Marvel Super Heroes Commander
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Harmonize (175)
Marvel Super Heroes Commander Harmonize Sorcery Draw three cards. "You have done well, Child of Bast. Now rest, sit in the shade of the country you have fought for, and heal. For at least a moment, until you are called to fight again." Illustrated by Aniekan Udofia All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Hatut Zeraze Strike Force (15)
Marvel Super Heroes Commander Hatut Zeraze Strike Force Creature — Human Spy Warrior When you cast this spell, copy it for each time you've cast your commander from the command zone this game. When this creature enters, destroy up to one target artifact or enchantment. Wakanda's dogs of war keep it safe from the shadows. Power: 2 Toughness: 2 Illustrated by Toni Infante All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£2.20
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Hatut Zeraze Strike Force (307)
Marvel Super Heroes Commander Hatut Zeraze Strike Force Creature — Human Spy Warrior When you cast this spell, copy it for each time you've cast your commander from the command zone this game. When this creature enters, destroy up to one target artifact or enchantment. Wakanda's dogs of war keep it safe from the shadows. Power: 2 Toughness: 2 Illustrated by Toni Infante All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£2.60
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Hawkeye, Bowslinger (596)
Marvel Super Heroes Commander Hawkeye, Bowslinger Legendary Creature — Human Archer Hero Reach, vigilance Whenever you cast a spell that targets a creature, put a +1/+1 counter on Hawkeye. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) "Go out, fight hard, screw up. Save the world a few times . . . Just keep taking the shots, okay?" Power: 3 Toughness: 3 Illustrated by Nanna Marie Steffensen All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.20 - £1.85
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Hawkeye, Clint Barton (518)
Marvel Super Heroes Commander Hawkeye, Clint Barton Legendary Creature — Human Archer Hero Vigilance (Attacking doesn't cause this creature to tap.) "What can you do with arrows? A whole lot." Power: 3 Toughness: 5 Illustrated by Taurin Clarke All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Hawkeye, Trick Shot (506)
Marvel Super Heroes Commander Hawkeye, Trick Shot Legendary Creature — Human Archer Hero First strike, reach Whenever Hawkeye or another Hero you control enters, it deals damage equal to the number of Heroes you control to any target. Power: 3 Toughness: 4 Illustrated by Thanh Tuấn All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£3.15 - £4.80
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Helmut Zemo, Mastermind (32)
Marvel Super Heroes Commander Helmut Zemo, Mastermind Legendary Creature — Human Noble Villain Whenever Helmut Zemo attacks, you may cast target instant or sorcery card with mana value less than or equal to his power from your graveyard. If that spell would be put into your graveyard, exile it instead. If you cast a spell this way, put a +1/+1 counter on Helmut Zemo. Power: 2 Toughness: 2 Illustrated by Bartek Fedyczak All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.65
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Helmut Zemo, Mastermind (331)
Marvel Super Heroes Commander Helmut Zemo, Mastermind Legendary Creature — Human Noble Villain Whenever Helmut Zemo attacks, you may cast target instant or sorcery card with mana value less than or equal to his power from your graveyard. If that spell would be put into your graveyard, exile it instead. If you cast a spell this way, put a +1/+1 counter on Helmut Zemo. Power: 2 Toughness: 2 Illustrated by Bartek Fedyczak All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£2.85
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Hercules, Olympian Hero (16)
Marvel Super Heroes Commander Hercules, Olympian Hero Legendary Creature — Demigod Warrior Hero Whenever Hercules attacks, put a +1/+1 counter on him. He gains indestructible until end of turn. Whenever Hercules is dealt damage for the first time each turn, put that many +1/+1 counters on him. (He must survive the damage to get the counters.) Power: 3 Toughness: 3 Illustrated by Alex Horley-Orlandelli All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.80
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Hero's Blade (201)
Marvel Super Heroes Commander Hero's Blade Artifact — Equipment Equipped creature gets +3/+2. Whenever a legendary creature you control enters, you may attach this Equipment to it. Equip (: Attach to target creature you control. Equip only as a sorcery.) "A weapon without a warrior is just a useless hunk of metal." —Ronin, Clint Barton Illustrated by Jason Smith All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Heroic Sacrifice (310)
Marvel Super Heroes Commander Heroic Sacrifice Instant Choose target creature you control. Until end of turn, all damage that would be dealt to you and creatures you control is dealt to the chosen creature instead (if it's still on the battlefield). When that creature dies this turn, put its counters on up to one target creature you control and draw a card. "We can win this, Cap! Don't try and stop me." Illustrated by Lie Setiawan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£2.25
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Heroic Teamwork (597)
Marvel Super Heroes Commander Heroic Teamwork Instant Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.) One or two target creatures each get +2/+1 until end of turn. If this spell was cast using teamwork, draw a card. Illustrated by Bachzim All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.55
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Hinterland Harbor (250)
Marvel Super Heroes Commander Hinterland Harbor Land This land enters tapped unless you control a Forest or an Island. : Add or . "You swabs did all right. But I got my own crew ta get back to. Ship's yers now. Sail 'er well." —Blackbeard the Pirate, Ben Grimm Illustrated by Pace Wilder All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Hinterland Harbor (480)
Marvel Super Heroes Commander Hinterland Harbor Land This land enters tapped unless you control a Forest or an Island. : Add or . "You swabs did all right. But I got my own crew ta get back to. Ship's yers now. Sail 'er well." —Blackbeard the Pirate, Ben Grimm Illustrated by Pace Wilder All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.10
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Hulk's Thunderclap (725)
Marvel Super Heroes Commander Hulk's Thunderclap Sorcery As an additional cost to cast this spell, you may behold a Gamma creature. (You may choose a Gamma creature you control or reveal a Gamma creature card from your hand.) Target creature you control deals damage equal to its power to another target creature. If this spell's additional cost was paid, destroy target noncreature artifact or enchantment. Illustrated by Dan Brereton All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25 - £0.80
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Hulk, Always Angry (502)
Marvel Super Heroes Commander Hulk, Always Angry Legendary Creature — Gamma Berserker Hero Trample When Hulk enters, destroy all artifacts. Hulk attacks each combat if able. Power: 9 Toughness: 9 Illustrated by Thanh Tuấn All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£3.55 - £4.10
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Hulk, Bruce Banner (850)
Marvel Super Heroes Commander Hulk, Bruce Banner Legendary Creature — Gamma Berserker Hero Trample (This creature can deal excess combat damage to the player he's attacking.) "Hulk smash!" Power: 7 Toughness: 4 Illustrated by Riccardo Federici All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Hulk, Brutal Brawler (833)
Marvel Super Heroes Commander Hulk, Brutal Brawler Legendary Creature — Gamma Berserker Hero Hulk attacks each combat if able. Whenever Hulk attacks, put a +1/+1 counter on each other creature you control. "Puny Banner thinks he can keep me locked away! I want to be free!" Power: 4 Toughness: 4 Illustrated by Myles Wohl All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£19.20 - £21.15
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Hulk, Strongest There Is (724)
Marvel Super Heroes Commander Hulk, Strongest There Is Legendary Creature — Gamma Berserker Hero Trample Hulk enters with a +1/+1 counter on him. At the beginning of your upkeep, double the number of +1/+1 counters on each Gamma creature you control. The world seems to stand still, trembling on the brink of infinity, as his ear-splitting scream fills the air! Power: 3 Toughness: 3 Illustrated by Julie Bell All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£3.35 - £3.55
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Hulkbuster Armor (107)
Marvel Super Heroes Commander Hulkbuster Armor Legendary Artifact — Equipment Equipped creature has base power and toughness 9/9 and has flying. Equip Hero Equip "You wouldn't like me when I'm angry either, Banner." —Iron Man, Tony Stark Illustrated by Maxim Ruabtsev All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.65
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Hulkling, Young Avenger (689)
Marvel Super Heroes Commander Hulkling, Young Avenger Legendary Creature — Kree Skrull Hero Flying Whenever you cast a noncreature spell, Hulkling becomes a copy of up to one other target creature until end of turn, except his name is Hulkling, Young Avenger, he's 4/4, and he has flying and this ability. "We're never alone. That's the deal. Forever." Power: 4 Toughness: 4 Illustrated by Stephanie Hans All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.80 - £1.95
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Human Torch (3)
Marvel Super Heroes Commander Human Torch Legendary Creature — Human Hero At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn. Whenever Human Torch attacks, you may pay . If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent. Power: 3 Toughness: 2 Illustrated by Vilhelmas Banys All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.85
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Human Torch (877) - Surge-Foil
Marvel Super Heroes Commander Human Torch Legendary Creature — Human Hero At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn. Whenever Human Torch attacks, you may pay . If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent. Power: 3 Toughness: 2 Illustrated by Vilhelmas Banys All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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HYDRA Disintegrator (660)
Marvel Super Heroes Commander HYDRA Disintegrator Artifact — Equipment When this Equipment enters, create a 2/1 black Villain creature token with menace, then attach this Equipment to it. (A creature with menace can't be blocked except by two or more creatures.) Equipped creature gets +3/+3. Equip (: Attach to target creature you control. Equip only as a sorcery.) Illustrated by Nino Is All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25