Revised Edition
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Wall of Swords (43)
Revised Edition Wall of Swords Creature — Wall Defender (This creature can't attack.) Flying Just as the evil ones approached to slay Justina, she cast a great spell, imbuing her weapons with her own life force. Thus she fulfilled the prophecy: "In the death of your savior will you find salvation." Power: 3 Toughness: 5 Illustrated by Mark Tedin All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Wall of Water (91)
Revised Edition Wall of Water Creature — Wall Defender (This creature can't attack.) : This creature gets +1/+0 until end of turn. A deafening roar arose as the fury of an enormous vertical river supplanted our serenity. Eddies turned into whirling geysers, leveling everything in their path. Power: 0 Toughness: 5 Illustrated by Richard Thomas All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Wall of Wood (226)
Revised Edition Wall of Wood Creature — Wall Defender (This creature can't attack.) Everybody knows that to ward off trouble, you knock on wood. But usually it's better to make a wall out of the wood and let trouble do the knocking. Power: 0 Toughness: 3 Illustrated by Mark Tedin All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Wanderlust (227)
Revised Edition Wanderlust Enchantment — Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, this Aura deals 1 damage to that player. Illustrated by Cornelius Brudi All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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War Mammoth (228)
Revised Edition War Mammoth Creature — Elephant Trample I didn't think Mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters. Power: 3 Toughness: 3 Illustrated by Jeff A. Menges All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Warp Artifact (135)
Revised Edition Warp Artifact Enchantment — Aura Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, this Aura deals 1 damage to that player. Illustrated by Amy Weber All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.75
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Water Elemental (92)
Revised Edition Water Elemental Creature — Elemental Unpredictable as the sea itself, Water Elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms. Power: 5 Toughness: 4 Illustrated by Jeff A. Menges All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Weakness (136)
Revised Edition Weakness Enchantment — Aura Enchant creature Enchanted creature gets -2/-1. Illustrated by Douglas Shuler All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Web (229)
Revised Edition Web Enchantment — Aura Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.) Illustrated by Rob Alexander All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.10
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Wheel of Fortune (185)
Revised Edition Wheel of Fortune Sorcery Each player discards their hand, then draws seven cards. Illustrated by Daniel Gelon All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£215.25
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White Knight (44)
Revised Edition White Knight Creature — Human Knight First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste. Power: 2 Toughness: 2 Illustrated by Daniel Gelon All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.85
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White Ward (45)
Revised Edition White Ward Enchantment — Aura Enchant creature Enchanted creature has protection from white. This effect doesn't remove this Aura. Illustrated by Dan Frazier All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Wild Growth (230)
Revised Edition Wild Growth Enchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional . Illustrated by Mark Poole All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.55
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Will-o'-the-Wisp (137)
Revised Edition Will-o'-the-Wisp Creature — Spirit Flying (This creature can't be blocked except by creatures with flying or reach.) : Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) "About, about in reel and rout The death-fires danced at night; The water, like a witch's oils, Burnt green, and blue and white." —Samuel Coleridge, "The Rime of the Ancient Mariner" Power: 0 Toughness: 1 Illustrated by Jesper Myrfors All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£2.75
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Winter Orb (280)
Revised Edition Winter Orb Artifact As long as this artifact is untapped, players can't untap more than one land during their untap steps. Illustrated by Mark Tedin All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£11.90
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Wooden Sphere (281)
Revised Edition Wooden Sphere Artifact Whenever a player casts a green spell, you may pay . If you do, you gain 1 life. Illustrated by Mark Tedin All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Wrath of God (46)
Revised Edition Wrath of God Sorcery Destroy all creatures. They can't be regenerated. Illustrated by Quinton Hoover All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£6.15
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Zombie Master (138)
Revised Edition Zombie Master Creature — Zombie Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have ": Regenerate this permanent." They say the Zombie Master controlled these foul creatures even before his own death, but now that he is one of them, nothing can make them betray him. Power: 2 Toughness: 3 Illustrated by Jeff A. Menges All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£4.65