Star Wars Unlimited Singles In Stock
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Black Squadron Scout Wing (700)
Jump to Lightspeed Black Squadron Scout Wing Resistance;Vehicle;Fighter When you play an upgrade on this unit: You may attack with this unit. It gets +1/+0 for this attack. Power: 4 HP: 4 Illustrated by Timo Peter
£0.25
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Covering The Wing (338) - Hyperspace
Jump to Lightspeed Covering the Wing Tactic Create an X-Wing token. You may give a Shield token to another unit. Illustrated by Erik Frobom
£0.25
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The Mandalorian (210)
Jump to Lightspeed The Mandalorian Weathered Pilot Bounty Hunter;Mandalorian;Pilot When played as a unit: Exhaust up to 2 ground units. Power: 5 (+3) HP: 6 (+1) Illustrated by Omercan Cirit
£0.30
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Interceptor Ace (34)
Jump to Lightspeed Interceptor Ace Imperial;Pilot Grit (This unit gets +1/+0 for each damage on it.) Power: 2 (+2) HP: 3 (+3) Illustrated by Gabriel Gomez Almenzar
£0.25
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Darth Vader (268) - Hyperspace
Jump to Lightspeed Darth Vader Victor Squadron Leader Force;Imperial;Sith;Pilot Action []: If you attacked with a non-token Vehicle unit this phase, create a TIE Fighter token. Attached unit is a leader unit. When deployed as an upgrade: Create 2 TIE Fighter tokens. Epic Action: If you control 6 or more resources, choose one: • Deploy this leader. • Deploy this leader as an upgrade on a friendly Vehicle unit without a Pilot on it. Power: 5 (+5) HP: 6 (+5) Illustrated by Borja Pindado
£0.25
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Power From Pain (776) - Hyperspace Foil
Jump to Lightspeed Power from Pain Tactic Give a unit +1/+0 for this phase for each damage on it. Illustrated by Lenka Šime?ková
£0.70
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Perimeter At-Rt (330) - Hyperspace
Jump to Lightspeed Perimeter AT-RT Republic;Vehicle;Walker Sentinel Power: 3 HP: 3 Illustrated by JB Casacop
£0.25
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Kijimi Patrollers (82)
Jump to Lightspeed Kijimi Patrollers Fighter;Vehicle;First Order When Played: Create a TIE Fighter token. Power: 1 HP: 1 Illustrated by Christian Papazoglakis
£0.25
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Guerilla Soldier (716)
Jump to Lightspeed Guerilla Soldier Fringe;Twi'lek;Trooper When Played: Deal 3 indirect damage to a player. If a base is damaged this way, ready this unit. (That player assigns 3 unpreventable damage among their base and units.) Power: 2 HP: 2 Illustrated by Salomé Goré
£0.25
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Tie Bomber (237)
Jump to Lightspeed TIE Bomber Fighter;Imperial;Vehicle On Attack: Deal 3 indirect damage to the defending player. (They assign 3 unpreventable damage among their base and units.) Power: 0 HP: 4 Illustrated by Amad Mir
£0.25
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Sullustan Spacer (753)
Jump to Lightspeed Sullustan Spacer Fringe;Pilot Power: 1(+1) HP: 1(+1) Illustrated by Aitor Prieto
£0.25
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Shield Generator Complex // Shield (20 // T04)
Jump to Lightspeed Shield Generator Complex // Shield Armor;Endor HP: 30 Illustrated by Marko Fiedler, Francois Cannels
£0.25
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Grand Admiral Thrawn (2)
Jump to Lightspeed Grand Admiral Thrawn ...How Unfortunate Imperial;Official When you use a “When Defeated” ability: You may exhaust this leader. If you do, use that ability again. When you use a “When Defeated” ability: You may use that ability again. Use this ability only once each round. If you control 6 or more resources, deploy this leader. Power: 4 HP: 7 Illustrated by Borja Pindado
£0.25
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Fight Fire With Fire (435) - Hyperspace
Jump to Lightspeed Fight Fire With Fire Gambit Choose a friendly unit and an enemy unit in the same arena. If you do, deal 3 damage to each of them. Illustrated by Aitor Prieto
£0.25
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Resistance Blue Squadron (102)
Jump to Lightspeed Resistance Blue Squadron Resistance;Vehicle;Fighter When Played: You may deal damage to a unit equal to the number of friendly space units. Power: 3 HP: 3 Illustrated by Amad Mir
£0.25
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Rafa Martez (953) - Hyperspace Foil
Jump to Lightspeed Rafa Martez Shrewd Sister Underworld When Played/On Attack: Deal 1 damage to a friendly unit and ready a resource. Power: 3 HP: 3 Illustrated by Salomé Goré
£0.40
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Mist Hunter (186)
Jump to Lightspeed Mist Hunter The Findsman's Pursuit Transport;Underworld;Vehicle On Attack: If you played a Bounty Hunter or Pilot card this phase, you may draw a card. Power: 3 HP: 4 Illustrated by Aarnoud De Rycker
£0.30
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At-Dp Occupier (425) - Hyperspace
Jump to Lightspeed AT-DP Occupier Imperial;Vehicle;Walker This unit costs less to play for each damaged ground unit. Overwhelm Power: 3 HP: 3 Illustrated by Christian Papazoglakis
£0.25
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Homestead Militia (375) - Hyperspace
Jump to Lightspeed Homestead Militia Fringe;Trooper While you control 6 or more resources, this unit gains Sentinel. Power: 3 HP: 3 Illustrated by Joshua Carson
£0.25
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Theed Palace // Shield (23 // T04)
Jump to Lightspeed Theed Palace // Shield Armor;Naboo HP: 30 Illustrated by Adrien Girod, Francois Cannels
£0.25
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Cr90 Relief Runner (569)
Jump to Lightspeed CR90 Relief Runner Rebel;Vehicle;Capital Ship Restore 2 (When this unit attacks, heal 2 damage from your base.) When Defeated: Heal up to 3 damage from a unit or base. Power: 4 HP: 4 Illustrated by Ario Anindito
£0.25
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X-34 Landspeeder (476) - Hyperspace
Jump to Lightspeed X-34 Landspeeder Fringe;Vehicle;Speeder Ambush Power: 2 HP: 2 Illustrated by Joshua Carson
£0.25
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Face Off (178)
Jump to Lightspeed Face Off Tactic If no player has taken the initiative this phase, you may ready an enemy unit. If you do, ready a friendly unit in the same arena. Illustrated by Ario Murti
£0.30
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Corellian Freighter (258)
Jump to Lightspeed Corellian Freighter Vehicle;Transport Sentinel (Units in this arena can't attack your non-Sentinel units or your base.) Power: 4 HP: 4 Illustrated by Francois Cannels
£0.25