Shadowmoor
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Incremental Blight (70)
Shadowmoor Incremental Blight Sorcery Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. Shadowmoor's main crops are rot, slime, and despair. Illustrated by Chuck Lukacs All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £2.15
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Inescapable Brute (95)
Shadowmoor Inescapable Brute Creature — Giant Warrior Wither (This deals damage to creatures in the form of -1/-1 counters.) This creature must be blocked if able. If you think you made it past him alive, he's just teasing you. Power: 3 Toughness: 3 Illustrated by Nils Hamm All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Inkfathom Infiltrator (167)
Shadowmoor Inkfathom Infiltrator Creature — Merfolk Rogue This creature can't block and can't be blocked. No one can navigate the dank maze of Shadowmoor's rivers better than the cruel and covetous merrows. They use the currents to steal—and to steal away. Power: 2 Toughness: 1 Illustrated by Jesper Ejsing All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.70 - £3.35
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Inkfathom Witch (168)
Shadowmoor Inkfathom Witch Creature — Merfolk Wizard Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) : Each unblocked creature has base power and toughness 4/1 until end of turn. The murk of the Wanderbrine concealed unseemly rituals designed to bring out the worst in merrowkind. Power: 1 Toughness: 1 Illustrated by Larry MacDougall All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £1.75
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Inquisitor's Snare (8)
Shadowmoor Inquisitor's Snare Instant Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it. Driven by their paranoia, kithkin inflict on their foes all the agonies they believe would have been inflicted on them. Illustrated by Michael Sutfin All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.40
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Intimidator Initiate (96)
Shadowmoor Intimidator Initiate Creature — Goblin Shaman Whenever a player casts a red spell, you may pay . If you do, target creature can't block this turn. Don't stand in his way, for his way is full of pointy things and fire. Power: 1 Toughness: 1 Illustrated by Ralph Horsley All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.80
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Island (286)
Shadowmoor Island Basic Land — Island (: Add .) Illustrated by Omar Rayyan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.50
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Island (287)
Shadowmoor Island Basic Land — Island (: Add .) Illustrated by Warren Mahy All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £1.15
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Island (288)
Shadowmoor Island Basic Land — Island (: Add .) Illustrated by Brandon Kitkouski All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25 - £0.90
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Island (289)
Shadowmoor Island Basic Land — Island (: Add .) Illustrated by Rob Alexander All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.95
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Isleback Spawn (40)
Shadowmoor Isleback Spawn Creature — Kraken Shroud (This creature can't be the target of spells or abilities.) This creature gets +4/+8 as long as a library has twenty or fewer cards in it. The more deadly the lake monster, the shorter the tale. Power: 4 Toughness: 8 Illustrated by Mark Tedin All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £2.30
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Jaws of Stone (97)
Shadowmoor Jaws of Stone Sorcery Jaws of Stone deals X damage divided as you choose among any number of targets, where X is the number of Mountains you control as you cast this spell. When giants find their mountain homes infested, they have a whole range of solutions. Illustrated by Zoltan Boros & Gabor Szikszai All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Juvenile Gloomwidow (121)
Shadowmoor Juvenile Gloomwidow Creature — Spider Reach (This creature can block creatures with flying.) Wither (This deals damage to creatures in the form of -1/-1 counters.) Gloomwidow venom is particularly virulent during the spider's first years, when it does most of its hunting near the forest floor. Power: 1 Toughness: 3 Illustrated by Thomas M. Baxa All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35 - £1.25
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Kinscaer Harpoonist (41)
Shadowmoor Kinscaer Harpoonist Creature — Kithkin Soldier Flying Whenever this creature attacks, you may have target creature lose flying until end of turn. The suspicious kithkin of Kinscaer patrol the skies, their eyes attuned to the shapes of outsiders. Power: 2 Toughness: 2 Illustrated by Thomas M. Baxa All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Kitchen Finks (229)
Shadowmoor Kitchen Finks Creature — Ouphe When this creature enters, you gain 2 life. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Accept one favor from an ouphe, and you're doomed to accept another. Power: 3 Toughness: 2 Illustrated by Kev Walker All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £1.45
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Kithkin Rabble (9)
Shadowmoor Kithkin Rabble Creature — Kithkin Vigilance Kithkin Rabble's power and toughness are each equal to the number of white permanents you control. If even the slightest hint of panic enters the thoughtweft, bakers, potters, and even medics drop their spoons and salves to take up arms. Power: * Toughness: * Illustrated by Omar Rayyan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.55
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Kithkin Shielddare (10)
Shadowmoor Kithkin Shielddare Creature — Kithkin Soldier , : Target blocking creature gets +2/+2 until end of turn. The nova glyph is a potent symbol. A shield embossed with it can resist the force of even the most determined giant. Power: 1 Toughness: 1 Illustrated by Christopher Moeller All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.35
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Kithkin Soldier (1)
Shadowmoor Kithkin Soldier Token Creature — Kithkin Soldier Power: 1 Toughness: 1 Illustrated by Randy Gallegos All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.15
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Knacksaw Clique (42)
Shadowmoor Knacksaw Clique Creature — Faerie Rogue Flying , : Target opponent exiles the top card of their library. Until end of turn, you may play that card. ( is the untap symbol.) Most of the Knacksaw clique's skills were hewn from the minds of others. Power: 1 Toughness: 4 Illustrated by Steven Belledin All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.10 - £5.20
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Knollspine Dragon (98)
Shadowmoor Knollspine Dragon Creature — Dragon Flying When this creature enters, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn. It woke to find a vast world in need of a master. Power: 7 Toughness: 5 Illustrated by Steve Prescott All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.90 - £26.85
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Knollspine Invocation (99)
Shadowmoor Knollspine Invocation Enchantment , Discard a card with mana value X: This enchantment deals X damage to any target. Witches tempted by the power of flame gathered to study in the ruins of Spinerock Knoll. Illustrated by Dave Dorman All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £0.95
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Kulrath Knight (190)
Shadowmoor Kulrath Knight Creature — Elemental Knight Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Creatures your opponents control with counters on them can't attack or block. Mounted cinders circle the blasted peak at Kulrath, hunting the Extinguisher. Power: 3 Toughness: 3 Illustrated by Daarken All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40 - £3.95
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Last Breath (11)
Shadowmoor Last Breath Instant Exile target creature with power 2 or less. Its controller gains 4 life. "Tsk. You'd think those nasty merrows would know how to hold their breath." —Olka, mistmeadow witch Illustrated by Thomas Denmark All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.35
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Leech Bonder (43)
Shadowmoor Leech Bonder Creature — Merfolk Soldier This creature enters with two -1/-1 counters on it. , : Move a counter from target creature onto a second target creature. ( is the untap symbol.) Some don't know his face, but his pets are a dead giveaway. Power: 3 Toughness: 3 Illustrated by E. M. Gist All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35 - £1.45