Search results for "Foundations Jumpstart"
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Gilded Scuttler (7)
Foundations Jumpstart Gilded Scuttler Artifact Creature — Crab This creature can't be blocked. When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) "ATTENTION BEACHGOERS: This is a litter-free zone. Violators will be pinched." Power: 1 Toughness: 3 Illustrated by Samuel Perin All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Remand (349)
Foundations Jumpstart Remand Instant Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card. "Well, at least all of that arm-waving and arcane babbling you did was impressive." Illustrated by Mark A. Nelson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Undercity Scrounger (501)
Foundations Jumpstart Undercity Scrounger Artifact Creature — Human Rogue : Create a Treasure token. Activate only if a creature died this turn. (It's an artifact with ", Sacrifice this token: Add one mana of any color.") "That will pay for another arm extension all by itself! Well, as long as it doesn't explode." Power: 1 Toughness: 4 Illustrated by Mike Jordana All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Trial of Knowledge (379)
Foundations Jumpstart Trial of Knowledge Enchantment When this enchantment enters, draw three cards, then discard a card. When a Cartouche you control enters, return this enchantment to its owner's hand. Illustrated by Viktor Titov All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Fretwork Colony (443)
Foundations Jumpstart Fretwork Colony Creature — Insect This creature can't block. At the beginning of your upkeep, put a +1/+1 counter on this creature and you lose 1 life. The swarm leaves behind a flawless pattern that only occasionally threatens the structural integrity of the wood. Power: 1 Toughness: 1 Illustrated by Christopher Burdett All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Treasure Keeper (760)
Foundations Jumpstart Treasure Keeper Artifact Creature — Construct When this creature dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order. Power: 3 Toughness: 3 Illustrated by James Paick All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Take Up the Shield (270)
Foundations Jumpstart Take Up the Shield Instant Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) "You are all part of my pride. As long as I live, I will protect you." Illustrated by Manuel Castañón All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Drag Under (105)
Foundations Jumpstart Drag Under Sorcery Return target creature to its owner's hand. Draw a card. One moment Dorica was meditating in her study, searching her mind for Thassa's guidance. Then, with a splash, she was underwater, face to face with a god. Illustrated by Justyna Dura All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Alchemist's Gift (397)
Foundations Jumpstart Alchemist's Gift Instant Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.) Illustrated by Cristi Balanescu All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Eager Construct (749)
Foundations Jumpstart Eager Construct Artifact Creature — Construct When this creature enters, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.) Loyal to a fault, it anticipates its master's every need. Power: 2 Toughness: 2 Illustrated by Craig J Spearing All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Goremand (448)
Foundations Jumpstart Goremand Creature — Demon As an additional cost to cast this spell, sacrifice a creature. Flying Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, each opponent sacrifices a creature. Power: 5 Toughness: 5 Illustrated by Igor Kieryluk All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Wall of Lost Thoughts (384)
Foundations Jumpstart Wall of Lost Thoughts Creature — Wall Defender (This creature can't attack.) When this creature enters, target player mills four cards. (They put the top four cards of their library into their graveyard.) Those who intrude upon the Dimir seldom remember that they have done so. Power: 0 Toughness: 4 Illustrated by Adam Paquette All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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