Tenth Edition
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Rock Badger (226)
Tenth Edition Rock Badger Creature — Badger Beast Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) "As it charged our keep, I mistook it for a bear. After it tore through our ramparts and half the guard, I wished it had been a bear after all." —Ballista guard Power: 3 Toughness: 3 Illustrated by Heather Hudson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Rod of Ruin (341)
Tenth Edition Rod of Ruin Artifact , : This artifact deals 1 damage to any target. The rod is a relic from ancient times . . . cruel, vicious, mean-spirited times. Illustrated by Mark Zug All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.40
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Root Maze (292)
Tenth Edition Root Maze Enchantment Artifacts and lands enter tapped. Pause for the briefest of moments to consider the whorl of brambles, the tangled twist of bark, and the maze has already won. Illustrated by Rebecca Guay All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£3.45 - £40.90
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Rootwalla (293)
Tenth Edition Rootwalla Creature — Lizard : This creature gets +2/+2 until end of turn. Activate only once each turn. If you try to sneak up on a rootwalla, you'll suddenly find yourself dealing with twice the lizard. Power: 2 Toughness: 2 Illustrated by Roger Raupp All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Rootwater Commando (102)
Tenth Edition Rootwater Commando Creature — Merfolk Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Rootwater merfolk are seldom seen these days, but elf corpses are as numerous as ever. Power: 2 Toughness: 2 Illustrated by Mark Tedin All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Rootwater Matriarch (103)
Tenth Edition Rootwater Matriarch Creature — Merfolk : Gain control of target creature for as long as that creature is enchanted. In the harsh depths of Rootwater, the charms of surface dwellers are quite useless . . . except as lures. Power: 2 Toughness: 3 Illustrated by Daren Bader All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £2.90
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Royal Assassin (174)
Tenth Edition Royal Assassin Creature — Human Assassin : Destroy target tapped creature. Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force. Power: 1 Toughness: 1 Illustrated by Mark Zug All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.80 - £10.15
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Rule of Law (37)
Tenth Edition Rule of Law Enchantment Each player can't cast more than one spell each turn. Appointed by the kha himself, members of the tribunal ensure all disputes are settled with the utmost fairness. Illustrated by Scott M. Fischer All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35 - £2.80
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Rushwood Dryad (294)
Tenth Edition Rushwood Dryad Creature — Dryad Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) To a dryad, every tree in the forest is both a doorway and a window. Power: 2 Toughness: 1 Illustrated by Todd Lockwood All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Sage Owl (104)
Tenth Edition Sage Owl Creature — Bird Flying When this creature enters, look at the top four cards of your library, then put them back in any order. Power: 1 Toughness: 1 Illustrated by Mark Brill All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Samite Healer (38)
Tenth Edition Samite Healer Creature — Human Cleric : Prevent the next 1 damage that would be dealt to any target this turn. Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others. Power: 1 Toughness: 1 Illustrated by Anson Maddocks All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.30
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Saproling (5)
Tenth Edition Saproling Token Creature — Saproling Power: 1 Toughness: 1 Illustrated by Cyril Van Der Haegen All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Scalpelexis (105)
Tenth Edition Scalpelexis Creature — Beast Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever this creature deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process. Power: 1 Toughness: 5 Illustrated by Mark Tedin All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Scathe Zombies (175)
Tenth Edition Scathe Zombies Creature — Zombie "They groaned, they stirred, they all uprose, Nor spake, nor moved their eyes; It had been strange, even in a dream, To have seen those dead men rise." —Samuel Taylor Coleridge, "The Rime of the Ancient Mariner" Power: 2 Toughness: 2 Illustrated by Kev Walker All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.40
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Scion of the Wild (295)
Tenth Edition Scion of the Wild Creature — Avatar Scion of the Wild's power and toughness are each equal to the number of creatures you control. It has a hundred thousand extinctions to avenge. Power: * Toughness: * Illustrated by Kev Walker All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £0.85
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Scoria Wurm (227)
Tenth Edition Scoria Wurm Creature — Wurm At the beginning of your upkeep, flip a coin. If you lose the flip, return this creature to its owner's hand. Late at night, ululations echo from deep under Shiv, as the wurms sing of times older than humanity. Power: 7 Toughness: 7 Illustrated by Steve Firchow All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £1.55
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Sculpting Steel (342)
Tenth Edition Sculpting Steel Artifact You may have this artifact enter as a copy of any artifact on the battlefield. An artificer once dropped one in a vault full of coins. She has yet to find it. Illustrated by Heather Hudson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.15 - £6.15
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Sea Monster (106)
Tenth Edition Sea Monster Creature — Serpent This creature can't attack unless defending player controls an Island. It's easy to believe the monster is a myth—until you feel three hundred thousand pounds of myth crashing down on your ship. Power: 6 Toughness: 6 Illustrated by Brian Despain All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Seedborn Muse (296)
Tenth Edition Seedborn Muse Creature — Spirit Untap all permanents you control during each other player's untap step. "Her voice is the wilderness, savage and pure." —Kamahl, druid acolyte Power: 2 Toughness: 4 Illustrated by Adam Rex All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£6.50 - £26.95
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Seismic Assault (228)
Tenth Edition Seismic Assault Enchantment Discard a land card: This enchantment deals 2 damage to any target. Earth arms itself with fire. Illustrated by Greg Staples All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.65 - £4.05
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Sengir Vampire (176)
Tenth Edition Sengir Vampire Creature — Vampire Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature. Empires rise and fall, but evil is eternal. Power: 4 Toughness: 4 Illustrated by Kev Walker All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Serra Angel (39)
Tenth Edition Serra Angel Creature — Angel Flying Vigilance (Attacking doesn't cause this creature to tap.) Her sword sings more beautifully than any choir. Power: 4 Toughness: 4 Illustrated by Greg Staples All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Serra's Embrace (40)
Tenth Edition Serra's Embrace Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance. (Attacking doesn't cause it to tap.) Illustrated by Zoltan Boros & Gabor Szikszai All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Severed Legion (177)
Tenth Edition Severed Legion Creature — Zombie Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) No one in Aphetto answers a knock at the door after sundown. Power: 2 Toughness: 2 Illustrated by Dany Orizio All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20