Search results for "March of the Machine"
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Order of the Mirror // Order of the Alabaster Host (72)
March of the Machine Order of the Mirror // Order of the Alabaster Host Creature — Human Knight : Transform this creature. Activate only as a sorcery. ( can be paid with either or 2 life.) The Magic Mirror of Vantress showed Catrina a twisted vision of black oil and bloody machines. Power: 2 Toughness: 1 Illustrated by Andrew Mar All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Path of the Ghosthunter (18)
March of the Machine Commander Path of the Ghosthunter Sorcery Create X 1/1 white Spirit creature tokens with flying. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. Illustrated by Eli Minaya All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40
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Path of the Ghosthunter (105)
March of the Machine Commander Path of the Ghosthunter Sorcery Create X 1/1 white Spirit creature tokens with flying. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. Illustrated by Eli Minaya All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40
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Path of the Animist (38)
March of the Machine Commander Path of the Animist Sorcery Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. Illustrated by Liiga Smilshkalne All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40
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Path of the Schemer (28)
March of the Machine Commander Path of the Schemer Sorcery Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. It's an artifact in addition to its other types. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. Illustrated by Josu Hernaiz All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40
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Angel of the Ruins (171)
March of the Machine Commander Angel of the Ruins Artifact Creature — Angel Flying When this creature enters, exile up to two target artifacts and/or enchantments. Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) Power: 5 Toughness: 7 Illustrated by Viko Menezes All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40
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Invasion of Regatha // Disciples of the Inferno (148)
March of the Machine Invasion of Regatha // Disciples of the Inferno Battle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, it deals 4 damage to another target battle or opponent and 1 damage to up to one target creature. Illustrated by Daarken All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Maul of the Skyclaves (195)
March of the Machine Commander Maul of the Skyclaves Artifact — Equipment When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+2 and has flying and first strike.(It deals combat damage before creatures without first strike.) Equip Illustrated by Joseph Meehan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40
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Invasion of Arcavios // Invocation of the Founders (61)
March of the Machine Invasion of Arcavios // Invocation of the Founders Battle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle. Illustrated by Dmitry Burmak All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40 - £0.60
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Constable of the Realm (179)
March of the Machine Commander Constable of the Realm Creature — Giant Soldier Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever one or more +1/+1 counters are put on this creature, exile up to one other target nonland permanent until this creature leaves the battlefield. Power: 3 Toughness: 3 Illustrated by Alexander Mokhov All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Path of the Enigma (23)
March of the Machine Commander Path of the Enigma Sorcery Target player draws four cards. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. "We were caught unprepared once. I won't let it happen again. Illustrated by Jeremy Wilson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40
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Path of the Animist (125)
March of the Machine Commander Path of the Animist Sorcery Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. Illustrated by Liiga Smilshkalne All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40