Mercadian Masques
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Spiritual Focus (49)
Mercadian Masques Spiritual Focus Enchantment Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card. Illustrated by Andrew Goldhawk All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£11.40 - £69.30
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Spontaneous Generation (274)
Mercadian Masques Spontaneous Generation Sorcery Create a 1/1 green Saproling creature token for each card in your hand. Saprolings always thrive on the ruins of others, and Mercadia ruins more than most. Illustrated by Alan Pollack All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.55 - £16.65
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Squall (275)
Mercadian Masques Squall Sorcery Squall deals 2 damage to each creature with flying. The air that holds them aloft can just as easily put them down. Illustrated by Val Mayerik All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.60
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Squallmonger (276)
Mercadian Masques Squallmonger Creature — Monger : This creature deals 1 damage to each creature with flying and each player. Any player may activate this ability. "Squall, gale, hurricane—it's all a matter of size . . . and price." Power: 3 Toughness: 3 Illustrated by Heather Hudson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35 - £3.30
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Squee, Goblin Nabob (214)
Mercadian Masques Squee, Goblin Nabob Legendary Creature — Goblin At the beginning of your upkeep, you may return this card from your graveyard to your hand. "General?!" Tahngarth roared. "General *nuisance*, maybe." Power: 1 Toughness: 1 Illustrated by David Monette All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£22.70 - £293.20
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Squeeze (105)
Mercadian Masques Squeeze Enchantment Sorcery spells cost more to cast. Any pirate would prefer Rishada's swift and cruel justice to Saprazzo's patient punishments. Illustrated by DiTerlizzi All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £7.60
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Stamina (277)
Mercadian Masques Stamina Enchantment — Aura Enchant creature Enchanted creature has vigilance. Sacrifice this Aura: Regenerate enchanted creature. Illustrated by Paolo Parente All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £2.15
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Statecraft (106)
Mercadian Masques Statecraft Enchantment Prevent all combat damage that would be dealt to and dealt by creatures you control. "Inside these walls, peace; outside, sharks. You choose." —Saprazzan vizier Illustrated by Mike Ploog All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£2.35 - £17.95
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Steadfast Guard (50)
Mercadian Masques Steadfast Guard Creature — Human Rebel Vigilance (Attacking doesn't cause this creature to tap.) The Mercadians were prepared for the guard, but the guard was even more prepared for the Mercadians. Power: 2 Toughness: 2 Illustrated by Adam Rex All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £1.90
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Stinging Barrier (107)
Mercadian Masques Stinging Barrier Creature — Wall Defender (This creature can't attack.) , : This creature deals 1 damage to any target. Power: 0 Toughness: 4 Illustrated by Pat Lewis All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £1.30
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Stone Rain (215)
Mercadian Masques Stone Rain Sorcery Destroy target land. The return of Ramos was foretold by devastating natural disasters and unnatural storms. Illustrated by Ben Thompson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25 - £6.35
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Story Circle (51)
Mercadian Masques Story Circle Enchantment As this enchantment enters, choose a color. : The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. Illustrated by Bradley Williams All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35 - £5.05
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Strongarm Thug (165)
Mercadian Masques Strongarm Thug Creature — Human Mercenary When this creature enters, you may return target Mercenary card from your graveyard to your hand. "No, I insist—let *me* carry all that heavy jewelry." Power: 1 Toughness: 1 Illustrated by Rebecca Guay All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £4.20
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Subterranean Hangar (329)
Mercadian Masques Subterranean Hangar Land This land enters tapped. : Put a storage counter on this land. , Remove any number of storage counters from this land: Add for each storage counter removed this way. Illustrated by Matt Cavotta All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £5.80
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Sustenance (278)
Mercadian Masques Sustenance Enchantment , Sacrifice a land: Target creature gets +1/+1 until end of turn. Like the dryads, the forest itself willingly gives up some of its life for the sake of the future. Illustrated by Qiao Dafu All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £2.20
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Swamp (339)
Mercadian Masques Swamp Basic Land — Swamp (: Add .) Illustrated by Jeff Easley All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £5.20
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Swamp (340)
Mercadian Masques Swamp Basic Land — Swamp (: Add .) Illustrated by Rob Alexander All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £3.90
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Swamp (341)
Mercadian Masques Swamp Basic Land — Swamp (: Add .) Illustrated by Rob Alexander All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35 - £3.60
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Swamp (342)
Mercadian Masques Swamp Basic Land — Swamp (: Add .) Illustrated by Terry Springer All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.50 - £4.25
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Task Force (52)
Mercadian Masques Task Force Creature — Human Rebel Whenever this creature becomes the target of a spell or ability, it gets +0/+3 until end of turn. They are the reflection of Rushwood's glow on the edge of a wooden sword. Power: 1 Toughness: 3 Illustrated by Gary Ruddell All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £8.40
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Tectonic Break (216)
Mercadian Masques Tectonic Break Sorcery Each player sacrifices X lands of their choice. Only the foolish and the rich build their houses where the land is thin and the ocean is near. Illustrated by Rebecca Guay All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£3.00 - £26.90
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Territorial Dispute (217)
Mercadian Masques Territorial Dispute Enchantment At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a land. Players can't play lands. Bit by bit, Mercadia City had forced the Cho-Arrim from their ancestral lands. They would be pushed no further. Illustrated by Mike Ploog All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £4.60
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Thermal Glider (53)
Mercadian Masques Thermal Glider Creature — Human Rebel Flying, protection from red "The Mercadians are too busy looking down on us to see us coming." —Cho-Arrim rebel Power: 2 Toughness: 1 Illustrated by Mark Zug All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25 - £1.85
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Thieves' Auction (218)
Mercadian Masques Thieves' Auction Sorcery Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen. Illustrated by Kevin Murphy All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.95 - £14.05