Shadowmoor
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Umbral Mantle (267)
Shadowmoor Umbral Mantle Artifact — Equipment Equipped creature has ", : This creature gets +2/+2 until end of turn." ( is the untap symbol.) Equip It harnesses the power of night in a land where daylight fears to show itself. Illustrated by Richard Sardinha All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£4.55 - £40.05
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Valleymaker (221)
Shadowmoor Valleymaker Creature — Giant Shaman , Sacrifice a Mountain: This creature deals 3 damage to target creature. , Sacrifice a Forest: Choose a player. That player adds . Their home uprooted by a giant, the gang of boggarts mourned their old stomping ground. Power: 5 Toughness: 5 Illustrated by Randy Gallegos All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £0.65
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Vexing Shusher (222)
Shadowmoor Vexing Shusher Creature — Goblin Shaman This spell can't be countered. : Target spell can't be countered. The stench of bloodcap mushrooms on the breath is enough to ward off even the most potent magics, especially when combined with a special chant: "Hushhh." Power: 2 Toughness: 2 Illustrated by Cyril Van Der Haegen All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£2.45 - £6.05
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Viridescent Wisps (132)
Shadowmoor Viridescent Wisps Instant Target creature becomes green and gets +1/+0 until end of turn. Draw a card. In the wisps that night, the once timid boggart saw all the terrible, bloody things he was capable of. And it was glorious. Illustrated by Jim Nelson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £3.15
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Wanderbrine Rootcutters (178)
Shadowmoor Wanderbrine Rootcutters Creature — Merfolk Rogue This creature can't be blocked by green creatures. Most dirtwalkers only know of the vicious merrows that dwell in the shallows. They can't begin to fathom the wickedness that skulks in the Dark Meanders. Power: 3 Toughness: 3 Illustrated by Chippy All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.30
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Wasp Lancer (179)
Shadowmoor Wasp Lancer Creature — Faerie Soldier Flying "I doubt that faeries understand how short their lives are, compared to the rest of us. If they did, would they so readily charge into battle, heedless of the danger before them?" —Awylla, elvish safewright Power: 3 Toughness: 2 Illustrated by Warren Mahy All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.55
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Watchwing Scarecrow (268)
Shadowmoor Watchwing Scarecrow Artifact Creature — Scarecrow This creature has vigilance as long as you control a white creature. This creature has flying as long as you control a blue creature. The wings are held in place by wicker rods. The rods are held in place by pure faith. Power: 2 Toughness: 4 Illustrated by Chuck Lukacs All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.70
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Wheel of Sun and Moon (243)
Shadowmoor Wheel of Sun and Moon Enchantment — Aura Enchant player If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library. Every life ends, but life itself never does. Illustrated by Zoltan Boros & Gabor Szikszai All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.65 - £17.60
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Whimwader (54)
Shadowmoor Whimwader Creature — Elemental This creature can't attack unless defending player controls a blue permanent. "Thought? Deceit? Progress? Now you're just making it hungry." —Abral, kithkin alchemist Power: 6 Toughness: 4 Illustrated by Jeff Easley All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Wicker Warcrawler (269)
Shadowmoor Wicker Warcrawler Artifact Creature — Scarecrow Whenever this creature attacks or blocks, put a -1/-1 counter on it at end of combat. It's the twisted creation of a kithkin diviner who dreamed of very large crows. Power: 6 Toughness: 6 Illustrated by Carl Critchlow All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.60
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Wild Swing (108)
Shadowmoor Wild Swing Sorcery Choose three target nonenchantment permanents. Destroy one of them at random. Though the shaman rarely got what she wanted, she was never disappointed in the result. Illustrated by Richard Kane Ferguson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.40
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Wildslayer Elves (133)
Shadowmoor Wildslayer Elves Creature — Elf Warrior Wither (This deals damage to creatures in the form of -1/-1 counters.) Some elves battled too long in the deep shadow, their swords dipped too often in tainted flesh and poisoned blood. Power: 3 Toughness: 3 Illustrated by Dave Kendall All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.50
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Wilt-Leaf Cavaliers (244)
Shadowmoor Wilt-Leaf Cavaliers Creature — Elf Knight Vigilance Every elf in Shadowmoor is charged from birth with a terrible duty: to strike back against the ugliness and darkness, even though they are all around and seemingly without end. Power: 3 Toughness: 4 Illustrated by Steve Prescott All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.70
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Wilt-Leaf Liege (245)
Shadowmoor Wilt-Leaf Liege Creature — Elf Knight ( can be paid with either or .) Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard. Power: 4 Toughness: 4 Illustrated by Jason Chan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.60 - £5.70
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Windbrisk Raptor (26)
Shadowmoor Windbrisk Raptor Creature — Bird Flying Attacking creatures you control have lifelink. It awakened to gloom-fouled skies and responded with a righteous rage that shook the heavens. Power: 5 Toughness: 7 Illustrated by Omar Rayyan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.30 - £2.40
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Wingrattle Scarecrow (270)
Shadowmoor Wingrattle Scarecrow Artifact Creature — Scarecrow This creature has flying as long as you control a blue creature. This creature has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Power: 2 Toughness: 2 Illustrated by Trevor Hairsine All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25 - £3.25
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Witherscale Wurm (134)
Shadowmoor Witherscale Wurm Creature — Wurm Whenever this creature blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) Whenever this creature deals damage to an opponent, remove all -1/-1 counters from it. Power: 9 Toughness: 9 Illustrated by Thomas M. Baxa All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £1.55
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Woeleecher (27)
Shadowmoor Woeleecher Creature — Elemental , : Remove a -1/-1 counter from target creature. If you do, you gain 2 life. One head senses the curse. The second loosens it from the soul. The third drinks it as an invigorating mist. Power: 3 Toughness: 5 Illustrated by Izzy All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Wolf (7)
Shadowmoor Wolf Token Creature — Wolf Power: 2 Toughness: 2 Illustrated by Lars Grant-West All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.15
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Wooded Bastion (281)
Shadowmoor Wooded Bastion Land : Add . , : Add , , or . The elves of Wilt-Leaf Wood continually expand the palisade surrounding the sanctuary. They hope to one day enclose the entire forest within its walls. Illustrated by Christopher Moeller All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£8.10 - £16.15
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Woodfall Primus (135)
Shadowmoor Woodfall Primus Creature — Treefolk Shaman Trample When this creature enters, destroy target noncreature permanent. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Power: 6 Toughness: 6 Illustrated by Adam Rex All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.85 - £16.05
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Worldpurge (156)
Shadowmoor Worldpurge Sorcery Return all permanents to their owners' hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Each player loses all unspent mana. The Aurora is not the only magic capable of remaking a world. Illustrated by Chippy All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £3.15
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Wort, the Raidmother (223)
Shadowmoor Wort, the Raidmother Legendary Creature — Goblin Shaman When Wort enters, create two 1/1 red and green Goblin Warrior creature tokens. Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.) Power: 3 Toughness: 3 Illustrated by Dave Allsop All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £10.85
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Wound Reflection (81)
Shadowmoor Wound Reflection Enchantment At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.) The mission of the Nighthearth, Illulia's cult of murderous cinders, is to intensify every pain suffered in Shadowmoor. Illustrated by Terese Nielsen & Ron Spencer All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£4.60 - £14.75