Browse our Magic the Gathering Singles Collection
Magic the Gathering Singles In Stock
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Pox Plague (94)
Secrets of Strixhaven Pox Plague Sorcery Each player loses half their life, then discards half the cards in their hand, then sacrifices half the permanents they control of their choice. Round down each time. The darkest corners of the Detention Bog hide natural laboratories that quietly spawn deadly infections. Illustrated by Camille Alquier All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40 - £0.45
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Joined Researchers // Secret Rendezvous (23)
Secrets of Strixhaven Joined Researchers // Secret Rendezvous Creature — Human Cleric Wizard First strike At the beginning of each end step, if an opponent has more cards in hand than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) Power: 2 Toughness: 2 Illustrated by Ryan Pancoast All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40 - £0.45
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Antiquities on the Loose (7)
Secrets of Strixhaven Antiquities on the Loose Sorcery Create two 2/2 red and white Spirit creature tokens. Then if this spell was cast from anywhere other than your hand, put a +1/+1 counter on each Spirit you control. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) Raising spirits is easier than taming them. Illustrated by Andreas Zafiratos All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40 - £0.45
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Forest (277)
Innistrad: Midnight Hunt Forest Basic Land — Forest (: Add .) Illustrated by Dan Mumford All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.70
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Island (271)
Innistrad: Midnight Hunt Island Basic Land — Island (: Add .) Illustrated by Dan Mumford All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25 - £0.40
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Forest (276)
Innistrad: Crimson Vow Forest Basic Land — Forest (: Add .) Illustrated by Pig Hands All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.55
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Swamp (279)
Dominaria United Swamp Basic Land — Swamp (: Add .) Illustrated by Magali Villeneuve All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.20 - £1.95
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Prairie Stream (193)
The Brothers' War Commander Prairie Stream Land — Plains Island (: Add or .) This land enters tapped unless you control two or more basic lands. The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers. Illustrated by Adam Paquette All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40
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Rambunctious Mutt (231)
Jumpstart 2022 Rambunctious Mutt Creature — Dog When this creature enters, destroy target artifact or enchantment an opponent controls. Emphatic words with powerful gestures. Clearly this was playtime. Power: 3 Toughness: 4 Illustrated by Campbell White All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Secluded Courtyard (350)
The Lost Caverns of Ixalan Commander Secluded Courtyard Land As this land enters, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type. Illustrated by Sam Burley All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Sol Ring (313)
The Lost Caverns of Ixalan Commander Sol Ring Artifact : Add . Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold. Illustrated by Mike Bierek All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£2.95
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Arcane Signet (299)
The Lost Caverns of Ixalan Commander Arcane Signet Artifact : Add one mana of any color in your commander's color identity. It started as a mere drop of water. The Magic Mirror crystallized it into much more. Illustrated by Dan Murayama Scott All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.95
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Path of Ancestry (61)
Aetherdrift Commander Path of Ancestry Land This land enters tapped. : Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Illustrated by Wisnu Tan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40
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Fetid Pools (156)
Aetherdrift Commander Fetid Pools Land — Island Swamp (: Add or .) This land enters tapped. Cycling (, Discard this card: Draw a card.) Illustrated by Jonas De Ro All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40
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Study the Classics (128)
Teenage Mutant Ninja Turtles Eternal Study the Classics Sorcery Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it. You gain life equal to the number of +1/+1 counters on that creature. "Well, this is *like* meditating . . ." —Michelangelo Illustrated by Leonardo Santanna All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Utrom Monitor (113)
Teenage Mutant Ninja Turtles Eternal Utrom Monitor Artifact Creature — Utrom Scientist Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying (This creature can't be blocked except by creatures with flying or reach.) The utrom are a peace-minded people, up to a point. Beyond that, they are a laser-minded people. Power: 3 Toughness: 3 Illustrated by Leonardo Vincent (Levinky) All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£6.60
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Leo's Guidance (102)
Teenage Mutant Ninja Turtles Eternal Leo's Guidance Instant Put a +1/+1 counter on each of up to three target creatures. Untap them. Leonardo may have been a goody two-toes and the butt of every joke, but he was also the one they turned to when it was time to put the jokes away. Illustrated by Eilene Cherie All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Mountain (318)
Teenage Mutant Ninja Turtles Mountain Basic Land — Mountain (: Add .) Illustrated by Sylvain Sarrailh All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Forest (257)
Teenage Mutant Ninja Turtles Forest Basic Land — Forest (: Add .) Illustrated by Gaboleps All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.40
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Swamp (255)
Teenage Mutant Ninja Turtles Swamp Basic Land — Swamp (: Add .) Illustrated by Gaboleps All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.50
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Splinter, Radical Rat (169)
Teenage Mutant Ninja Turtles Splinter, Radical Rat Legendary Creature — Mutant Ninja Rat If an ability of a Ninja creature you control triggers, that ability triggers an additional time. : Target Ninja can't be blocked this turn. "The first rule of the ninja is 'do no harm.' Unless you need to do harm. Then do lots of harm!" Power: 2 Toughness: 4 Illustrated by Manuel Castañón All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.65 - £0.80
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Raph & Leo, Sibling Rivals (166)
Teenage Mutant Ninja Turtles Raph & Leo, Sibling Rivals Legendary Creature — Mutant Ninja Turtle Whenever Raph & Leo attack, if it's the first combat phase of the turn, untap one or two target attacking creatures. After this phase, there is an additional combat phase. At odds as brothers, perfectly in sync as fighters. Power: 2 Toughness: 4 Illustrated by Fajareka Setiawan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.60 - £0.80
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Transdimensional Bovine (134)
Teenage Mutant Ninja Turtles Transdimensional Bovine Creature — Ox Avatar Flying : Add two mana of any one color. The nature of a giant, disembodied cyborg cow head that travels through time and space raises countless questions. But Cudley doesn't like talking with his mouth full. Power: 0 Toughness: 4 Illustrated by Lius Lasahido All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40 - £0.45
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Does Machines (34)
Teenage Mutant Ninja Turtles Does Machines Enchantment — Class (Gain the next level as a sorcery to add its ability.) When this Class enters, mill two cards, draw two cards, then discard two cards. : Level 2 When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand. : Level 3 At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Illustrated by Aeron Ng All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £0.70