Search results for "Spiritforged"
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Production Surge (76)
Spiritforged Production Surge Spell Domain: Mind Energy Cost: 4 Might: 0 Power Cost: 1 This costs 2 less if you control a Mech. Play a 3 Might Mech unit token to your base. Draw 1. When in doubt, make more mechs.
£0.35
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Veiled Temple (221)
Spiritforged Veiled Temple Battlefield Domain: None When you conquer here, you may ready a friendly gear. If it's an Equipment, you may detach it.
£0.35 - £0.50
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Prize Of Progress (75)
Spiritforged Prize of Progress Unit - Mech, Piltover Domain: Mind Energy Cost: 4 Might: 3 Power Cost: 1 When you use an activated ability of a gear, give me +1 Might this turn. In Piltover's Progress Day parade, even the floats are groundbreaking innovations.
£0.35
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Veteran Poro (99)
Spiritforged Veteran Poro Unit - Freljord, Poro Domain: Body Energy Cost: 2 Might: 2 Power Cost: 0 [WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment to me for Rune less, even if it's already attached.) Train hard, little poro, and one day you will be strong."—Braum
£0.20 - £0.25
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Disarming Rake (32)
Spiritforged Disarming Rake Unit - Demacia Domain: Calm Energy Cost: 3 Might: 2 Power Cost: 1 When you play me, you may kill a gear. "I like to break things: swords, arms, hearts..."
£0.20 - £0.45
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Hextech Anomaly (83)
Spiritforged Hextech Anomaly Gear Domain: Mind Energy Cost: 3 Power Cost: 1 Exhaust: [REACTION] — Pay any amount of Runes to [ADD] that much Energy. (Abilities that add resources can't be reacted to.) "Hextech promises to transform the present. But progress must not come at the future's expense!"— Heimerdinger
£0.45
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Ancient Warmonger (131)
Spiritforged Ancient Warmonger Unit - Noxus, Spirit Domain: Chaos Energy Cost: 5 Might: 4 [ACCELERATE] (You may pay 1 and Chaos as an additional cost to have me enter ready.) I have [ASSAULT] equal to the number of enemy units here. (+1 Might while I'm an attacker for each instance of Assault.)
£0.35
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Dropboarder (72)
Spiritforged Dropboarder Unit - Zaun Domain: Mind Energy Cost: 4 Might: 4 When you play me, if you control two or more gear, ready me. Piltover prides itself on progress, but the Firelights prove that Zaun is no less inventive.
£0.35
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Sentinel Adept (8)
Spiritforged Sentinel Adept Unit - Shadow Isles, Sentinel Domain: Fury Energy Cost: 3 Might: 3 [WEAPONMASTER] (When you play me, you may [Equip] one of your Equipment to me for 1 Rune less, even if it's already attached.) "My turn."
£0.20 - £0.25
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Void Hatchling (18)
Spiritforged Void Hatchling Unit - The Void Domain: Fury Energy Cost: 2 Might: 2 Power Cost: 0 If you would reveal cards from a deck, look at the top card first. You may recycle it. Then reveal those cards. From the moment of hatching, xer'sai serve their queen.
£0.35
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Armed Assailant (2)
Spiritforged Armed Assailant Unit - Noxus Domain: Fury Energy Cost: 6 Might: 6 Power Cost: 1 [ACCELERATE] (You may pay 1 and Fury as an additional cost to have me enter ready.) [WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment to me for 1 Rune less, even if it's already attached.)
£0.20 - £0.25
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World Atlas (86)
Spiritforged World Atlas Gear - Equipment Domain: Mind Energy Cost: 0 Might: 0 Power Cost: 1 [EQUIP Mind] (Mind: Attach this to a unit you control.) When I hold, play two Gold gear tokens exhausted. +2 Might
£0.45