Search results for "Strixhaven: School of Mages"
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The Biblioplex (264)
Strixhaven: School of Mages The Biblioplex Land : Add . , : Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand. Illustrated by Piotr Dura All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Reckless Amplimancer (141)
Strixhaven: School of Mages Reckless Amplimancer Creature — Elf Druid : Double this creature's power and toughness until end of turn. "Linear growth? What am I, a first-year?" Power: 2 Toughness: 2 Illustrated by Yigit Koroglu All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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First Day of Class (102)
Strixhaven: School of Mages First Day of Class Instant Whenever a creature you control enters this turn, put a +1/+1 counter on it and it gains haste until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Illustrated by Paul Scott Canavan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Eureka Moment (184)
Strixhaven: School of Mages Eureka Moment Instant Draw two cards. You may put a land card from your hand onto the battlefield. "At first, the equations were simply numbers. But in those numbers, I saw a story, and in that story I saw a pattern, and suddenly it all fit together!" Illustrated by Anna Steinbauer All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Professor's Warning (84)
Strixhaven: School of Mages Professor's Warning Instant Choose one — • Put a +1/+1 counter on target creature. • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Professor Onyx urged the twins to prepare for the dark mage Extus, sounding very much like someone familiar with the rise of tyrants. Illustrated by Kieran Yanner All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Environmental Sciences (1)
Strixhaven: School of Mages Environmental Sciences Sorcery — Lesson Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life. First-years quickly learn how the Vastlands earned its name. Illustrated by Jokubas Uogintas All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Witherbloom Campus (275)
Strixhaven: School of Mages Witherbloom Campus Land This land enters tapped. : Add or . , : Scry 1. Mage-students fascinated by the energies of life and death choose Witherbloom, the college of essence studies. Illustrated by Alayna Danner All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Silverquill Campus (273)
Strixhaven: School of Mages Silverquill Campus Land This land enters tapped. : Add or . , : Scry 1. Mage-students drawn to the power of language choose Silverquill, the college of eloquence. Illustrated by Titus Lunter All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Explosive Welcome (100)
Strixhaven: School of Mages Explosive Welcome Instant Explosive Welcome deals 5 damage to any target and 3 damage to any other target. Add . Rowan and Will were a natural fit in Prismari College, the school of outrageous elemental arts. Illustrated by Mathias Kollros All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Ingenious Mastery (44)
Strixhaven: School of Mages Ingenious Mastery Sorcery You may pay rather than pay this spell's mana cost. If the cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards. Illustrated by Cristi Balanescu All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Charge Through (124)
Strixhaven: School of Mages Charge Through Instant Target creature gains trample until end of turn. Draw a card. "What a move! Lorehold gets caught flat-footed, and Witherbloom barrels ahead." —Cremik, Mage Tower commentator Illustrated by Craig J Spearing All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Biomathematician (164)
Strixhaven: School of Mages Biomathematician Creature — Human Wizard When this creature enters, create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on each Fractal you control. "I will reach infinity." Power: 2 Toughness: 2 Illustrated by Igor Kieryluk All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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