Search results for "Duskmourn: House of Horror"
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Hand That Feeds (139)
Duskmourn: House of Horror Hand That Feeds Creature — Mutant Delirium — Whenever this creature attacks while there are four or more card types among cards in your graveyard, it gets +2/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) In the darkness, Lana reached for Shay's hand and squeezed it for comfort. Then she heard Shay call to her from the next room. Power: 2 Toughness: 2 Illustrated by Loïc Canavaggia All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Daggermaw Megalodon (48)
Duskmourn: House of Horror Daggermaw Megalodon Creature — Shark Vigilance Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) Valgavoth's evil aura turned the shark from an apex predator into an inescapable terror of the deeps. Power: 5 Toughness: 7 Illustrated by Helge C. Balzer All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Ragged Playmate (150)
Duskmourn: House of Horror Ragged Playmate Artifact Creature — Toy , : Target creature with power 2 or less can't be blocked this turn. "You tried to throw me away, Henry. I don't like that at all." Power: 2 Toughness: 2 Illustrated by Kaitlyn McCulley All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Innocuous Rat (103)
Duskmourn: House of Horror Innocuous Rat Creature — Rat When this creature dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Power: 1 Toughness: 1 Illustrated by Maxime Minard All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Spineseeker Centipede (199)
Duskmourn: House of Horror Spineseeker Centipede Creature — Insect When this creature enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium — This creature gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard. Power: 2 Toughness: 1 Illustrated by Dave Kendall All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Dashing Bloodsucker (90)
Duskmourn: House of Horror Dashing Bloodsucker Creature — Vampire Warrior Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gets +2/+0 and gains lifelink until end of turn. "There are worse things here than vampires." Power: 2 Toughness: 5 Illustrated by Randy Gallegos All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40
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Fear of Exposure (177)
Duskmourn: House of Horror Fear of Exposure Enchantment Creature — Nightmare As an additional cost to cast this spell, tap two untapped creatures and/or lands you control. Trample A mouth like that can never keep secrets. Power: 5 Toughness: 4 Illustrated by Josu Hernaiz All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Disturbing Mirth (212)
Duskmourn: House of Horror Disturbing Mirth Enchantment When this enchantment enters, you may sacrifice another enchantment or creature. If you do, draw two cards. When you sacrifice this enchantment, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Illustrated by Nino Vecia All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40
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Growing Dread (216)
Duskmourn: House of Horror Growing Dread Enchantment Flash When this enchantment enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Whenever you turn a permanent face up, put a +1/+1 counter on it. Illustrated by Maxime Minard All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Fear of Falling (56)
Duskmourn: House of Horror Fear of Falling Enchantment Creature — Nightmare Flying Whenever this creature attacks, target creature defending player controls gets -2/-0 and loses flying until your next turn. It had been months since Jakob had started falling but only a few weeks since he'd run out of breath to scream. Power: 4 Toughness: 4 Illustrated by Maxime Minard All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Nowhere to Run (111)
Duskmourn: House of Horror Nowhere to Run Enchantment Flash When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger. Illustrated by Jodie Muir All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.70 - £1.00
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Balustrade Wurm (168)
Duskmourn: House of Horror Balustrade Wurm Creature — Wurm This spell can't be countered. Trample, haste Delirium — : Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery. Power: 5 Toughness: 5 Illustrated by Maxime Minard All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45