Search results for "March of the Machine Commander"
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Wintermoor Commander (345)
March of the Machine Commander Wintermoor Commander Creature — Human Knight Deathtouch Wintermoor Commander's toughness is equal to the number of Knights you control. Whenever this creature attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Power: 2 Toughness: * Illustrated by Tyler Jacobson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Dromoka's Command (323)
March of the Machine Commander Dromoka's Command Instant Choose two — • Prevent all damage target instant or sorcery spell would deal this turn. • Target player sacrifices an enchantment of their choice. • Put a +1/+1 counter on target creature. • Target creature you control fights target creature you don't control. Illustrated by James Ryman All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Path of the Ghosthunter (18)
March of the Machine Commander Path of the Ghosthunter Sorcery Create X 1/1 white Spirit creature tokens with flying. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. Illustrated by Eli Minaya All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Path of the Ghosthunter (105)
March of the Machine Commander Path of the Ghosthunter Sorcery Create X 1/1 white Spirit creature tokens with flying. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. Illustrated by Eli Minaya All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Path of the Animist (38)
March of the Machine Commander Path of the Animist Sorcery Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. Illustrated by Liiga Smilshkalne All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Path of the Schemer (28)
March of the Machine Commander Path of the Schemer Sorcery Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. It's an artifact in addition to its other types. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. Illustrated by Josu Hernaiz All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Angel of the Ruins (171)
March of the Machine Commander Angel of the Ruins Artifact Creature — Angel Flying When this creature enters, exile up to two target artifacts and/or enchantments. Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) Power: 5 Toughness: 7 Illustrated by Viko Menezes All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Maul of the Skyclaves (195)
March of the Machine Commander Maul of the Skyclaves Artifact — Equipment When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+2 and has flying and first strike.(It deals combat damage before creatures without first strike.) Equip Illustrated by Joseph Meehan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Constable of the Realm (179)
March of the Machine Commander Constable of the Realm Creature — Giant Soldier Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever one or more +1/+1 counters are put on this creature, exile up to one other target nonland permanent until this creature leaves the battlefield. Power: 3 Toughness: 3 Illustrated by Alexander Mokhov All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Path of the Enigma (23)
March of the Machine Commander Path of the Enigma Sorcery Target player draws four cards. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. "We were caught unprepared once. I won't let it happen again. Illustrated by Jeremy Wilson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Path of the Animist (125)
March of the Machine Commander Path of the Animist Sorcery Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. Illustrated by Liiga Smilshkalne All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Seraph of the Masses (205)
March of the Machine Commander Seraph of the Masses Creature — Angel Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying Seraph of the Masses's power and toughness are each equal to the number of creatures you control. Power: * Toughness: * Illustrated by Zoltan Boros All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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