Teenage Mutant Ninja Turtles


  • 34-doesmachines

    Does Machines (34)

    1 in stock 1-3 Working Days

    Teenage Mutant Ninja Turtles Does Machines Enchantment — Class (Gain the next level as a sorcery to add its ability.) When this Class enters, mill two cards, draw two cards, then discard two cards. : Level 2 When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand. : Level 3 At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Illustrated by Aeron Ng All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1 in stock 1-3 Working Days

    £0.45 - £1.05

  • 144-donraphhardscience

    Don & Raph, Hard Science (144)

    4 in stock 1-3 Working Days

    Teenage Mutant Ninja Turtles Don & Raph, Hard Science Legendary Creature — Mutant Ninja Turtle Menace Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs less to cast for each artifact you control.) "Rest your brains, Donnie, I got my own idea." Power: 2 Toughness: 4 Illustrated by Anthony Devine All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    4 in stock 1-3 Working Days

    £0.45

  • 228-donatellostechnique

    Donatello's Technique (228)

    4 in stock 1-3 Working Days

    Teenage Mutant Ninja Turtles Donatello's Technique Sorcery Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step.) Draw two cards. "I've been working on a pan-dimensional portal of my own. It's the real thing. Of course, I haven't actually tested it yet . . ." Illustrated by Florey All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    4 in stock 1-3 Working Days

    £0.30 - £0.40

  • 39-donatellostechnique

    Donatello's Technique (39)

    6 in stock 1-3 Working Days

    Teenage Mutant Ninja Turtles Donatello's Technique Sorcery Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step.) Draw two cards. "I'll need my bag of tricks." Illustrated by Andreas Zafiratos All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    6 in stock 1-3 Working Days

    £0.30 - £0.35

  • 37-donatelloturtletechie

    Donatello, Turtle Techie (37)

    1-3 Working Days

    Teenage Mutant Ninja Turtles Donatello, Turtle Techie Legendary Creature — Mutant Ninja Turtle When Donatello enters, if you control an artifact, draw a card. "My son, for someone so intelligent, the obvious often eludes you." —Splinter Power: 3 Toughness: 4 Illustrated by Ryan Valle All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.20 - £0.25

  • 38-donatellowaywithmachines

    Donatello, Way with Machines (38)

    7 in stock 1-3 Working Days

    Teenage Mutant Ninja Turtles Donatello, Way with Machines Legendary Creature — Mutant Ninja Turtle Flying Whenever an artifact you control enters, put a +1/+1 counter on Donatello. "Unfortunately, the lowly turtle has been saddled by society with the stereotype of being velocity challenged." Power: 1 Toughness: 2 Illustrated by Svetlin Velinov All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    7 in stock 1-3 Working Days

    £0.30 - £0.35

  • 62-dreambeavers

    Dream Beavers (62)

    1 in stock 1-3 Working Days

    Teenage Mutant Ninja Turtles Dream Beavers Creature — Beaver Nightmare Flying When this creature enters, each opponent loses 1 life and you gain 1 life. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) "We've drained human life force for millennia. Then one day, turtles! Delectable! We'll suck you dry and spit out the shells!" Power: 1 Toughness: 1 Illustrated by Alix Branwyn All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1 in stock 1-3 Working Days

    £0.30 - £0.40

  • 5-eastwindavatar

    East Wind Avatar (5)

    1-3 Working Days

    Teenage Mutant Ninja Turtles East Wind Avatar Creature — Bird Spirit Avatar Flying, vigilance Alliance — Whenever another creature you control enters, this creature gets +1/+0 until end of turn. Azrael was born on the wind to guide others to new beginnings. Power: 2 Toughness: 4 Illustrated by Andrea Tentori Montalto All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.20 - £0.25

  • 145-epfpointsquad

    EPF Point Squad (145)

    1-3 Working Days

    Teenage Mutant Ninja Turtles EPF Point Squad Creature — Human Soldier Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature. Not all humans fear the unknown. The Earth Protection Force specializes in teaching the unknown to fear them instead. Power: 2 Toughness: 1 Illustrated by Leanna Crossan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.20 - £0.25

  • 184-escapetunnel

    Escape Tunnel (184)

    18 in stock 1-3 Working Days

    Teenage Mutant Ninja Turtles Escape Tunnel Land , Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. , Sacrifice this land: Target creature with power 2 or less can't be blocked this turn. "I hear the sewers in Connecticut are really nice." —Michelangelo Illustrated by Aenami All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    18 in stock 1-3 Working Days

    £0.20 - £0.25

  • 173-everythingpizza

    Everything Pizza (173)

    3 in stock 1-3 Working Days

    Teenage Mutant Ninja Turtles Everything Pizza Artifact — Food When this artifact enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. , , Sacrifice this artifact: Target player gains 3 life and draws a card. Each of your opponents discards a card. This artifact deals 3 damage to any target. Put three +1/+1 counters on up to one target creature. Illustrated by James Bousema All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    3 in stock 1-3 Working Days

    £0.30 - £0.35

  • 6-featherbrainedfilcher

    Featherbrained Filcher (6)

    12 in stock 1-3 Working Days

    Teenage Mutant Ninja Turtles Featherbrained Filcher Creature — Bird Mutant Flying When this creature leaves the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.") "HI! I'm Pete!" Power: 0 Toughness: 2 Illustrated by Jakob Eirich All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    12 in stock 1-3 Working Days

    £0.30 - £0.35

  • 146-footelite

    Foot Elite (146)

    1-3 Working Days

    Teenage Mutant Ninja Turtles Foot Elite Creature — Human Ninja Whenever this creature attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) The Foot Elite are the personal students of the Shredder, a reserve guard without equal. Power: 2 Toughness: 4 Illustrated by Zoltan Boros All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.20 - £0.25

  • 185-footheadquarters

    Foot Headquarters (185)

    12 in stock 1-3 Working Days

    Teenage Mutant Ninja Turtles Foot Headquarters Land This land enters tapped. When this land enters, you gain 1 life. : Add or . "Getting inside will be easy. Getting to Shredder might even be doable. Getting back out? That's going to be hard." —April O'Neil Illustrated by Hokyoung Kim All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    12 in stock 1-3 Working Days

    £0.20 - £0.25

  • 63-footmystic

    Foot Mystic (63)

    1-3 Working Days

    Teenage Mutant Ninja Turtles Foot Mystic Creature — Human Ninja Warlock Lifelink Disappear — When this creature enters, if a permanent left the battlefield under your control this turn, create a 1/1 black Ninja creature token. Mashima would protect the soul of Oroku Saki at any cost. Power: 2 Toughness: 4 Illustrated by Irina Nordsol All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.20 - £0.25

  • 147-footninjas

    Foot Ninjas (147)

    15 in stock 1-3 Working Days

    Teenage Mutant Ninja Turtles Foot Ninjas Creature — Human Ninja Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.) When this creature enters, you gain 3 life. Power: 5 Toughness: 5 Illustrated by Miklós Ligeti All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    15 in stock 1-3 Working Days

    £0.20 - £0.25

  • 209-footninjas

    Foot Ninjas (209)

    7 in stock 1-3 Working Days

    Teenage Mutant Ninja Turtles Foot Ninjas Creature — Human Ninja Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.) When this creature enters, you gain 3 life. Power: 5 Toughness: 5 Illustrated by Jim Cheung & Jay David Ramos All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    7 in stock 1-3 Working Days

    £0.20 - £0.25

  • 195-forest

    Forest (195)

    4 in stock 1-3 Working Days

    Teenage Mutant Ninja Turtles Forest Basic Land — Forest (: Add .) Illustrated by BEMOCS All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    4 in stock 1-3 Working Days

    £0.20 - £0.35

  • 257-forest

    Forest (257)

    3 in stock 1-3 Working Days

    Teenage Mutant Ninja Turtles Forest Basic Land — Forest (: Add .) Illustrated by Gaboleps All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    3 in stock 1-3 Working Days

    £0.20 - £0.45

  • 319-forest

    Forest (319)

    1-3 Working Days

    Teenage Mutant Ninja Turtles Forest Basic Land — Forest (: Add .) Illustrated by Sylvain Sarrailh All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.20 - £0.30

  • 114-frogbutler

    Frog Butler (114)

    1-3 Working Days

    Teenage Mutant Ninja Turtles Frog Butler Creature — Frog Spirit Deathtouch : Add one mana of any color. : This creature gains reach until end of turn. "With faithful Alberto's assistance, this shall be a gathering of untold delight! Why would you ever wish to leave?" —Toad Baron Power: 1 Toughness: 1 Illustrated by Mirko Failoni All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.20 - £0.25

  • 90-generaltraagheartofstone

    General Traag, Heart of Stone (90)

    14 in stock 1-3 Working Days

    Teenage Mutant Ninja Turtles General Traag, Heart of Stone Legendary Artifact Creature — Elemental Soldier Trample When General Traag enters, you may sacrifice another artifact. When you do, General Traag deals 4 damage to target creature. "Lord Krang, we arrive. We obey. We conquer." Power: 4 Toughness: 3 Illustrated by Kevin Sidharta All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    14 in stock 1-3 Working Days

    £0.30 - £0.35

  • 148-genghisfrog

    Genghis Frog (148)

    11 in stock 1-3 Working Days

    Teenage Mutant Ninja Turtles Genghis Frog Legendary Creature — Frog Mutant Rogue Trample Whenever Genghis Frog or another Mutant you control enters, create a Mutagen token. (It's an artifact with ", , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") "Free our brothers! The human reign of terror around here ends tonight!" Power: 1 Toughness: 3 Illustrated by Zoltan Boros All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    11 in stock 1-3 Working Days

    £0.30 - £0.35

  • 149-goninjago

    Go Ninja Go (149)

    9 in stock 1-3 Working Days

    Teenage Mutant Ninja Turtles Go Ninja Go Sorcery Choose one or both — • Exile target creature you control, then return it to the battlefield under its owner's control. • Go Ninja Go deals damage equal to the greatest power among creatures you control to target creature an opponent controls. Illustrated by Patrick Gañas All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    9 in stock 1-3 Working Days

    £0.30 - £0.35

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