Secrets of Power
-
Colonel Yularen (270) - Hyperspace
Secrets of Power Colonel Yularen This is Why We Plan Imperial;Official Action []: Attack with a unit. Then, you may attack with another unit that costs less than it. When this unit completes an attack : You may attack with another unit that costs 4 or less. Epic Action: If you control 5 or more resources, deploy this leader. Power: 4 HP: 6 Illustrated by Ario Murti
£0.20
-
Colonel Yularen (6)
Secrets of Power Colonel Yularen This is Why We Plan Imperial;Official Action []: Attack with a unit. Then, you may attack with another unit that costs less than it. When this unit completes an attack (and survives): You may attack with another unit that costs 4 or less. Epic Action: If you control 5 or more resources, deploy this leader. Power: 4 HP: 6 Illustrated by Ario Murti
£0.20
-
Confidence In Victory (655)
Secrets of Power Confidence in Victory Gambit Play only as your first action in the action phase. Choose an arena. At the start of the regroup phase, if you are the only player who controls units in that arena, you win the game. Power: 0 HP: 0 Illustrated by David Buisan
£2.05
-
Confidence In Victory (901) - Hyperspace Foil
Secrets of Power Confidence in Victory Gambit Play only as your first action in the action phase. Choose an arena. At the start of the regroup phase, if you are the only player who controls units in that arena, you win the game. Power: 0 HP: 0 Illustrated by David Buisan
£4.20
-
Congress Of Malastare (328) - Hyperspace
Secrets of Power Congress of Malastare Official;Republic The first upgrade you play each phase costs less. Power: 5 HP: 5 Illustrated by Marc Escachx
£0.20
-
Congress Of Malastare (573)
Secrets of Power Congress of Malastare Official;Republic The first upgrade you play each phase costs less. Power: 5 HP: 5 Illustrated by Marc Escachx
£0.25
-
Congress Of Malastare (574)
Secrets of Power Congress of Malastare Official;Republic Power: 5 HP: 5
£0.25
-
Congress Of Malastare (64)
Secrets of Power Congress of Malastare Official;Republic The first upgrade you play each phase costs less. Power: 5 HP: 5 Illustrated by Marc Escachx
£0.20
-
Consular's Cruiser (117)
Secrets of Power Consular's Cruiser Republic;Transport;Vehicle Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.) Power: 4 HP: 5 Illustrated by Francois Cannels
£0.20
-
Consular's Cruiser (381) - Hyperspace
Secrets of Power Consular's Cruiser Republic;Transport;Vehicle Sentinel Power: 4 HP: 5 Illustrated by Francois Cannels
£0.30
-
Contempt For Culture (246)
Secrets of Power Contempt for Culture Innate Deal 2 damage to a non-Vehicle unit. Create a Spy token. Power: 0 HP: 0 Illustrated by Reno
£0.20
-
Contempt For Culture (510) - Hyperspace
Secrets of Power Contempt for Culture Innate Deal 2 damage to a non-Vehicle unit. Create a Spy token. Power: 0 HP: 0 Illustrated by Reno
£0.25
-
Contempt For Culture (756)
Secrets of Power Contempt for Culture Innate Deal 2 damage to a non-Vehicle unit. Create a Spy token. Power: 0 HP: 0 Illustrated by Reno
£0.25
-
Contraband Starhopper (161)
Secrets of Power Contraband Starhopper Fighter;Underworld;Vehicle Power: 2 HP: 3 Illustrated by Space gooose
£0.20
-
Contraband Starhopper (917) - Hyperspace Foil
Secrets of Power Contraband Starhopper Fighter;Underworld;Vehicle Power: 2 HP: 3 Illustrated by Space Gooose
£0.40
-
Convene The Senate (128)
Secrets of Power Convene the Senate Law Search the top 8 cards of your deck for up to 2 Official units, reveal them, and draw them. (Put the other cards on the bottom of your deck in a random order.) Create a Spy token. Power: 0 HP: 0 Illustrated by Omercan Cirit
£0.30
-
Convene The Senate (638)
Secrets of Power Convene the Senate Law Search the top 8 cards of your deck for up to 2 Official units, reveal them, and draw them. (Put the other cards on the bottom of your deck in a random order.) Create a Spy token. Power: 0 HP: 0 Illustrated by Omercan Cirit
£0.35
-
Corellian Hounds (170)
Secrets of Power Corellian Hounds Creature If an opponent controls no ground units, this unit enters play ready. Power: 5 HP: 5 Illustrated by Marc Escachx
£0.20
-
Corellian Hounds (434) - Hyperspace
Secrets of Power Corellian Hounds Creature If an opponent controls no ground units, this unit enters play ready. Power: 5 HP: 5 Illustrated by Marc Escachx
£0.20
-
Corellian Hounds (680)
Secrets of Power Corellian Hounds Creature If an opponent controls no ground units, this unit enters play ready. Power: 5 HP: 5 Illustrated by Marc Escachx
£0.30
-
Coronet (47)
Secrets of Power Coronet Stately Vessel Mandalorian;Transport;Vehicle Restore 1 (When this unit attacks, heal 1 damage from your base.) Each other friendly unit gains Restore 1. Power: 4 HP: 6 Illustrated by Vincent Dutrait
£0.35
-
Corporate Warmongering (91)
Secrets of Power Corporate Warmongering Plan Give a friendly unit +3/+3 for this phase. Give each other friendly unit +1/+1 for this phase. Power: 0 HP: 0 Illustrated by Ario Murti
£0.30
-
Corrupt Politician (343) - Hyperspace
Secrets of Power Corrupt Politician Republic;Official While you control more units than an opponent, this unit gains Sentinel. Power: 2 HP: 2 Illustrated by Steve Morris
£1.90
-
Coruscant Undercity Police (167)
Secrets of Power Coruscant Undercity Police Republic;Trooper Power: 5 HP: 4 Illustrated by Johnny Morrow
£0.20