The List
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Wild Griffin (CN2-99)
The List Wild Griffin Creature — Griffin Flying Farmers typically keep their flocks at thirteen sheep—one to distract the griffins while they take the other twelve to market. Power: 2 Toughness: 2 Illustrated by Matt Cavotta All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Wild Nacatl (ALA-152)
The List Wild Nacatl Creature — Cat Warrior This creature gets +1/+1 as long as you control a Mountain. This creature gets +1/+1 as long as you control a Plains. "The Cloud Nacatl sit and think, a bunch of soft paws. We are the Claws of Marisi, stalking, pouncing, drawing blood." Power: 1 Toughness: 1 Illustrated by Wayne Reynolds All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Wild Research (APC-72)
The List Wild Research Enchantment : Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle. : Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle. Illustrated by Gary Ruddell All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.55
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Wildfire Emissary (EMA-153)
The List Wildfire Emissary Creature — Efreet Protection from white : This creature gets +1/+0 until end of turn. "The efreet is a striding storm with a voice that crackles like fire." —Qhattib, vizier of Amiqat Power: 2 Toughness: 4 Illustrated by Richard Kane Ferguson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Wildsize (IMA-191)
The List Wildsize Instant Target creature gets +2/+2 and gains trample until end of turn. Draw a card. Two times the size, four times the smell. Illustrated by Jim Murray All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Will Kenrith (BBD-1)
The List Will Kenrith Legendary Planeswalker — Will : Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities. : Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost less to cast. : Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy." Partner with Rowan Kenrith Will Kenrith can be your commander. Loyalty: 4 Illustrated by Anna Steinbauer All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.25
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Will-o'-the-Wisp (A25-115)
The List Will-o'-the-Wisp Creature — Spirit Flying (This creature can't be blocked except by creatures with flying or reach.) : Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) "On dark nights you can still see the light of the Vess girl's lantern out in the Caligo, seeking her lost brother. Those who follow are doomed to join her endless search." —"The Fall of the House of Vess" Power: 0 Toughness: 1 Illustrated by Rob Alexander All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Willbender (DD2-6)
The List Willbender Creature — Human Wizard Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, change the target of target spell or ability with a single target. Power: 1 Toughness: 2 Illustrated by Eric Peterson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Willow Dryad (POR-193)
The List Willow Dryad Creature — Dryad Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) Some think that dryads are the dreams of trees. Power: 1 Toughness: 1 Illustrated by D. Alexander Gregory All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Wind Drake (KLD-70)
The List Wind Drake Creature — Drake Flying Drakes prowl the skies of Kaladesh, waiting for the perfect moment to strike. Power: 2 Toughness: 2 Illustrated by Todd Lockwood All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Wind Strider (XLN-88)
The List Wind Strider Creature — Merfolk Wizard Flash (You may cast this spell any time you could cast an instant.) Flying "Currents are currents, whether in sea or sky." Power: 3 Toughness: 3 Illustrated by Magali Villeneuve All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Wind-Kin Raiders (AER-50)
The List Wind-Kin Raiders Creature — Human Artificer Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Flying Small aeronaut societies like the Wind-Kin had little to lose by siding with the renegades, and much to gain. Power: 4 Toughness: 3 Illustrated by Shreya Shetty All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Windborn Muse (CMD-38)
The List Windborn Muse Creature — Spirit Flying Creatures can't attack you unless their controller pays for each creature they control that's attacking you. "Her voice is justice, clear and relentless." —Akroma, angelic avenger Power: 2 Toughness: 3 Illustrated by Adam Rex All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Windborne Charge (CN2-100)
The List Windborne Charge Sorcery Two target creatures you control each get +2/+2 and gain flying until end of turn. The merfolk call the sky goddess Emeria. The kor call her Kamsa. The two races agree on little except that she offers many blessings to the faithful. Illustrated by Ryan Pancoast All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Windgrace Acolyte (DOM-112)
The List Windgrace Acolyte Creature — Cat Warrior Flying When this creature enters, mill three cards and you gain 3 life. Acolytes of the lost Lord Windgrace fight to keep Urborg relics out of Cabal hands. Power: 3 Toughness: 2 Illustrated by Bayard Wu All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Winding Constrictor (AER-140)
The List Winding Constrictor Creature — Snake If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead. If you would get one or more counters, you get that many plus one of each of those kinds of counters instead. Power: 2 Toughness: 3 Illustrated by Izzy All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Winding Way (MH1-193)
The List Winding Way Sorcery Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. Every path leads to discovery. Illustrated by Adam Paquette All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.55
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Windrider Eel (E01-30)
The List Windrider Eel Creature — Fish Flying Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn. "The best spot to hook one is right behind the gills." —Rana Cloudwake, kor skyfisher Power: 2 Toughness: 2 Illustrated by Austin Hsu All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Winds of Abandon (MH1-37)
The List Winds of Abandon Sorcery Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") Illustrated by Noah Bradley All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£6.75
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Windstorm Drake (RNA-60)
The List Windstorm Drake Creature — Drake Flying Other creatures you control with flying get +1/+0. Drakes become especially voracious as they prepare for their autumn migration, hunting the city's thoroughfares from dawn to dusk. Power: 3 Toughness: 3 Illustrated by Daarken All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Wing Shards (IMA-38)
The List Wing Shards Instant Target player sacrifices an attacking creature of their choice. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) Illustrated by Daren Bader All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Wing Splicer (NPH-50)
The List Wing Splicer Creature — Phyrexian Human Artificer When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Golem creatures you control have flying. Power: 1 Toughness: 1 Illustrated by Kev Walker All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Winged Shepherd (AKH-39)
The List Winged Shepherd Creature — Angel Flying, vigilance Cycling (, Discard this card: Draw a card.) "When the Hour of Promise arrives, the God-Pharaoh will tear down the Hekma, for its protection will be needed no longer." —*The Accounting of Hours* Power: 3 Toughness: 3 Illustrated by Chris Rahn All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Wirewood Channeler (LGN-144)
The List Wirewood Channeler Creature — Elf Druid : Add X mana of any one color, where X is the number of Elves on the battlefield. "Your words are meaningless. The rustling of leaves is the only language that makes any sense." Power: 2 Toughness: 2 Illustrated by Alan Pollack All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.65