Khans of Tarkir
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Kheru Bloodsucker (75)
Khans of Tarkir Kheru Bloodsucker Creature — Vampire Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life. , Sacrifice another creature: Put a +1/+1 counter on this creature. It stares through the empty, pain-twisted faces of those it has drained. Power: 2 Toughness: 2 Illustrated by Daniel Ljunggren All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Kheru Dreadmaw (76)
Khans of Tarkir Kheru Dreadmaw Creature — Zombie Crocodile Defender , Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. Its hunting instincts have long since rotted away. Its hunger, however, remains. Power: 4 Toughness: 4 Illustrated by Ryan Yee All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Kheru Lich Lord (182)
Khans of Tarkir Kheru Lich Lord Creature — Zombie Wizard At the beginning of your upkeep, you may pay . If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Power: 4 Toughness: 4 Illustrated by Karl Kopinski All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Kheru Spellsnatcher (45)
Khans of Tarkir Kheru Spellsnatcher Creature — Snake Wizard Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled. Power: 3 Toughness: 3 Illustrated by Clint Cearley All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Kill Shot (15)
Khans of Tarkir Kill Shot Instant Destroy target attacking creature. Mardu archers are trained in Dakla, the way of the bow. They never miss their target, no matter how small, how fast, or how far away. Illustrated by Michael C. Hayes All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Kin-Tree Invocation (183)
Khans of Tarkir Kin-Tree Invocation Sorcery Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control. The passing years add new rings to the tree's trunk, bolstering the spirits that dwell within. Illustrated by Ryan Alexander Lee All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Kin-Tree Warden (139)
Khans of Tarkir Kin-Tree Warden Creature — Human Warrior : Regenerate this creature. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) "The amber of the tree and the blood of my veins are the same." Power: 1 Toughness: 1 Illustrated by Volkan Baǵa All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.35
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Krumar Bond-Kin (77)
Khans of Tarkir Krumar Bond-Kin Creature — Orc Warrior Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) "The Abzan replaced my savagery with a noble heritage. I would give my life for my House." Power: 5 Toughness: 3 Illustrated by Kev Walker All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Leaping Master (114)
Khans of Tarkir Leaping Master Creature — Human Monk : This creature gains flying until end of turn. "Strength batters down barriers. Discipline ignores them." Power: 2 Toughness: 1 Illustrated by Anastasia Ovchinnikova All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Lens of Clarity (223)
Khans of Tarkir Lens of Clarity Artifact You may look at the top card of your library and at face-down creatures you don't control any time. "Water shifts and confuses, but as ice it holds the stillness of truth." —Arel the Whisperer Illustrated by Raymond Swanland All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.40
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Longshot Squad (140)
Khans of Tarkir Longshot Squad Creature — Dog Archer Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.) Power: 3 Toughness: 3 Illustrated by Wesley Burt All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.35
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Mantis Rider (184)
Khans of Tarkir Mantis Rider Creature — Human Monk Flying, vigilance, haste Mantis riders know their mounts owe them no allegiance. Even a mantis ridden for years would consume a rider who loses focus for only a moment. Power: 3 Toughness: 3 Illustrated by Johann Bodin All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £1.50
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Mardu Ascendancy (185)
Khans of Tarkir Mardu Ascendancy Enchantment Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking. Sacrifice this enchantment: Creatures you control get +0/+3 until end of turn. Illustrated by Jason Chan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £1.15
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Mardu Banner (224)
Khans of Tarkir Mardu Banner Artifact : Add , , or . , , Sacrifice this artifact: Draw a card. Speed to strike, fury to smash. Illustrated by Daniel Ljunggren All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Mardu Blazebringer (115)
Khans of Tarkir Mardu Blazebringer Creature — Ogre Warrior When this creature attacks or blocks, sacrifice it at end of combat. "Make sure he's pointed in the right direction before you light him. And don't let the goblins anywhere near the torch." —Kerai Suddenblade, Mardu hordechief Power: 4 Toughness: 4 Illustrated by Peter Mohrbacher All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Mardu Charm (186)
Khans of Tarkir Mardu Charm Instant Choose one — • Mardu Charm deals 4 damage to target creature. • Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn. • Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. Illustrated by Mathias Kollros All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.50
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Mardu Hateblade (16)
Khans of Tarkir Mardu Hateblade Creature — Human Warrior : This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) "There may be little honor in my tactics, but there is no honor in losing." Power: 1 Toughness: 1 Illustrated by Ryan Alexander Lee All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Mardu Heart-Piercer (116)
Khans of Tarkir Mardu Heart-Piercer Creature — Human Archer Raid — When this creature enters, if you attacked this turn, this creature deals 2 damage to any target. "Those who have never ridden before the wind do not know the true joy of war." Power: 2 Toughness: 3 Illustrated by Karl Kopinski All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Mardu Hordechief (17)
Khans of Tarkir Mardu Hordechief Creature — Human Warrior Raid — When this creature enters, if you attacked this turn, create a 1/1 white Warrior creature token. The horde grows with each assault. Power: 2 Toughness: 3 Illustrated by Torstein Nordstrand All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Mardu Roughrider (187)
Khans of Tarkir Mardu Roughrider Creature — Orc Warrior Whenever this creature attacks, target creature can't block this turn. The most ferocious saddlebrutes lead the assault, ramming through massed pikes and stout barricades as if they were paper and silk. Power: 5 Toughness: 4 Illustrated by Kev Walker All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.40
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Mardu Skullhunter (78)
Khans of Tarkir Mardu Skullhunter Creature — Human Warrior This creature enters tapped. Raid — When this creature enters, if you attacked this turn, target opponent discards a card. Power: 2 Toughness: 1 Illustrated by Jason Rainville All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.55
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Mardu Warshrieker (117)
Khans of Tarkir Mardu Warshrieker Creature — Orc Shaman Raid — When this creature enters, if you attacked this turn, add . "No body can contain so much fury. It reminds me of another battle, long past." —Sarkhan Vol Power: 3 Toughness: 3 Illustrated by Yefim Kligerman All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Master of Pearls (18)
Khans of Tarkir Master of Pearls Creature — Human Monk Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, creatures you control get +2/+2 until end of turn. Power: 2 Toughness: 2 Illustrated by David Gaillet All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Master the Way (188)
Khans of Tarkir Master the Way Sorcery Draw a card. Master the Way deals damage to any target equal to the number of cards in your hand. "The Way has no beginning and no end. It is simply the path." —Narset, khan of the Jeskai Illustrated by Howard Lyon All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35