Search results for "Andrew Mar"
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Agency Outfitter (38)
Murders at Karlov Manor Agency Outfitter Creature — Sphinx Detective Flying When this creature enters, you may search your graveyard, hand and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle. Power: 4 Toughness: 3 Illustrated by Andrew Mar All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Order of the Mirror // Order of the Alabaster Host (72)
March of the Machine Order of the Mirror // Order of the Alabaster Host Creature — Human Knight : Transform this creature. Activate only as a sorcery. ( can be paid with either or 2 life.) The Magic Mirror of Vantress showed Catrina a twisted vision of black oil and bloody machines. Power: 2 Toughness: 1 Illustrated by Andrew Mar All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Widespread Thieving (130)
Streets of New Capenna Widespread Thieving Enchantment Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you cast a multicolored spell, create a Treasure token. Then you may pay . If you do, you may play the exiled card without paying its mana cost. Illustrated by Andrew Mar All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Worthy Cost (99)
Tarkir: Dragonstorm Worthy Cost Sorcery As an additional cost to cast this spell, sacrifice a creature. Exile target creature or planeswalker. "'Victory is survival' is the tenet that guides us. My love, know that I will always ensure your survivial." —Duvir, Mardu warrior, final letter Illustrated by Andrew Mar All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Arcane Epiphany (29)
Foundations Arcane Epiphany Instant This spell costs less to cast if you control a Wizard. Draw three cards. For years, the tome pulsed with forgotten spells and secrets, hungry for a mind strong enough to read it. Illustrated by Andrew Mar All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Lurking Roper (194)
Adventures in the Forgotten Realms Lurking Roper Creature — Horror This creature doesn't untap during your untap step. Whenever you gain life, untap this creature. "You see, stalac-*tites* grow down from the ceiling, while stalag-*mites* reach—AAHHHHHHHHH—" Power: 4 Toughness: 5 Illustrated by Andrew Mar All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Captured by Lagacs (188)
Modern Horizons 2 Captured by Lagacs Enchantment — Aura Enchant creature Enchanted creature can't attack or block. When this Aura enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.) Illustrated by Andrew Mar All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Skophos Reaver (140)
Modern Horizons 2 Skophos Reaver Creature — Minotaur Warrior During your turn, this creature gets +2/+0. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) "KILL! KILL FOR MOGIS!" Power: 2 Toughness: 3 Illustrated by Andrew Mar All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Starnheim Courser (261)
Foundations Jumpstart Starnheim Courser Creature — Pegasus Flying Artifact and enchantment spells you cast cost less to cast. Every worthy warrior who arrives in Starnheim is gifted a mount befitting their heroism, a mighty pegasus raised and trained by the valkyries. Power: 2 Toughness: 2 Illustrated by Andrew Mar All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Kolaghan Warmonger (17)
March of the Machine: The Aftermath Kolaghan Warmonger Creature — Ogre Warrior Haste Whenever this creature attacks, look at the top six cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Conflict is a constant. Only the enemies change. Power: 3 Toughness: 2 Illustrated by Andrew Mar All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Early Winter (93)
Bloomburrow Early Winter Instant Choose one — • Exile target creature. • Target opponent exiles an enchantment they control. The climate changed and the world suffered. Illustrated by Andrew Mar All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Fifty Feet of Rope (244)
Adventures in the Forgotten Realms Fifty Feet of Rope Artifact Climb Over — : Target Wall can't block this turn. Tie Up — , : Target creature doesn't untap during its controller's next untap step. Rappel Down — , : Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) Illustrated by Andrew Mar All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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