog Domain: Mind Energy Cost: 3 Might: 3 Power Cost: 1 [HUNT 2] (When I conquer or hold, gain 2 XP.) [LEVEL 3] I have +1 Might and [GANKING]. (While you have 3+ XP, get the effect. A [GANKING] unit can move from battlefield to battlefield.) An unconventional choice of pet.
£0.35
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Mega-Mech (88)
Origins Mega-Mech Unit - Bandle City, Mech Domain: Mind Energy Cost: 7 Might: 8 Power Cost: 0 Mech fights have two rules: One- No Cheating. Two- Don't get caught cheating
£0.25
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Card Sharp (81)
Spiritforged Card Sharp Unit - Bilgewater Domain: Mind Energy Cost: 3 Might: 3 When you play me, you and each opponent may play a Gold gear token exhausted. For each opponent who did, you play a Gold gear token exhausted. "Call."
£0.45
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Forecaster (65)
Spiritforged Forecaster Unit - Bandle City, Mech, Yordle Domain: Mind Energy Cost: 2 Might: 2 Your Mechs have [VISION]. (When you play us, look at the top card of your Main Deck. You may recycle it.) A good mech pilot has quick reflexes. A great one doesn't need them.
£0.25
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Temporal Portal (78)
Spiritforged Temporal Portal Spell Domain: Mind Energy Cost: 3 1 Rune, Exhaust: Give the next spell you play this turn [REPEAT] equal to its cost. (You may pay the additional cost to repeat the spell's effect.) Those who study history get to choose whether they'll repeat it.
£0.35
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Blastcone Fae (97)
Origins Blastcone Fae Unit - Bandle City, Fae Domain: Mind Energy Cost: 2 Might: 2 Power Cost: 1 HIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me, give a unit -2 Might this turn, to a minimum of 1 Might.
£0.35 - £0.70
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Aspiring Engineer (61)
Spiritforged Aspiring Engineer Unit - Piltover Domain: Mind Energy Cost: 3 Might: 3 Power Cost: 1 When you play me, return a gear from your trash to your hand. "Before you know it, I'll be running this place."
£0.25 - £0.30
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Rumble - Mechanized Menace (181)
Spiritforged Rumble - Mechanized Menace Legend - Rumble Domain: Fury, Mind Energy Cost: 0 Might: 0 Power Cost: 0 Your Mechs have [SHIELD]. +1 Might while they're defenders.)
£0.45
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Frigid Touch (66)
Spiritforged Frigid Touch Spell Domain: Mind Energy Cost: 2 [REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Give a unit -2 Might this turn. "Freeze."
£0.25
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Pit Crew (91)
Origins Pit Crew Unit - Bandle City Domain: Mind Energy Cost: 3 Might: 3 Power Cost: 0 When you play a gear, ready me. "GOOD ENOUGH LET'S GOOOOO!"
£0.25 - £0.40
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Frostcoat Cub (67)
Spiritforged Frostcoat Cub Unit - Dog, Freljord Domain: Mind Energy Cost: 3 Might: 3 You may pay Mind as an additional cost to play me. When you play me, if you paid the additional cost, give a unit -2 Might this turn. In the Freljord, cuteness is just another survival tactic.
£0.25
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Mushroom Pouch (101)
Origins Mushroom Pouch Gear Domain: Mind Energy Cost: 2 Might: 0 Power Cost: 0 At the start of your Beginning Phase, if you control a facedown card at a battlefield, draw 1. "A Bandle Scout is always prepared!" -Teemo
£0.35