Khans of Tarkir
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Temur Charger (153)
Khans of Tarkir Temur Charger Creature — Horse Morph—Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, target creature gains trample until end of turn. Power: 3 Toughness: 1 Illustrated by Mark Zug All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Temur Charm (208)
Khans of Tarkir Temur Charm Instant Choose one — • Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control. • Counter target spell unless its controller pays . • Creatures with power 3 or less can't block this turn. Illustrated by Mathias Kollros All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.45
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Thornwood Falls (244)
Khans of Tarkir Thornwood Falls Land This land enters tapped. When this land enters, you gain 1 life. : Add or . Illustrated by Eytan Zana All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.45
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Thousand Winds (58)
Khans of Tarkir Thousand Winds Creature — Elemental Flying Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, return all other tapped creatures to their owners' hands. Power: 5 Toughness: 6 Illustrated by Raymond Swanland All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £0.55
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Throttle (93)
Khans of Tarkir Throttle Instant Target creature gets -4/-4 until end of turn. "The best servants are made from those who died without a scratch." —Sidisi, khan of the Sultai Illustrated by Wayne Reynolds All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Timely Hordemate (27)
Khans of Tarkir Timely Hordemate Creature — Human Warrior Raid — When this creature enters, if you attacked this turn, return target creature card with mana value 2 or less from your graveyard to the battlefield. Power: 3 Toughness: 2 Illustrated by Steve Prescott All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Tomb of the Spirit Dragon (245)
Khans of Tarkir Tomb of the Spirit Dragon Land : Add . , : You gain 1 life for each colorless creature you control. "The voice calls me here, yet I see only bones. Is this more dragon trickery?" —Sarkhan Vol Illustrated by Sam Burley All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £1.55
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Tormenting Voice (123)
Khans of Tarkir Tormenting Voice Sorcery As an additional cost to cast this spell, discard a card. Draw two cards. "Unwelcome thoughts crowd my mind. Are they my own madness, or the whispers of another?" —Sarkhan Vol Illustrated by Volkan Baǵa All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.30
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Trail of Mystery (154)
Khans of Tarkir Trail of Mystery Enchantment Whenever a face-down creature you control enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn. Illustrated by Raymond Swanland All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Tranquil Cove (246)
Khans of Tarkir Tranquil Cove Land This land enters tapped. When this land enters, you gain 1 life. : Add or . Illustrated by John Avon All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.30
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Trap Essence (209)
Khans of Tarkir Trap Essence Instant Counter target creature spell. Put two +1/+1 counters on up to one target creature. "Meat sustains the body. The spirit requires different sustenance." —Arel the Whisperer Illustrated by Raymond Swanland All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £0.55
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Treasure Cruise (59)
Khans of Tarkir Treasure Cruise Sorcery Delve (Each card you exile from your graveyard while casting this spell pays for .) Draw three cards. Countless delights drift on the surface while dark schemes run below. Illustrated by Cynthia Sheppard All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £2.05
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Trumpet Blast (124)
Khans of Tarkir Trumpet Blast Instant Attacking creatures get +2/+0 until end of turn. "Do you hear that, Sarkhan? The glory of the horde! I made a legend from what you abandoned." —Zurgo, khan of the Mardu Illustrated by Steve Prescott All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Tusked Colossodon (155)
Khans of Tarkir Tusked Colossodon Creature — Beast A band of Temur hunters, fleeing the Mardu, dug a hideout beneath such a creature as it slept. The horde found them and attacked. For three days the Temur held them at bay, and all the while the great beast slumbered. Power: 6 Toughness: 5 Illustrated by Yeong-Hao Han All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Tuskguard Captain (156)
Khans of Tarkir Tuskguard Captain Creature — Human Warrior Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has trample. One quiet word sets off the stampede. Power: 2 Toughness: 3 Illustrated by Aaron Miller All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Ugin's Nexus (227)
Khans of Tarkir Ugin's Nexus Legendary Artifact If a player would begin an extra turn, that player skips that turn instead. If Ugin's Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one. All at once Sarkhan's mind fell silent. Illustrated by Sam Burley All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.10 - £4.50
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Unyielding Krumar (94)
Khans of Tarkir Unyielding Krumar Creature — Orc Warrior : This creature gains first strike until end of turn. "The man whom I call father killed the orc who sired me, offering his world and his blade in return." Power: 3 Toughness: 3 Illustrated by Viktor Titov All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Utter End (210)
Khans of Tarkir Utter End Instant Exile target nonland permanent. "I came seeking a challenge. All I found was you." —Zurgo, khan of the Mardu Illustrated by Mark Winters All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £1.20
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Valley Dasher (125)
Khans of Tarkir Valley Dasher Creature — Human Berserker Haste This creature attacks each combat if able. Mardu riders' greatest fear is that a battle might end before their weapons draw blood. Power: 2 Toughness: 2 Illustrated by Matt Stewart All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Vampire (5)
Khans of Tarkir Vampire Token Creature — Vampire Flying Power: 2 Toughness: 2 Illustrated by Cynthia Sheppard All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.45
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Venerable Lammasu (28)
Khans of Tarkir Venerable Lammasu Creature — Lammasu Flying Lammasu are the enigmatic travelers of Tarkir, soaring high above all lands in all seasons. None know their true purpose, but they often arrive on the eve of great conflicts or turning points in history. Power: 5 Toughness: 4 Illustrated by YW Tang All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Villainous Wealth (211)
Khans of Tarkir Villainous Wealth Sorcery Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs. Gold buys death. Death earns gold. Illustrated by Erica Yang All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £1.25
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War Behemoth (29)
Khans of Tarkir War Behemoth Creature — Beast Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) "The Houses always hope for peace, but we always pack for war." —Gvar Barzeel, krumar commander Power: 3 Toughness: 6 Illustrated by Zoltan Boros All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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War-Name Aspirant (126)
Khans of Tarkir War-Name Aspirant Creature — Human Warrior Raid — This creature enters with a +1/+1 counter on it if you attacked this turn. This creature can't be blocked by creatures with power 1 or less. No battle means more to a Mardu warrior than the one that earns her war name. Power: 2 Toughness: 1 Illustrated by David Gaillet All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35