Stronghold
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Death Stroke (57)
Stronghold Death Stroke Sorcery Destroy target tapped creature. For a sharp second, Selenia froze, and Crovax's blade found home. As the angel shattered like glass, Crovax felt his mind collapse—the curse had been fulfilled. Illustrated by Colin MacNeil All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Dream Halls (28)
Stronghold Dream Halls Enchantment Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell. Within without. Illustrated by Matthew D. Wilson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£21.95
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Dream Prowler (29)
Stronghold Dream Prowler Creature — Illusion This creature can't be blocked as long as it's attacking alone. "To think that some find sleep a restful state." —Volrath Power: 1 Toughness: 5 Illustrated by Richard Kane Ferguson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Duct Crawler (79)
Stronghold Duct Crawler Creature — Insect : Target creature can't block this creature this turn. "The mountain's ducts will be like organ pipes, amplifying the glorious roar of the dying." —Stronghold architect, journal Power: 1 Toughness: 1 Illustrated by Stephen Daniele All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Dungeon Shade (58)
Stronghold Dungeon Shade Creature — Shade Spirit Flying : This creature gets +1/+1 until end of turn. A sickness stirs in its eyes, a nightmare born in darkened wails. Power: 1 Toughness: 1 Illustrated by Jason Alexander Behnke All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Elven Rite (106)
Stronghold Elven Rite Sorcery Distribute two +1/+1 counters among one or two target creatures. As the bough stretches, so shall you grow. As the roots spread, so shall you thrive. Illustrated by Jeff Miracola All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Endangered Armodon (107)
Stronghold Endangered Armodon Creature — Elephant When you control a creature with toughness 2 or less, sacrifice this creature. These are its last days. Its doom to be remembered only until the hunters hunger again. Power: 4 Toughness: 5 Illustrated by Kev Walker All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Ensnaring Bridge (133)
Stronghold Ensnaring Bridge Artifact Creatures with power greater than the number of cards in your hand can't attack. "I expected a fight, but I didn't expect it from the building itself." —Gerrard Illustrated by Pete Venters All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£12.95
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Evacuation (30)
Stronghold Evacuation Instant Return all creatures to their owners' hands. The first step of every exodus is from the blood and the fire onto the trail. Illustrated by Rob Alexander All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.55
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Fanning the Flames (80)
Stronghold Fanning the Flames Sorcery Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Fanning the Flames deals X damage to any target. Illustrated by Ron Spencer All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Flame Wave (81)
Stronghold Flame Wave Sorcery Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls. "I hear the roaring of a wave whose waters are red and whose mists are black." —Oracle *en*-Vec Illustrated by Donato Giancola All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Fling (82)
Stronghold Fling Instant As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target. It's raining rats and moggs. Illustrated by Paolo Parente All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Flowstone Blade (83)
Stronghold Flowstone Blade Enchantment — Aura Enchant creature : Enchanted creature gets +1/-1 until end of turn. "Remember the fable of the elf who came upon a cave of gold. In trying to free the largest piece, she was crushed by its weight." —Karn, silver golem Illustrated by Allen Williams All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Flowstone Hellion (84)
Stronghold Flowstone Hellion Creature — Hellion Beast Haste : This creature gets +1/-1 until end of turn. Volrath leaves no stone untrained. Power: 3 Toughness: 3 Illustrated by Daren Bader All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Flowstone Mauler (85)
Stronghold Flowstone Mauler Creature — Beast Trample : This creature gets +1/-1 until end of turn. Once these horrifying creatures were perfected, there was no need for armodons. Power: 4 Toughness: 5 Illustrated by Paolo Parente All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Flowstone Shambler (86)
Stronghold Flowstone Shambler Creature — Beast : This creature gets +1/-1 until end of turn. Flowstone troops are notoriously difficult to keep in formation. Power: 2 Toughness: 2 Illustrated by Jim Nelson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Foul Imp (59)
Stronghold Foul Imp Creature — Imp Flying When this creature enters, you lose 2 life. The imp, unaware of its own odor, paused to catch its breath . . . and promptly died. Power: 2 Toughness: 2 Illustrated by Jim Nelson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Furnace Spirit (87)
Stronghold Furnace Spirit Creature — Spirit Haste : This creature gets +1/+0 until end of turn. If it can survive the Furnace, you don't want it near you. Power: 1 Toughness: 1 Illustrated by Jeff Miracola All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Gliding Licid (31)
Stronghold Gliding Licid Creature — Licid , : This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. Enchanted creature has flying. Power: 2 Toughness: 2 Illustrated by Heather Hudson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Grave Pact (60)
Stronghold Grave Pact Enchantment Whenever a creature you control dies, each other player sacrifices a creature of their choice. "The bonds of loyalty can tie one to the grave." —Crovax Illustrated by Scott Kirschner All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£16.75
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Hammerhead Shark (32)
Stronghold Hammerhead Shark Creature — Shark This creature can't attack unless defending player controls an Island. Cross the eyes of a hammerhead and you'll dot its teeth. Power: 2 Toughness: 3 Illustrated by Stephen Daniele All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Heartstone (134)
Stronghold Heartstone Artifact Activated abilities of creatures cost less to activate. This effect can't reduce the mana in that cost to less than one mana. "Finding a true heartstone is even harder than finding a true heart." —Hanna Illustrated by John Matson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.15
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Heat of Battle (88)
Stronghold Heat of Battle Enchantment Whenever a creature blocks, this enchantment deals 1 damage to that creature's controller. "Takara, it's me!" shouted Starke. It was no use—she obeyed Volrath. Illustrated by Matthew D. Wilson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Hermit Druid (108)
Stronghold Hermit Druid Creature — Human Druid , : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard. Seeking the company of plants ensures that your wits will go to seed. Power: 1 Toughness: 1 Illustrated by Heather Hudson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£8.85