The List
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Fatal Push (AER-57)
The List Fatal Push Instant Destroy target creature if it has mana value 2 or less. Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn. Illustrated by Eric Deschamps All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.90
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Fatespinner (MRD-36)
The List Fatespinner Creature — Human Wizard At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn. No one knows what she is watching, but she never takes her eyes off it. Power: 1 Toughness: 2 Illustrated by rk post All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£2.25
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Fatestitcher (ALA-43)
The List Fatestitcher Creature — Zombie Wizard : You may tap or untap another target permanent. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Power: 1 Toughness: 2 Illustrated by E. M. Gist All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.50
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Fathom Mage (GK2-118)
The List Fathom Mage Creature — Human Wizard Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is put on this creature, you may draw a card. Power: 1 Toughness: 1 Illustrated by Ryan Pancoast All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Fblthp, the Lost (WAR-50)
The List Fblthp, the Lost Legendary Creature — Homunculus When Fblthp enters, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library. Power: 1 Toughness: 1 Illustrated by Jesper Ejsing All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Fearless Fledgling (ZNR-15)
The List Fearless Fledgling Creature — Griffin Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. It gains flying until end of turn. Griffins nest in precarious places, so fledglings often find themselves taking their first flights at surprising moments. Power: 1 Toughness: 1 Illustrated by Jesper Ejsing All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Fearless Skald (MOM-138)
The List Fearless Skald Creature — Dwarf Berserker Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Double strike "Hold nothing back, my friends. Tonight we feast in Starnheim!" Power: 3 Toughness: 2 Illustrated by Slawomir Maniak All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Feat of Resistance (KTK-10)
The List Feat of Resistance Instant Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Dragons are extinct on Tarkir, but Abzan magic still emulates their endurance. Illustrated by David Gaillet All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Feed the Clan (KTK-132)
The List Feed the Clan Instant You gain 5 life. Ferocious — You gain 10 life instead if you control a creature with power 4 or greater. The Temur believe three things only are needed in life: a hot fire, a full belly, and a strong companion. Illustrated by Winona Nelson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Feign Death (AFR-103)
The List Feign Death Instant Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it." A drastic measure for dangerous times. Illustrated by Maria Zolotukhina All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.80
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Feldon of the Third Path (C21-169)
The List Feldon of the Third Path Legendary Creature — Human Artificer , : Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step. "She will come back to me." Power: 2 Toughness: 3 Illustrated by Chase Stone All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.70
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Felidar Guardian (AER-19)
The List Felidar Guardian Creature — Cat Beast When this creature enters, you may exile another target permanent you control, then return that card to the battlefield under its owner's control. The loyalty of a felidar is hard won but worth the effort. Power: 1 Toughness: 4 Illustrated by Jakub Kasper All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£2.10
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Felidar Retreat (ZNR-16)
The List Felidar Retreat Enchantment Landfall — Whenever a land you control enters, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. Illustrated by Ralph Horsley All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.80
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Feline Sovereign (M21-180)
The List Feline Sovereign Creature — Cat Other Cats you control get +1/+1 and have protection from Dogs. Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls. Dogs beg. Cats lay claim. Power: 2 Toughness: 3 Illustrated by Dan Murayama Scott All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£2.40
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Fell Specter (M19-96)
The List Fell Specter Creature — Specter Flying When this creature enters, target opponent discards a card. Whenever an opponent discards a card, that player loses 2 life. Power: 1 Toughness: 3 Illustrated by Dimitar Marinski All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Fell Stinger (VOW-112)
The List Fell Stinger Creature — Zombie Scorpion Deathtouch Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, target player draws two cards and loses 2 life. Power: 3 Toughness: 2 Illustrated by Lars Grant-West All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Fellwar Stone (C15-254)
The List Fellwar Stone Artifact : Add one mana of any color that a land an opponent controls could produce. "What do you have that I cannot obtain?" —Mairsil, the Pretender Illustrated by John Avon All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.25
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Fellwar Stone (CMD-248)
The List Fellwar Stone Artifact : Add one mana of any color that a land an opponent controls could produce. "What do you have that I cannot obtain?" —Mairsil, the Pretender Illustrated by John Avon All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.25
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Fen Hauler (AER-58)
The List Fen Hauler Creature — Insect Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) This creature can't be blocked by artifact creatures. "Success is found where others fear to look." —Ara, renegade smuggler Power: 5 Toughness: 5 Illustrated by Sidharth Chaturvedi All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Fencing Ace (A25-13)
The List Fencing Ace Creature — Human Soldier Double strike (This creature deals both first-strike and regular combat damage.) His prowess gives the guildless hope that they can hold out against tyranny. Power: 1 Toughness: 1 Illustrated by David Rapoza All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Feral Abomination (DOM-92)
The List Feral Abomination Creature — Thrull Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) "Urborg used to be lovely—scenic volcanoes, respectable lich lords. Since the Cabal came with their nightmares and thrulls, it's all gone to the worms." —Mister Lostspoons, Skulltown gossip Power: 5 Toughness: 5 Illustrated by Darek Zabrocki All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Feral Hydra (BBD-197)
The List Feral Hydra Creature — Hydra Beast This creature enters with X +1/+1 counters on it. : Put a +1/+1 counter on this creature. Any player may activate this ability. It shreds its prey as each head fights for the choicest bits. Power: 0 Toughness: 0 Illustrated by Steve Prescott All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Feral Krushok (FRF-128)
The List Feral Krushok Creature — Beast In a stunning act of diplomacy, Yasova Dragonclaw ceded a portion of Temur lands to the Sultai. Her clan protested until they saw she had given the Sultai the breeding grounds of the krushoks. They hadn't realized she had a sense of humor. Power: 5 Toughness: 4 Illustrated by Kev Walker All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Feral Shadow (POR-93)
The List Feral Shadow Creature — Nightstalker Flying Not all shadows are cast by light—some are cast by darkness. Power: 2 Toughness: 1 Illustrated by Colin MacNeil All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20