Search results for "Sam Rowan"
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Tome Shredder (117)
Strixhaven: School of Mages Tome Shredder Creature — Wolf Haste , Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on this creature. "Quintorius, would you care to explain why you didn't complete your homework?" —Augusta, Lorehold dean Power: 2 Toughness: 2 Illustrated by Sam Rowan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Ironclad Krovod (19)
War of the Spark Ironclad Krovod Creature — Beast "We need to block the exits from the plaza! What's big, heavy, and available?" —Gideon Jura Power: 2 Toughness: 5 Illustrated by Sam Rowan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Axebane Beast (121)
Ravnica Allegiance Axebane Beast Creature — Beast "Imagine a gigantic pine cone that's extremely territorial and always in a foul mood." —Zhosmir, urban huntmaster Power: 3 Toughness: 4 Illustrated by Sam Rowan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Stonebinder's Familiar (31)
Strixhaven: School of Mages Stonebinder's Familiar Creature — Spirit Dog Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on this creature. This ability triggers only once each turn. "Hey, my great-great-grandfather had a dog just like that!" —Dradiel, Lorehold mage-student Power: 1 Toughness: 1 Illustrated by Sam Rowan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Kazandu Stomper (680)
Foundations Jumpstart Kazandu Stomper Creature — Beast Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, return up to two lands you control to their owner's hand. Elves revere cycles of renewal, but they prefer cycles that don't involve their homes getting smashed. Power: 6 Toughness: 5 Illustrated by Sam Rowan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Pack's Betrayal (153)
Innistrad: Midnight Hunt Pack's Betrayal Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) Tovolar's howl of command was too much to resist, even for Arlinn's own loyal pack. Illustrated by Sam Rowan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Ironclad Krovod (308)
Core Set 2020 Ironclad Krovod Creature — Beast "We need to block the exits from the plaza! What's big, heavy, and available?" —Gideon Jura Power: 2 Toughness: 5 Illustrated by Sam Rowan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Ray of Ruin (117)
The Lost Caverns of Ixalan Ray of Ruin Sorcery Exile target creature, Vehicle, or nonbasic land. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) "We know Chimil's light as a warming, healing presence, but make no mistake: to those who would desecrate her lands, it is a terrible force of scouring fury." —Akal Pakal, First Steward of Oteclan Illustrated by Sam Rowan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Frostpyre Arcanist (58)
Kaldheim Frostpyre Arcanist Creature — Giant Wizard This spell costs less to cast if you control a Giant or a Wizard. When this creature enters, search your library for an instant or sorcery card with the same name as a card in your graveyard, reveal it, put it into your hand, then shuffle. Power: 2 Toughness: 5 Illustrated by Sam Rowan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Kazandu Stomper (191)
Zendikar Rising Kazandu Stomper Creature — Beast Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, return up to two lands you control to their owner's hand. Elves revere cycles of renewal, but they prefer cycles that don't involve their homes getting smashed. Power: 6 Toughness: 5 Illustrated by Sam Rowan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Chainweb Aracnir (167)
Theros Beyond Death Chainweb Aracnir Creature — Spider Reach When this creature enters, it deals damage equal to its power to target creature with flying an opponent controls. Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with three +1/+1 counters on it. Power: 1 Toughness: 2 Illustrated by Sam Rowan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Mineshaft Spider (202)
The Lost Caverns of Ixalan Mineshaft Spider Creature — Spider Reach When this creature enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Anything that falls into the pit—relics, rubble, even corpses—ends up snared in its magic-infused web. Power: 3 Toughness: 4 Illustrated by Sam Rowan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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