Search results for "Midnight Hunt Commander Display Commanders"
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Prowling Geistcatcher (21)
Midnight Hunt Commander Prowling Geistcatcher Creature — Human Rogue Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on this creature. When this creature leaves the battlefield, return each card exiled with it to the battlefield under your control. Power: 2 Toughness: 4 Illustrated by Lie Setiawan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Celebrate the Harvest (24)
Midnight Hunt Commander Celebrate the Harvest Sorcery Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle. The Harvesttide dance is one of joyous abandon, a last revel before winter nights. Illustrated by Eelis Kyttanen All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Riders of Gavony (93)
Midnight Hunt Commander Riders of Gavony Creature — Human Knight Vigilance As this creature enters, choose a creature type. Human creatures you control have protection from creatures of the chosen type. Power: 3 Toughness: 3 Illustrated by Volkan Baǵa All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Eternal Skylord (99)
Midnight Hunt Commander Eternal Skylord Creature — Zombie Wizard When this creature enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have flying. Power: 3 Toughness: 3 Illustrated by Johan Grenier All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Midnight Reaper (125)
Midnight Hunt Commander Midnight Reaper Creature — Zombie Knight Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card. No one welcomes his visit, yet all must grant him tribute. Power: 3 Toughness: 2 Illustrated by Sidharth Chaturvedi All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Heron's Grace Champion (152)
Midnight Hunt Commander Heron's Grace Champion Creature — Human Knight Flash Lifelink When this creature enters, other Humans you control get +1/+1 and gain lifelink until end of turn. Sigarda was the last uncorrupted archangel, but she would not have to fight alone. Power: 3 Toughness: 3 Illustrated by Todd Lockwood All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Fleshbag Marauder (118)
Midnight Hunt Commander Fleshbag Marauder Creature — Zombie Warrior When this creature enters, each player sacrifices a creature of their choice. Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons. Power: 3 Toughness: 1 Illustrated by Mark Zug All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Hour of Eternity (102)
Midnight Hunt Commander Hour of Eternity Sorcery Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie. To serve as an Eternal is the afterlife granted to the worthy. Illustrated by Tyler Jacobson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Wall of Mourning (10)
Midnight Hunt Commander Wall of Mourning Creature — Wall Defender When this creature enters, exile a card from the top of your library face down for each opponent you have. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with this creature into its owner's hand. Power: 0 Toughness: 4 Illustrated by Kasia 'Kafis' Zielińska All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Moorland Rescuer (7)
Midnight Hunt Commander Moorland Rescuer Creature — Human Knight When this creature dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is this creature's power. Exile this creature. "Hold on tight, little one. I'll get you to safety." Power: 4 Toughness: 4 Illustrated by Justyna Dura All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Gorex, the Tombshell (58)
Midnight Hunt Commander Gorex, the Tombshell Legendary Creature — Zombie Turtle As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs less to cast for each card exiled this way. Deathtouch Whenever Gorex attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand. Power: 4 Toughness: 4 Illustrated by Wisnu Tan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Gleaming Overseer (151)
Midnight Hunt Commander Gleaming Overseer Creature — Zombie Wizard When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have hexproof and menace. Power: 1 Toughness: 4 Illustrated by Volkan Baǵa All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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