Kaldheim Commander
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Meandering River (114)
Kaldheim Commander Meandering River Land This land enters tapped. : Add or . The river split into many channels as it flowed to the Halimar Sea. Few travelers could follow the same one twice. Illustrated by Cliff Childs All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Meteor Golem (101)
Kaldheim Commander Meteor Golem Artifact Creature — Golem When this creature enters, destroy target nonland permanent an opponent controls. The impact sent the soldiers scattering—then something came out of the crater. Power: 3 Toughness: 3 Illustrated by Lake Hurwitz All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Miara, Thorn of the Glade (51)
Kaldheim Commander Miara, Thorn of the Glade Legendary Creature — Elf Scout Whenever Miara or another Elf you control dies, you may pay and 1 life. If you do, draw a card. Partner (You can have two commanders if both have partner.) "Approach from downwind. Tread with care. Aim for the heart." Power: 1 Toughness: 2 Illustrated by Johannes Voss All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Migratory Route (87)
Kaldheim Commander Migratory Route Sorcery Create four 1/1 white Bird creature tokens with flying. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Illustrated by Winona Nelson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Mist Raven (41)
Kaldheim Commander Mist Raven Creature — Bird Flying When this creature enters, return target creature to its owner's hand. "When you see a raven, head for the hills. It knows when the ghost-tide is headed in." —Sved, fisherman of Nephalia Power: 2 Toughness: 2 Illustrated by John Avon All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Mistmeadow Witch (88)
Kaldheim Commander Mistmeadow Witch Creature — Kithkin Wizard : Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. Olka collected the evening mist for years, studying its secrets. Once she learned its essence, she could vanish with a thought. Power: 1 Toughness: 1 Illustrated by Greg Staples All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Momentary Blink (30)
Kaldheim Commander Momentary Blink Instant Exile target creature you control, then return it to the battlefield under its owner's control. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) Illustrated by Evan Shipard All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Nullmage Shepherd (70)
Kaldheim Commander Nullmage Shepherd Creature — Elf Shaman Tap four untapped creatures you control: Destroy target artifact or enchantment. The Skelle spent days carving runes and erecting their scorn poles. The herd crushed them to splinters in seconds. Power: 2 Toughness: 4 Illustrated by Campbell White All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Numa, Joraga Chieftain (71)
Kaldheim Commander Numa, Joraga Chieftain Legendary Creature — Elf Warrior At the beginning of combat on your turn, you may pay . When you do, distribute X +1/+1 counters among any number of target Elves. Partner (You can have two commanders if both have partner.) His blade carves a path for his people. His words guide them along it. Power: 2 Toughness: 2 Illustrated by Kieran Yanner All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Opal Palace (116)
Kaldheim Commander Opal Palace Land : Add . , : Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. Illustrated by Andreas Rocha All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Return to Dust (32)
Kaldheim Commander Return to Dust Instant Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. Some timelines forever fray, branch, and intermingle. Others end abruptly. Illustrated by Wayne Reynolds All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Sea Gate Oracle (43)
Kaldheim Commander Sea Gate Oracle Creature — Human Wizard When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. "The secret entrance should be near." Power: 1 Toughness: 3 Illustrated by Daniel Ljunggren All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Sejiri Refuge (118)
Kaldheim Commander Sejiri Refuge Land This land enters tapped. When this land enters, you gain 1 life. : Add or . Illustrated by Ryan Pancoast All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Serpent's Soul-Jar (11)
Kaldheim Commander Serpent's Soul-Jar Artifact Whenever an Elf you control dies, exile it. , Pay 2 life: Until end of turn, you may cast a creature spell from among cards exiled with this artifact. The coils spiral like time itself, carrying spirits back around from death to reawakening. Illustrated by Dan Murayama Scott All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Springbloom Druid (74)
Kaldheim Commander Springbloom Druid Creature — Elf Druid When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. "New growth applies a healing poultice to wounds long scabbed over." Power: 1 Toughness: 1 Illustrated by Randy Gallegos All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Stoic Farmer (5)
Kaldheim Commander Stoic Farmer Creature — Dwarf Peasant When this creature enters, search your library for a basic Plains card and reveal it. If an opponent controls more lands than you, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Power: 3 Toughness: 3 Illustrated by Svetlin Velinov All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Sylvan Messenger (75)
Kaldheim Commander Sylvan Messenger Creature — Elf Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order. Power: 2 Toughness: 2 Illustrated by PINDURSKI All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Synthetic Destiny (44)
Kaldheim Commander Synthetic Destiny Instant Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library. To Jin-Gitaxias, perfection is not a goal, but a process. Illustrated by Dave Kendall All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Thunderclap Wyvern (94)
Kaldheim Commander Thunderclap Wyvern Creature — Drake Flash (You may cast this spell any time you could cast an instant.) Flying Other creatures you control with flying get +1/+1. Thunder doesn't always mean rain. Sometimes it means ruin. Power: 2 Toughness: 3 Illustrated by Jason Felix All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Tranquil Cove (119)
Kaldheim Commander Tranquil Cove Land This land enters tapped. When this land enters, you gain 1 life. : Add or . Illustrated by John Avon All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Twinblade Assassins (95)
Kaldheim Commander Twinblade Assassins Creature — Elf Assassin At the beginning of your end step, if a creature died this turn, draw a card. Rumors swirl of a pair of deadly Golgari assassins known only as the Left and Right Hands of the Ochran. Power: 5 Toughness: 4 Illustrated by Campbell White All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Wall of Omens (35)
Kaldheim Commander Wall of Omens Creature — Wall Defender When this creature enters, draw a card. "I search for a vision of Zendikar that does not include the Eldrazi." —Expedition journal entry Power: 0 Toughness: 4 Illustrated by James Paick All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Whirler Rogue (45)
Kaldheim Commander Whirler Rogue Creature — Human Rogue Artificer When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn. Power: 2 Toughness: 2 Illustrated by Winona Nelson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30