Teenage Mutant Ninja Turtles
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Turtle Blimp (180)
Teenage Mutant Ninja Turtles Turtle Blimp Artifact — Vehicle Flying When this Vehicle enters, create a 2/2 red Mutant creature token. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Power: 3 Toughness: 4 Illustrated by Jakob Eirich All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Turtle Lair (190)
Teenage Mutant Ninja Turtles Turtle Lair Land : Add . : Add one mana of any color. Spend this mana only to cast a Ninja or Turtle spell. , : Target Ninja or Turtle can't be blocked this turn. Home is where your pizza delivers. Illustrated by Marina Ortega Lorente All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Turtle Power! (135)
Teenage Mutant Ninja Turtles Turtle Power! Enchantment Flash Turtles you control get +2/+2. Unnoticed by the crowd, the strange canister bounced several more times, striking and smashing a glass jar which held four small turtles . . . Illustrated by Hokyoung Kim All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Turtle Power! (275)
Teenage Mutant Ninja Turtles Turtle Power! Enchantment Flash Turtles you control get +2/+2. Unnoticed by the crowd, the strange canister bounced several more times, striking and smashing a glass jar which held four small turtles . . . Illustrated by Hokyoung Kim All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £0.55
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Turtle Van (181)
Teenage Mutant Ninja Turtles Turtle Van Artifact — Vehicle Whenever this Vehicle attacks, put a +1/+1 counter on target creature that crewed it this turn. Then if that creature is a Mutant, Ninja, or Turtle, double the number of +1/+1 counters on it. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) Power: 4 Toughness: 4 Illustrated by Jakob Eirich All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Turtle Van (278)
Teenage Mutant Ninja Turtles Turtle Van Artifact — Vehicle Whenever this Vehicle attacks, put a +1/+1 counter on target creature that crewed it this turn. Then if that creature is a Mutant, Ninja, or Turtle, double the number of +1/+1 counters on it. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) Power: 4 Toughness: 4 Illustrated by Jakob Eirich All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Turtles Forever (261)
Teenage Mutant Ninja Turtles Turtles Forever Instant Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library. "See you around the multiverse, bros." —One Leonardo or another Illustrated by Devin Elle Kurtz All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.75 - £1.00
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Turtles Forever (27)
Teenage Mutant Ninja Turtles Turtles Forever Instant Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library. "See you around the multiverse, bros." —One Leonardo or another Illustrated by Devin Elle Kurtz All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Turtles in Time (263)
Teenage Mutant Ninja Turtles Turtles in Time Sorcery Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards. Exile Turtles in Time. "When are we now?" —Donatello Illustrated by Inkognit All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.45 - £2.00
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Turtles in Time (284)
Teenage Mutant Ninja Turtles Turtles in Time Sorcery Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards. Exile Turtles in Time. Illustrated by Sansyu All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£9.95
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Turtles in Time (294) - Fracture-Foil
Teenage Mutant Ninja Turtles Turtles in Time Sorcery Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards. Exile Turtles in Time. Illustrated by Sansyu All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£64.45
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Turtles in Time (55)
Teenage Mutant Ninja Turtles Turtles in Time Sorcery Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards. Exile Turtles in Time. "When are we now?" —Donatello Illustrated by Inkognit All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £0.75
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Uneasy Alliance (28)
Teenage Mutant Ninja Turtles Uneasy Alliance Enchantment — Aura Enchant creature Enchanted creature can't attack or block. , Sacrifice this Aura: Exile enchanted creature. You create a 1/1 black Ninja creature token. Activate only as a sorcery. Other perspectives can help one find the proper direction. Illustrated by Rose Benjamin All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Utrom Scientists (56)
Teenage Mutant Ninja Turtles Utrom Scientists Artifact Creature — Utrom Robot Scientist When this creature enters, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Using exoskeletons and false skins, the utroms took up residence on Earth after their ship crashed. Returning home using only Earth's primitive technology has proven challenging. Power: 2 Toughness: 2 Illustrated by Miklós Ligeti All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Venus, Torn Between Worlds (136)
Teenage Mutant Ninja Turtles Venus, Torn Between Worlds Legendary Creature — Mutant Frog Turtle Whenever Venus is dealt damage, put that many +1/+1 counters on her. (She must survive the damage to get the counters.) Whenever a creature you control with a counter on it deals combat damage to a player, you may pay . If you do, draw a card. Built from scraps. Defined by self. Power: 5 Toughness: 5 Illustrated by April Prime All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Weather Maker (182)
Teenage Mutant Ninja Turtles Weather Maker Artifact Landfall — Whenever a land you control enters, put a charge counter on this artifact. : Add one mana of any color. , Remove two charge counters from this artifact: Add . , Remove three charge counters from this artifact: It deals 3 damage to any target. Illustrated by Florent Lebrun All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £0.85
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Weather Maker (279)
Teenage Mutant Ninja Turtles Weather Maker Artifact Landfall — Whenever a land you control enters, put a charge counter on this artifact. : Add one mana of any color. , Remove two charge counters from this artifact: Add . , Remove three charge counters from this artifact: It deals 3 damage to any target. Illustrated by Florent Lebrun All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.30 - £1.55
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West Wind Avatar (137)
Teenage Mutant Ninja Turtles West Wind Avatar Creature — Cat Spirit Avatar Trample Whenever this creature enters or attacks, you may sacrifice a token or a land. If you do, you gain 3 life. Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, draw a card. Power: 7 Toughness: 7 Illustrated by Oriana Menendez All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Wingnut, Bat on the Belfry (110)
Teenage Mutant Ninja Turtles Wingnut, Bat on the Belfry Legendary Creature — Bat Mutant Alliance — Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn. Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn. "Tell me, Screwloose, aren't we good? Mmhm. So, wouldn't that make them evil? Right!" Power: 1 Toughness: 2 Illustrated by Zoltan Boros All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Zog, Triceraton Castaway (111)
Teenage Mutant Ninja Turtles Zog, Triceraton Castaway Legendary Creature — Dinosaur Soldier Reach, trample When Zog enters, target creature can't block this turn. Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) Power: 5 Toughness: 4 Illustrated by Simon Dominic All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Zoo Escapees (138)
Teenage Mutant Ninja Turtles Zoo Escapees Creature — Boar Rhino When this creature leaves the battlefield, create a Mutagen token. (It's an artifact with ", , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") They imagine that out beyond the zoo, beyond the pen, there exists another world, and it encroaches with rapid certainty upon their own . . . Power: 2 Toughness: 2 Illustrated by Mirko Failoni All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25