Jumpstart
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Drover of the Mighty (388)
Jumpstart Drover of the Mighty Creature — Human Druid This creature gets +2/+2 as long as you control a Dinosaur. : Add one mana of any color. "I do not lead. They do not follow. We walk together." Power: 1 Toughness: 1 Illustrated by Eric Deschamps All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Dualcaster Mage (313)
Jumpstart Dualcaster Mage Creature — Human Wizard Flash When this creature enters, copy target instant or sorcery spell. You may choose new targets for the copy. "It has been my experience that disasters like to strike in pairs." Power: 2 Toughness: 2 Illustrated by Matt Stewart All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£3.35
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Duelist's Heritage (101)
Jumpstart Duelist's Heritage Enchantment Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn. The best techniques outlive their creators. Illustrated by Lake Hurwitz All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.35
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Dutiful Attendant (226)
Jumpstart Dutiful Attendant Creature — Human Warrior When this creature dies, return another target creature card from your graveyard to your hand. The dragon who eats the last head in the basket is entitled to the servant's. Power: 1 Toughness: 2 Illustrated by Aaron Miller All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Dwynen's Elite (389)
Jumpstart Dwynen's Elite Creature — Elf Warrior When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token. Call one, call them all. Power: 2 Toughness: 2 Illustrated by Volkan Baǵa All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Elemental Uprising (390)
Jumpstart Elemental Uprising Instant Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able. "My heart and Zendikar's beat as one. Together we will endure." —Nissa Revane Illustrated by Svetlin Velinov All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Elvish Archdruid (391)
Jumpstart Elvish Archdruid Creature — Elf Druid Other Elf creatures you control get +1/+1. : Add for each Elf you control. He knows the name of every elf born in the last four centuries. More importantly, they all know his. Power: 2 Toughness: 2 Illustrated by Karl Kopinski All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.55
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Emancipation Angel (102)
Jumpstart Emancipation Angel Creature — Angel Flying When this creature enters, return a permanent you control to its owner's hand. "You have done your best. I give you leave to rest." Power: 3 Toughness: 3 Illustrated by Scott Chou All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Emiel the Blessed (3)
Jumpstart Emiel the Blessed Legendary Creature — Unicorn : Exile another target creature you control, then return it to the battlefield under its owner's control. Whenever another creature you control enters, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( can be paid with either or .) Power: 4 Toughness: 4 Illustrated by Antonio José Manzanedo All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£7.15
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Enlarge (392)
Jumpstart Enlarge Sorcery Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) For Mittens, it was just another day at the beach. Illustrated by Michael Komarck All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Entomber Exarch (227)
Jumpstart Entomber Exarch Creature — Phyrexian Cleric When this creature enters, choose one — • Return target creature card from your graveyard to your hand. • Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card. Power: 2 Toughness: 2 Illustrated by Svetlin Velinov All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Erratic Visionary (150)
Jumpstart Erratic Visionary Creature — Human Wizard , : Draw a card, then discard a card. An Izzet experiment begins with a "what if," gets approved with a "why not," and concludes with a "eureka!" Power: 1 Toughness: 3 Illustrated by Randy Vargas All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Essence Flux (151)
Jumpstart Essence Flux Instant Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it. A spirit is both fettered and free—bound in some ways to its previous existence, yet able to transcend much of the corporeal. Illustrated by Seb McKinnon All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.35
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Etali, Primal Storm (314)
Jumpstart Etali, Primal Storm Legendary Creature — Elder Dinosaur Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. The storm rages and the earth breaks. Power: 6 Toughness: 6 Illustrated by Raymond Swanland All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Eternal Taskmaster (228)
Jumpstart Eternal Taskmaster Creature — Zombie This creature enters tapped. Whenever this creature attacks, you may pay . If you do, return target creature card from your graveyard to your hand. "They are called Eternals. They will never stop." —Jace Beleren Power: 2 Toughness: 3 Illustrated by Tomasz Jedruszek All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Eternal Thirst (229)
Jumpstart Eternal Thirst Enchantment — Aura Enchant creature Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) Illustrated by Clint Cearley All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Exclude (152)
Jumpstart Exclude Instant Counter target creature spell. Draw a card. "Terrifying, but thankfully temporary." —Teferi Illustrated by Jehan Choo All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Exclusion Mage (153)
Jumpstart Exclusion Mage Creature — Human Wizard When this creature enters, return target creature an opponent controls to its owner's hand. Successful battles start with knowing who's worth fighting. Power: 2 Toughness: 2 Illustrated by Chris Seaman All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Exhume (230)
Jumpstart Exhume Sorcery Each player puts a creature card from their graveyard onto the battlefield. "Death—an outmoded concept. We sleep, and we change." —Sitrik, birth priest Illustrated by Carl Critchlow All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£3.25
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Explore (393)
Jumpstart Explore Sorcery You may play an additional land this turn. Draw a card. An explorer's reward is a view of tomorrow's possibilities. Illustrated by John Avon All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Exquisite Blood (231)
Jumpstart Exquisite Blood Enchantment Whenever an opponent loses life, you gain that much life. Even as humans regained the upper hand, some still willingly traded their lives for a chance at immortality. Illustrated by Cynthia Sheppard All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£20.65
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Fa'adiyah Seer (394)
Jumpstart Fa'adiyah Seer Creature — Human Shaman : Draw a card and reveal it. If it isn't a land card, discard it. "My visions don't show me home. They show me where home is yet to be found." Power: 1 Toughness: 1 Illustrated by Heather Hudson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Face of Divinity (103)
Jumpstart Face of Divinity Enchantment — Aura Enchant creature Enchanted creature gets +2/+2. As long as another Aura is attached to enchanted creature, it has first strike and lifelink. Pure souls shine bright as daybreak. Illustrated by Martina Pilcerova All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Falkenrath Noble (232)
Jumpstart Falkenrath Noble Creature — Vampire Noble Flying Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life. "I often think on how excited they must feel to be chosen as my prey." Power: 2 Toughness: 2 Illustrated by Slawomir Maniak All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30