Spiritforged
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Breakneck Mech (71)
Spiritforged Breakneck Mech Unit - Bandle City, Mech, Yordle Domain: Calm Energy Cost: 8 Might: 7 Power Cost: 2 Your Mechs have [DEFLECT] and [GANKING]. (Opponents must pay 1 Rune to choose us with a spell or ability. We can move from battlefield to battlefield.) I enter ready if you control another Mech.
£0.30 - £0.55
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Brutalizer (42)
Spiritforged Brutalizer Gear - Equipment Energy Cost: 2 [EQUIP Calm] (Calm: Attach this to a unit you control.) If this was attached to me this turn, I have an additional +2 Might. +1 Might.
£0.35 - £0.95
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Bubble Bot (62)
Spiritforged Bubble Bot Unit - Bandle City, Mech, Yordle Domain: Mind Energy Cost: 3 Might: 3 When you play me, ready another friendly Mech. The first Bubble Bot started as a practical joke in the scrapyard, but the Mark II soon replaced the morning wake-up bell.
£0.20 - £0.25
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Buhru Captain (91)
Spiritforged Buhru Captain Unit - Bilgewater Domain: Body Energy Cost: 3 Might: 3 Power Cost: 1 When you play me, you may draw 1 or buff me. (To buff a unit, give it a +1 Might buff if it doesn't already have one.) "The Buhru knew these waters long before the flotsam of Bilgewater washed up on our shores. We know them still."
£0.20 - £0.25
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Bushwack (4)
Spiritforged Bushwack Spell Domain: Fury Energy Cost: 2 Power Cost: 1 [HIDDEN] (Hide now for 1 Rune to react with later for 0.) Friendly units enter ready this turn. Play a Gold gear token exhausted. Always check the bush.
£0.20 - £0.30
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Called Shot (122)
Spiritforged Called Shot Spell Domain: Chaos Energy Cost: 0 Might: 0 Power Cost: 1 [ACTION] (Play on your turn or in showdowns.) [REPEAT Chaos] (You may pay the additional cost to repeat this spell's effect.) Look at the top 2 cards of your Main Deck. Draw one and recycle the other.
£0.20 - £0.25
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Calm Rune (R02)
Spiritforged Calm Rune Rune Domain: Calm Energy Cost: 0 Might: 0 Power Cost: 0
£0.20
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Card Sharp (81)
Spiritforged Card Sharp Unit - Bilgewater Domain: Mind Energy Cost: 3 Might: 3 When you play me, you and each opponent may play a Gold gear token exhausted. For each opponent who did, you play a Gold gear token exhausted. "Call."
£0.65
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Chaos Rune (R05)
Spiritforged Chaos Rune Rune Domain: Chaos Energy Cost: 0 Might: 0 Power Cost: 0
£0.20
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Chemtech Cask (63)
Spiritforged Chemtech Cask Gear Domain: Calm Energy Cost: 1 When you play a spell on an opponent's turn, you may exhaust me to play a Gold gear token exhausted. "Piltover coos over perfumes while Zaun struggles to breathe." —Renata Glasc
£0.20 - £0.25
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Cloth Armor (64)
Spiritforged Cloth Armor Gear - Equipment Domain: Mind Energy Cost: 1 [QUICK-DRAW] (This has [REACTION]. When you play it, attach it to a unit you control.) [EQUIP Mind] (Mind: Attach this to a unit you control.) [SHIELD 2] (+2 Might while I'm a defender.) Might +2
£0.20 - £0.25
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Combat Chef (92)
Spiritforged Combat Chef Unit - Demacia Domain: Body Energy Cost: 5 Might: 5 [WEAPONMASTER] (When you play me, you may [EQUIP] One of your Equipment to me for Rune less, even if it's already attached.) "The tastiest soup is the one you eat after almost getting your head chopped off."
£0.20 - £0.25
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Corrupt Enforcer (123)
Spiritforged Corrupt Enforcer Unit - Piltover Domain: Chaos Energy Cost: 3 Might: 4 Power Cost: 1 When I move to a battlefield, discard 1. When I win combat, draw 1. In his eyes, the law binds but does not protect.
£0.20 - £0.25
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Cull (134)
Spiritforged Cull Gear - Equipment Domain: Chaos Energy Cost: 1 [EQUIP Chaos] (Chaos: Attach this to a unit you control.) When I conquer play a Gold gear token exhausted. Might +1
£0.30 - £0.35
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Dauntless Vanguard (93)
Spiritforged Dauntless Vanguard Unit - Demacia, Elite Domain: Body Energy Cost: 4 Might: 4 Power Cost: 0 You may play me to an occupied enemy battlefield. When the Demacian Elite receive an order, their commander considers the mission complete.
£0.20 - £0.25
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Deathgrip (163)
Spiritforged Deathgrip Spell Domain: Order Energy Cost: 2 [REACTION] (Play any time, even before spells and abilities resolve) Kill a friendly unit to give +Might equal to its Might to another friendly unit this turn. Draw 1. "Death is my kindness."—Mordekaiser
£0.50 - £1.50
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Defiant Dance (196)
Spiritforged Defiant Dance Signature Spell - Irelia Domain: Calm, Chaos Energy Cost: 1 Might: 0 Power Cost: 1 [REACTION] (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn and another unit -2 Might this turn. "I am both the tranquil sea and the tempst."—Irelia
£17.65
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Desert's Call (31)
Spiritforged Desert's Call Spell Domain: Calm Energy Cost: 2 [REPEAT 2] (You may pay the additional cost to repeat this spell's effect) Play a 2 Might Sand Soldier unit token. The Great Sai desert hides as many spears as it does secrets.
£0.20 - £0.25
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Detonate (5)
Spiritforged Detonate Spell Domain: Fury Energy Cost: 1 Power Cost: 1 Kill a gear. Its controller draws 2. Nobody wants to be left holding the explosive end of the stick.
£0.20 - £0.30
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Direwing (94)
Spiritforged Direwing Unit - Demacia, Dragon Domain: Body Energy Cost: 7 Might: 7 I enter ready if you control another Dragon. A dragon's definition of "prey" is all inclusive.
£0.20 - £0.25
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Disarming Rake (32)
Spiritforged Disarming Rake Unit - Demacia Domain: Calm Energy Cost: 3 Might: 2 Power Cost: 1 When you play me, you may kill a gear. "I like to break things: swords, arms, hearts..."
£0.20 - £0.45
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Doran's Blade (95)
Spiritforged Doran's Blade Gear - Equipment Energy Cost: 2 Might: 2 Power Cost: 0 [EQUIP Body] (Body: Attach this to a unit you control.) +2 Might "I guess I could...throw it at someone—Miss Fortune"
£0.20 - £0.25
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Doran's Ring (124)
Spiritforged Doran's Ring Gear - Equipment Domain: Chaos Energy Cost: 1 Might: 1 Power Cost: 0 [EQUIP Chaos] (Chaos: Attach this to a unit you control.) When I conquer, discard 1, then draw 1. +1 Might
£0.20 - £0.25
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Doran's Shield (33)
Spiritforged Doran's Shield Gear - Equipment Domain: Calm Energy Cost: 1 Might: 0 Power Cost: 0 [EQUIP Calm] (Calm: Attach this to a unit you control.) TANK (I must be assigned combat damage first.) +1 Might
£0.20 - £0.30