Search results for "Kaldheim Promos"
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Waking the Trolls (234)
Kaldheim Waking the Trolls Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target land. II — Put target land card from a graveyard onto the battlefield under your control. III — Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference. Illustrated by Daniel Ljunggren All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40 - £0.45
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Provoke the Trolls (144)
Kaldheim Provoke the Trolls Instant Provoke the Trolls deals 3 damage to any target. If a creature is dealt damage this way, it gets +5/+0 until end of turn. "I like burning and pillaging as much as anyone, but sometimes it's just easier to throw a rock and let the trolls do the work." —Urik, Tuskeri raid leader Illustrated by Deruchenko Alexander All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Elven Bow (166)
Kaldheim Elven Bow Artifact — Equipment When this Equipment enters, you may pay . If you do, create a 1/1 green Elf Warrior creature token, then attach this Equipment to it. Equipped creature gets +1/+2 and has reach. Equip Illustrated by Dallas Williams All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Annul (42)
Kaldheim Annul Instant Counter target artifact or enchantment spell. "Many giants have tried to crush me with their hammers. You'll never stop me with that little toy." —Stigur of the Omenseekers Illustrated by Caio Monteiro All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.40
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Colossal Plow (236)
Kaldheim Colossal Plow Artifact — Vehicle Whenever this Vehicle attacks, add and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end. Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.) Power: 6 Toughness: 3 Illustrated by Joe Slucher All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Brinebarrow Intruder (49)
Kaldheim Brinebarrow Intruder Creature — Human Rogue Flash When this creature enters, target creature an opponent controls gets -2/-0 until end of turn. Locked in the ice of Karfell, the treasures of ancient nobles await in ruins guarded by the dead. Power: 1 Toughness: 2 Illustrated by Scott Murphy All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25 - £0.40
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Burnished Hart (98)
Kaldheim Commander Burnished Hart Artifact Creature — Elk , Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Forged by divine hands to wander mortal realms. Power: 2 Toughness: 2 Illustrated by Yeong-Hao Han All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Fall of the Impostor (208)
Kaldheim Fall of the Impostor Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on up to one target creature. III — Exile a creature with the greatest power among creatures target opponent controls. Illustrated by Eric Deschamps All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Armed and Armored (379)
Kaldheim Armed and Armored Instant Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it. The dwarves of Axgard seldom have reason to leave their impregnable underground kingdom—but when they do, they go in force. Illustrated by Svetlin Velinov All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40
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Plains (394) - Bundle
Kaldheim Plains Basic Land — Plains (: Add .) Illustrated by Piotr Dura All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Blessing of Frost (161)
Kaldheim Blessing of Frost Snow Sorcery Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of spent to cast this spell. Then draw a card for each creature you control with power 4 or greater. A friend of Jorn is never cold. Illustrated by Mila Pesic All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40 - £0.45
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Skull Raid (111)
Kaldheim Skull Raid Sorcery Target opponent discards two cards. If fewer than two cards were discarded this way, you draw cards equal to the difference. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Illustrated by Igor Kieryluk All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25