Search results for "Midnight Hunt Commander"
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Gorex, the Tombshell (58)
Midnight Hunt Commander Gorex, the Tombshell Legendary Creature — Zombie Turtle As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs less to cast for each card exiled this way. Deathtouch Whenever Gorex attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand. Power: 4 Toughness: 4 Illustrated by Wisnu Tan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Heron's Grace Champion (152)
Midnight Hunt Commander Heron's Grace Champion Creature — Human Knight Flash Lifelink When this creature enters, other Humans you control get +1/+1 and gain lifelink until end of turn. Sigarda was the last uncorrupted archangel, but she would not have to fight alone. Power: 3 Toughness: 3 Illustrated by Todd Lockwood All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Havengul Runebinder (101)
Midnight Hunt Commander Havengul Runebinder Creature — Human Wizard , , Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control. "So many corpses, so little time." Power: 2 Toughness: 2 Illustrated by Bud Cook All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Stalwart Pathlighter (9)
Midnight Hunt Commander Stalwart Pathlighter Creature — Human Soldier Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn. "Festival's just ahead. You're almost there!" Power: 3 Toughness: 1 Illustrated by Sidharth Chaturvedi All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Custodi Soulbinders (83)
Midnight Hunt Commander Custodi Soulbinders Creature — Human Cleric This creature enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. , Remove a +1/+1 counter from this creature: Create a 1/1 white Spirit creature token with flying. Power: 0 Toughness: 0 Illustrated by Karla Ortiz All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Eternal Skylord (99)
Midnight Hunt Commander Eternal Skylord Creature — Zombie Wizard When this creature enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have flying. Power: 3 Toughness: 3 Illustrated by Johan Grenier All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Eater of Hope (115)
Midnight Hunt Commander Eater of Hope Creature — Demon Flying , Sacrifice another creature: Regenerate this creature. , Sacrifice two other creatures: Destroy target creature. Gods can be appeased. Demons, however . . . Power: 6 Toughness: 4 Illustrated by Mathias Kollros All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Biogenic Upgrade (135)
Midnight Hunt Commander Biogenic Upgrade Sorcery Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures. "To survive exceptional times we must adapt by exceptional means." —Vannifar Illustrated by Tomasz Jedruszek All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Sigardian Zealot (29)
Midnight Hunt Commander Sigardian Zealot Creature — Human Cleric At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is this creature's power. "We fight together! In Sigarda's name, ready your weapons!" Power: 3 Toughness: 3 Illustrated by Justyna Dura All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Prowling Geistcatcher (21)
Midnight Hunt Commander Prowling Geistcatcher Creature — Human Rogue Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on this creature. When this creature leaves the battlefield, return each card exiled with it to the battlefield under your control. Power: 2 Toughness: 4 Illustrated by Lie Setiawan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Dearly Departed (84)
Midnight Hunt Commander Dearly Departed Creature — Spirit Flying As long as this creature is in your graveyard, each Human creature you control enters with an additional +1/+1 counter on it. "Never forget our ancestors. They have not forgotten us." —Mikaeus, the Lunarch Power: 5 Toughness: 5 Illustrated by Daniel Ljunggren All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Wall of Mourning (10)
Midnight Hunt Commander Wall of Mourning Creature — Wall Defender When this creature enters, exile a card from the top of your library face down for each opponent you have. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with this creature into its owner's hand. Power: 0 Toughness: 4 Illustrated by Kasia 'Kafis' Zielińska All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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