Star Wars Unlimited Singles In Stock
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Luke Skywalker (12)
Jump to Lightspeed Luke Skywalker Hero of Yavin Force;Rebel;Pilot Action []: If you attacked with a Fighter unit this phase, deal 1 damage to a unit. This upgrade can’t be defeated by enemy card abilities. Attached unit is a leader unit. If it’s a Fighter, it gains: “On Attack: You may deal 3 damage to a unit.” Epic Action: If you control 6 or more resources, choose one: • Deploy this leader. • Deploy this leader as an upgrade on a friendly Vehicle unit without a Pilot on it. Power: 5 (+4) HP: 6 (+5) Illustrated by Renaud Scheidt
£0.20
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Cr90 Relief Runner (333) - Hyperspace
Jump to Lightspeed CR90 Relief Runner Rebel;Vehicle;Capital Ship Restore 2 When Defeated: Heal up to 3 damage from a unit or base. Power: 4 HP: 4 Illustrated by Ario Anindito
£0.20
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Chimaera (39)
Jump to Lightspeed Chimaera Reinforcing the Center Imperial;Vehicle;Capital Ship When Played: You may use a “When Defeated” ability on another friendly unit. When Defeated: Create 2 TIE Fighter tokens. Power: 5 HP: 5 Illustrated by Amélie Hutt
£0.30
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Rogue-Class Starfighter (241)
Jump to Lightspeed Rogue-class Starfighter Separatist;Vehicle;Fighter Sentinel (Units in this arena can't attack your non-Sentinel units or your base.) Power: 4 HP: 4 Illustrated by Omercan Cirit
£0.20
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Admiral Piett (267) - Hyperspace
Jump to Lightspeed Admiral Piett Commanding the Armada Imperial;Official Action []: Play a Capital Ship unit from your hand. It costs less. Each Capital Ship unit you play costs less. If you control 5 or more resources, deploy this leader. Power: 2 HP: 7 Illustrated by David Buisan
£0.45
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Timely Reinforcements (130)
Jump to Lightspeed Timely Reinforcements Tactic Choose an opponent. For every 2 resources they control, create an X-Wing token and give it Sentinel for this phase. (Units in its arena can't attack your non-Sentinel units or your base.) Illustrated by Amad Mir
£0.30
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Resistance Headquarters // Experience (22 // T03)
Jump to Lightspeed Resistance Headquarters // Experience Learned;D'Qar Power: +1 HP: 30 // +1 Illustrated by Aarnoud De Rycker, Mona Finden
£0.20
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Major Vonreg (273) - Hyperspace
Jump to Lightspeed Major Vonreg Red Baron First Order;Pilot Action []: Play a Vehicle unit from your hand. If you do, give another unit +1/+0 for this phase. Attached unit is a leader unit. It gains: “On Attack: You may give another unit in this arena +1/+0 for this phase.” Epic Action: If you control 4 or more resources, choose one: • Deploy this leader. • Deploy this leader as an upgrade on a friendly Vehicle unit without a Pilot on it. Power: 2 (+3) HP: 5 (+3) Illustrated by Amélie Hutt
£0.20
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Nadiri Dockyards // Experience (27 // T03)
Jump to Lightspeed Nadiri Dockyards // Experience Learned;Nadiri Power: +1 HP: 30 // +1 Illustrated by Adrien Girod, Mona Finden
£0.20
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City In The Clouds // Tie Fighter (19 // T01)
Jump to Lightspeed City in the Clouds // TIE Fighter Cloud City;Fighter;Vehicle Power: 1 HP: 30 // 1 Illustrated by Rocío Espin, Francois Cannels
£0.20
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Mos Eisley // Shield (30 // T04)
Jump to Lightspeed Mos Eisley // Shield Armor;Tatooine HP: 30 Illustrated by Rocío Espin, Francois Cannels
£0.20
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Direct Hit (340) - Hyperspace
Jump to Lightspeed Direct Hit Tactic Defeat a non-leader Vehicle unit. Illustrated by Amélie Hutt
£0.30
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Bunker Defender (605)
Jump to Lightspeed Bunker Defender Imperial;Trooper While you control a Vehicle unit, this unit gains Sentinel. (Units in this arena can't attack your non-Sentinel units or your base.) Power: 2 HP: 2 Illustrated by JB Casacop
£0.25
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Tandem Assault (386) - Hyperspace
Jump to Lightspeed Tandem Assault Tactic Attack with a space unit. If you do, attack with a ground unit, and that ground unit gets +2/+0 for this attack. Illustrated by EJ Dela Cruz
£0.25
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Tie Dagger Vanguard (239)
Jump to Lightspeed TIE Dagger Vanguard Fighter;Sith;Vehicle;First Order When Played: You may deal 2 damage to a damaged unit. Power: 2 HP: 2 Illustrated by Francois Cannels
£0.20
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Face Off (440) - Hyperspace
Jump to Lightspeed Face Off Tactic If no player has taken the initiative this phase, you may ready an enemy unit. If you do, ready a friendly unit in the same arena. Illustrated by Ario Murti
£0.35
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Flanking Fang Fighter (755)
Jump to Lightspeed Flanking Fang Fighter Mandalorian;Vehicle;Fighter While you control another Fighter unit, this unit gains Raid 2. (It gets +2/+0 while attacking.) Power: 2 HP: 2 Illustrated by French Carlomagno
£0.25
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Targeting Computer (905) - Hyperspace Foil
Jump to Lightspeed Targeting Computer Item;Modification Attached unit gains: “You assign all indirect damage dealt by this unit.” Power: (+1) HP: 0(+1) Illustrated by Fernando Correa
£1.95
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Kijimi Patrollers (580)
Jump to Lightspeed Kijimi Patrollers First Order;Vehicle;Fighter When Played: Create a TIE Fighter token. Power: 1 HP: 1 Illustrated by Christian Papazoglakis
£0.25
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Out The Airlock (341) - Hyperspace
Jump to Lightspeed Out the Airlock Tactic Give a unit –5/–5 for this phase. Illustrated by Denis Medri
£0.25
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Torpedo Barrage (732)
Jump to Lightspeed Torpedo Barrage Tactic Deal 5 indirect damage to a player. (They assign 5 unpreventable damage among their base and units.) Illustrated by Sebastián Guidobono
£0.25
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Resistance Blue Squadron (364) - Hyperspace
Jump to Lightspeed Resistance Blue Squadron Resistance;Vehicle;Fighter When Played: You may deal damage to a unit equal to the number of friendly space units. Power: 3 HP: 3 Illustrated by Amad Mir
£0.25
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First Order Stormtrooper (630)
Jump to Lightspeed First Order Stormtrooper First Order;Trooper On Attack/When Defeated: Deal 1 indirect damage to a player. (They assign 1 unpreventable damage among their base and units.) Power: 2 HP: 2 Illustrated by Shane Molina
£0.25
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Barrel Roll (228)
Jump to Lightspeed Barrel Roll Tactic Attack with a space unit. After completing this attack, you may exhaust a space unit. Illustrated by Ario Murti
£0.20