Star Wars Unlimited Singles In Stock
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Planetary Invasion (178)
Twilight of the Republic Planetary Invasion Separatist;Plan Exploit 3 Ready up to 3 units. Each of those units gets +1/+0 and gains Overwhelm for this phase. Power: 0 HP: 0 Illustrated by Afif Khaled
£0.65 - £1.05
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Anakin's Interceptor (410) - Hyperspace
Twilight of the Republic Anakin's Interceptor Where the Fun Begins Jedi;Republic;Vehicle;Fighter While your base has 15 or more damage on it, this unit gets +2/+0. Power: 2 HP: 3 Illustrated by Ignacio Bazan Lazcano
£1.85 - £5.10
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Bo-Katan Kryze (130)
Twilight of the Republic Bo-Katan Kryze Death Watch Lieutenant Mandalorian;Trooper While you control another Mandalorian unit, this unit gains Overwhelm and Saboteur. While you control another Trooper unit, this unit gets +1/+0. Power: 2 HP: 3 Illustrated by Tatsiana Maksimuk
£0.40 - £0.55
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Ahsoka Tano (459) - Hyperspace
Twilight of the Republic Ahsoka Tano Always Ready For Trouble Force;Jedi;Republic While you control fewer units than an opponent, this unit gains Ambush. Action []: Return this unit and each upgrade on her to their owners’ hands. Power: 3 HP: 4 Illustrated by Mona Finden
£6.40 - £13.15
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Tranquility (507) - Hyperspace
Twilight of the Republic Tranquility Inspiring Flagship Republic;Vehicle;Capital Ship When Played: You may return a Republic unit from your discard pile to your hand. On Attack: Each of the next 3 Republic cards you play this phase costs less. Power: 7 HP: 6 Illustrated by Amad Mir
£2.10 - £5.00
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The Zillo Beast (340) - Hyperspace
Twilight of the Republic The Zillo Beast Awoken From The Depths Creature When Played: Give each enemy ground unit -5/-0 for this phase. When the regroup phase starts: Heal 5 damage from this unit. Power: 10 HP: 10 Illustrated by Aitor Prieto Reyes
£2.55 - £7.30
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Kraken (356) - Hyperspace
Twilight of the Republic Kraken Confederate Tactician Separatist;Droid When Played: Create 2 Battle Droid tokens. On Attack: Give each friendly token unit +1/+1 for this phase. Power: 2 HP: 5 Illustrated by Aitor Prieto Reyes
£0.90 - £3.35
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Now There Are Two Of Them (225)
Twilight of the Republic Now There Are Two of Them Trick If you control exactly one unit, play a non-Vehicle unit from your hand that shares a Trait with the unit you control. It costs less. Illustrated by Ario Murti
£1.80 - £7.35
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Darth Maul (403) - Hyperspace
Twilight of the Republic Darth Maul Revenge At Last Force;Sith This unit can attack 2 units instead of 1. Power: 5 HP: 6 Illustrated by Leonardo Giammichele
£6.80 - £14.50
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Cad Bane (452) - Hyperspace
Twilight of the Republic Cad Bane Hostage Taker Underworld;Bounty Hunter When Played: This unit captures up to 3 enemy non-leader units with a total of 8 or less remaining HP. On Attack: The defending player may rescue a card they own guarded by this unit. If they do, draw 2 cards. Power: 7 HP: 7 Illustrated by James Daly
£9.65 - £26.45
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Invincible (1076)
Jump to Lightspeed Invincible Naval Adversary Separatist;Vehicle;Capital Ship If you control a unique Separatist card, this unit costs less to play. When you deploy a leader: You may return a non-leader unit that costs 3 or less to its owner's hand. Power: 6 HP: 6 Illustrated by Frank Cannels
£3.75
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Fett's Firespray (502) - Hyperspace
Jump to Lightspeed Fett's Firespray Feared Silhouette Underworld;Vehicle;Transport When Played/On Attack: Deal 1 indirect damage to a player. If you control Boba Fett Power: 4 HP: 4 Illustrated by Shane Molina
£1.80
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Silver Angel (1058)
Jump to Lightspeed Silver Angel Trace's Hope Fringe;Vehicle;Transport When 1 or more damage is healed from this unit: You may deal 1 damage to a space unit. Power: 2 HP: 2 Illustrated by Cole Marchetti
£1.90
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Profundity (652)
Jump to Lightspeed Profundity We Fight! Rebel;Vehicle;Capital Ship Overwhelm When Played/When Defeated: Choose a player. They discard a card from their hand. Then, if they have more cards in their hand than you, they discard a card from their hand. Power: 8 HP: 8 Illustrated by Sebastián Guidobono
£1.20
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Admiral Yularen (309) - Hyperspace
Jump to Lightspeed Admiral Yularen Fleet Coordinator Republic;Official When Played: Choose Grit, Restore 1, Sentinel, or Shielded. While this unit is in play, each friendly Vehicle unit gains the chosen keyword. Power: 1 HP: 1 Illustrated by Ario Murti
£0.65
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Planetary Bombardment (915) - Hyperspace Foil
Jump to Lightspeed Planetary Bombardment Tactic Deal 8 indirect damage to a player. If you control a Capital Ship unit, deal 12 indirect damage instead. Illustrated by Ignacio Bazan Lazcano
£17.15
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Thermal Oscillator (763) - Hyperspace Foil
Jump to Lightspeed Thermal Oscillator Your minimum deck size is decreased by 5 cards. Illustrated by Rocío Espin
£3.95
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L3-37 (783) - Hyperspace Foil
Jump to Lightspeed L3-37 Get Out Of My Seat Underworld;Droid;Pilot If this unit would be defeated, you may instead attach her as an upgrade to a friendly Vehicle unit without a Pilot on it. Power: 3(+3) HP: 3(+3) Illustrated by David Nash
£2.90
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Eject (388) - Hyperspace
Jump to Lightspeed Eject Gambit Detach a Pilot upgrade, move it to the ground arena as a unit, and exhaust it. Draw a card. Illustrated by French Carlomagno
£1.25
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Nabat Village (764) - Hyperspace Foil
Jump to Lightspeed Nabat Village Draw 3 more cards in your starting hand. You can't take a mulligan. When the first action phase starts: Put 3 cards from your hand on the bottom of your deck in any order. Illustrated by Marko Fiedler
£4.65
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Corvus (1016)
Jump to Lightspeed Corvus Inferno Squadron Raider Imperial;Vehicle;Capital Ship Restore 2 When Played: You may attach a friendly Pilot unit or upgrade to this unit. Power: 4 HP: 4 Illustrated by Brian Matyas
£2.85
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Radiant Vii (1045)
Jump to Lightspeed Radiant VII Ambassadors' Arrival Republic;Vehicle;Capital Ship Each enemy non-leader unit gets –1/–0 for each damage on it. When Played: Deal 5 indirect damage to a player. Power: 5 HP: 5 Illustrated by Cole Marchetti
£3.55
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Close The Shield Gate (808) - Hyperspace Foil
Jump to Lightspeed Close the Shield Gate Tactic Choose a base. The next time damage would be dealt to it this phase, prevent that damage. Illustrated by Johnny Morrow
£1.40
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Executor (588)
Jump to Lightspeed Executor Might of the Empire Imperial;Vehicle;Capital Ship Overwhelm When Played/On Attack/When Defeated: Create 3 TIE Fighter tokens. Power: 12 HP: 12 Illustrated by French Carlomagno
£1.70