Twilight of the Republic
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Grievous Reassembly (346) - Hyperspace
Twilight of the Republic Grievous Reassembly Supply Heal 3 damage from a unit. Create a Battle Droid token. Power: 0 HP: 0 Illustrated by Johnny Morrow
£0.25 - £0.35
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Grievous Reassembly (73)
Twilight of the Republic Grievous Reassembly Supply Heal 3 damage from a unit. Create a Battle Droid token. Power: 0 HP: 0 Illustrated by Johnny Morrow
£0.20 - £0.25
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Grievous's Wheel Bike (236)
Twilight of the Republic Grievous's Wheel Bike Vehicle While playing this upgrade on General Grievous, it costs less to play. Attach to a non-Vehicle unit. Attached unit gains Overwhelm. Power: 3 HP: 3 Illustrated by Jake Parker
£0.45
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Grim Resolve (172)
Twilight of the Republic Grim Resolve Tactic Attack with a non-leader unit. It gains Grit for this attack. (It gets +1/+0 for each damage on it.) Power: 0 HP: 0 Illustrated by Sebastián Guidobono
£0.20 - £0.25
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Grim Resolve (439) - Hyperspace
Twilight of the Republic Grim Resolve Tactic Attack with a non-leader unit. It gains Grit for this attack. Power: 0 HP: 0 Illustrated by Sebastián Guidobono
£0.20 - £0.35
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Guarding The Way (347) - Hyperspace
Twilight of the Republic Guarding the Way Tactic Give a unit Sentinel for this phase. If you have the initiative, also give that unit +2/+2 for this phase. Power: 0 HP: 0 Illustrated by David Buisán
£0.25 - £0.45
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Guarding The Way (74)
Twilight of the Republic Guarding the Way Tactic Give a unit Sentinel for this phase. (Units in its arena can’t attack your non-Sentinel units or your base.) If you have the initiative, also give that unit +2/+2 for this phase. Power: 0 HP: 0 Illustrated by David Buisán
£0.20 - £0.25
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Guerilla Insurgency (177)
Twilight of the Republic Guerilla Insurgency Tactic Each player defeats a resource they control and discards 2 cards from their hand. Deal 4 damage to each ground unit. Illustrated by Eslam AboShady
£0.45
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Guerilla Insurgency (443) - Hyperspace
Twilight of the Republic Guerilla Insurgency Tactic Each player defeats a resource they control and discards 2 cards from their hand. Deal 4 damage to each ground unit. Power: 0 HP: 0 Illustrated by Eslam AboShady
£1.10 - £5.05
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Hailfire Tank (233)
Twilight of the Republic Hailfire Tank Droid;Separatist;Tank;Vehicle Exploit 2 (While playing this card, defeat up to 2 units you control. This card costs less for each unit defeated this way.) Power: 7 HP: 6 Illustrated by Sebastián Guidobono
£0.20 - £0.25
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Hailfire Tank (496) - Hyperspace
Twilight of the Republic Hailfire Tank Separatist;Droid;Vehicle;Tank Exploit 2 Power: 7 HP: 6 Illustrated by Sebastián Guidobono
£0.20 - £0.40
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Headhunter Squadron (253)
Twilight of the Republic Headhunter Squadron Republic;Vehicle;Fighter Power: 1 HP: 4 Illustrated by French Carlomagno
£0.20 - £0.25
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Headhunter Squadron (513) - Hyperspace
Twilight of the Republic Headhunter Squadron Fighter;Republic;Vehicle Power: 1 HP: 4 Illustrated by French Carlomagno
£0.20 - £0.35
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Heavy Persuader Tank (167)
Twilight of the Republic Heavy Persuader Tank Separatist;Droid;Vehicle;Tank Exploit 2 (While playing this card, defeat up to 2 units you control. This card costs less for each unit defeated this way.) When Played: You may deal 2 damage to a ground unit. Power: 6 HP: 5 Illustrated by Afif Khaled
£0.20 - £0.25
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Heavy Persuader Tank (434) - Hyperspace
Twilight of the Republic Heavy Persuader Tank Droid;Separatist;Tank;Vehicle Exploit 2 When Played: You may deal 2 damage to a ground unit. Power: 6 HP: 5 Illustrated by Afif Khaled
£0.20 - £0.65
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Hello There (325) - Hyperspace
Twilight of the Republic Hello There Trick Choose a unit that entered play this phase. It gets -4/-4 for this phase. Power: 0 HP: 0 Illustrated by David Nash
£0.80 - £1.70
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Hello There (52)
Twilight of the Republic Hello There Trick Choose a unit that entered play this phase. It gets –4/–4 for this phase. Illustrated by David Nash
£0.30 - £0.32
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Heroes On Both Sides (249)
Twilight of the Republic Heroes on Both Sides Republic;Separatist Choose up to 1 Republic unit and up to 1 Separatist unit. Give each chosen unit +2/+2 and Saboteur for this phase. (When either of those units attacks, ignore Sentinel and defeat the defender’s Shields.) Power: 0 HP: 0 Illustrated by Sandra Chlewi?ska
£0.20 - £0.25
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Heroes On Both Sides (509) - Hyperspace
Twilight of the Republic Heroes on Both Sides Republic;Separatist Choose up to 1 Republic unit and up to 1 Separatist unit. Give each chosen unit +2/+2 and Saboteur for this phase. Power: 0 HP: 0 Illustrated by Sandra Chlewi?ska
£0.20 - £0.30
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Hevy (164)
Twilight of the Republic Hevy Staunch Martyr Republic;Trooper;Clone Coordinate — Raid 2 (Gain this keyword while you control 3 or more units. This unit gets +2/+0 while attacking.) When Defeated: Deal 1 damage to each enemy ground unit. Power: 4 HP: 4 Illustrated by Sebastián Guidobono
£0.30 - £0.35
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Hevy (431) - Hyperspace
Twilight of the Republic Hevy Staunch Martyr Republic;Clone;Trooper Coordinate — Raid 2 When Defeated: Deal 1 damage to each enemy ground unit. Power: 4 HP: 4 Illustrated by Sebastián Guidobono
£0.70 - £2.20
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Hidden Sharpshooter (214)
Twilight of the Republic Hidden Sharpshooter Republic;Clone;Trooper Ambush (When you play this unit, it may ready and attack an enemy unit.) Power: 4 HP: 3 Illustrated by Omercan Cirit
£0.20 - £0.25
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Hidden Sharpshooter (479) - Hyperspace
Twilight of the Republic Hidden Sharpshooter Republic;Clone;Trooper Ambush Power: 4 HP: 3 Illustrated by Omercan Cirit
£0.20 - £0.30
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Hold-Out Blaster (256)
Twilight of the Republic Hold-Out Blaster Item;Weapon Attach to a non-Vehicle unit. When Played: You may have attached unit deal 1 damage to a ground unit. Power: 1 HP: 0 Illustrated by Fernando Correa
£0.20 - £0.25