Search results for "Duskmourn: House of Horror"
-
Duskmourn's Domination (50)
Duskmourn: House of Horror Duskmourn's Domination Enchantment — Aura Enchant creature You control enchanted creature. Enchanted creature gets -3/-0 and loses all abilities. All who enter the House hear Valgavoth's whispers, worming through their consciousness until they can no longer resist his influence. Illustrated by Eli Minaya All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
-
House Cartographer (185)
Duskmourn: House of Horror House Cartographer Creature — Human Scout Survivor Survival — At the beginning of your second main phase, if this creature is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order. Power: 2 Toughness: 2 Illustrated by Kai Carpenter All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
-
Keys to the House (251)
Duskmourn: House of Horror Keys to the House Artifact , , Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. , , Sacrifice this artifact: Lock or unlock a door of target Room you control. Activate only as a sorcery. If you find them, they wanted to be found. Illustrated by Artur Treffner All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
-
Waltz of Rage (318)
Duskmourn: House of Horror Waltz of Rage Sorcery Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn. Illustrated by SchmandrewART All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40 - £0.45
-
Rite of the Moth (229)
Duskmourn: House of Horror Rite of the Moth Sorcery Return target creature card from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) Illustrated by A. M. Sartor All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
-
Fear of Failed Tests (55)
Duskmourn: House of Horror Fear of Failed Tests Enchantment Creature — Nightmare Whenever this creature deals combat damage to a player, draw that many cards. "W-wait! What do you mean this quiz determines half our grade?" —Zimone, muttering in her sleep Power: 2 Toughness: 7 Illustrated by Jana Heidersdorf All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
-
Fear of Exposure (177)
Duskmourn: House of Horror Fear of Exposure Enchantment Creature — Nightmare As an additional cost to cast this spell, tap two untapped creatures and/or lands you control. Trample A mouth like that can never keep secrets. Power: 5 Toughness: 4 Illustrated by Josu Hernaiz All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
-
Fear of Being Hunted (134)
Duskmourn: House of Horror Fear of Being Hunted Enchantment Creature — Nightmare Haste This creature must be blocked if able. It makes no effort to hide itself, savoring its prey's rising panic as the sound of its clacking skull grows closer and closer. Power: 4 Toughness: 2 Illustrated by Maxime Minard All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
-
Fear of the Dark (98)
Duskmourn: House of Horror Fear of the Dark Enchantment Creature — Nightmare Whenever this creature attacks, if defending player controls no Glimmer creatures, it gains menace and deathtouch until end of turn. (A creature with menace can't be blocked except by two or more creatures.) The first thing it kills is the light. Power: 5 Toughness: 5 Illustrated by Sam Wolfe Connelly All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
-
Fear of Abduction (9)
Duskmourn: House of Horror Fear of Abduction Enchantment Creature — Nightmare As an additional cost to cast this spell, exile a creature you control. Flying When this creature enters, exile target creature an opponent controls. When this creature leaves the battlefield, put each card exiled with it into its owner's hand. Power: 5 Toughness: 5 Illustrated by Fernando Falcone All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
-
Savior of the Small (27)
Duskmourn: House of Horror Savior of the Small Creature — Kor Survivor Survival — At the beginning of your second main phase, if this creature is tapped, return target creature card with mana value 3 or less from your graveyard to your hand. "You're safe, kiddo! For at least the next ten minutes. That's about all I can promise." Power: 3 Toughness: 4 Illustrated by Elizabeth Peiró All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
-
Fear of Infinity (214)
Duskmourn: House of Horror Fear of Infinity Enchantment Creature — Nightmare Flying, lifelink This creature can't block. Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return this card from your graveyard to your hand. There are some nightmares so terrible, you're never truly rid of them. Power: 2 Toughness: 2 Illustrated by Fernando Falcone All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35