Jumpstart
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Archon of Redemption (90)
Jumpstart Archon of Redemption Creature — Archon Flying Whenever this creature or another creature you control with flying enters, you may gain life equal to that creature's power. Until Emeria is freed, he raises his sword in her name. Power: 3 Toughness: 4 Illustrated by Steven Belledin All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Armorcraft Judge (377)
Jumpstart Armorcraft Judge Creature — Elf Artificer When this creature enters, draw a card for each creature you control with a +1/+1 counter on it. Were she not a judge, she'd win the division herself. Power: 3 Toughness: 3 Illustrated by David Palumbo All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Ashmouth Hound (290)
Jumpstart Ashmouth Hound Creature — Elemental Dog Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature. Its fiery paws make it easy to track, which is very useful when you want to go in exactly the opposite direction. Power: 2 Toughness: 1 Illustrated by Daarken All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Assassin's Strike (200)
Jumpstart Assassin's Strike Sorcery Destroy target creature. Its controller discards a card. When Selesnya missionaries moved into the Shanav Quarter, they faced scorn, ridicule, and ultimately martyrdom. Illustrated by Chase Stone All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Assault Formation (378)
Jumpstart Assault Formation Enchantment Each creature you control assigns combat damage equal to its toughness rather than its power. : Target creature with defender can attack this turn as though it didn't have defender. : Creatures you control get +0/+1 until end of turn. Illustrated by Kieran Yanner All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Auger Spree (449)
Jumpstart Auger Spree Instant Target creature gets +4/-4 until end of turn. "Finally, a weapon the Boros can't confiscate!" —Juri, proprietor of the Juri Revue Illustrated by Raymond Swanland All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Awakener Druid (379)
Jumpstart Awakener Druid Creature — Human Druid When this creature enters, target Forest becomes a 4/5 green Treefolk creature for as long as this creature remains on the battlefield. It's still a land. The druids of Mazar treat each seedcone with respect for the warrior it will become. Power: 1 Toughness: 1 Illustrated by Jason Chan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Bake into a Pie (201)
Jumpstart Bake into a Pie Instant Destroy target creature. Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.") "My secret ingredient? Well, I can't tell you that. But here's a hint. It's not love." Illustrated by Zoltan Boros All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Ball Lightning (291)
Jumpstart Ball Lightning Creature — Elemental Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, sacrifice this creature. The most frightening storms are those not woven by nature's hand. Power: 6 Toughness: 1 Illustrated by Trevor Claxton All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Barrage of Expendables (292)
Jumpstart Barrage of Expendables Enchantment , Sacrifice a creature: This enchantment deals 1 damage to any target. Goblin generals don't distinguish between troops and ammunition. Illustrated by Trevor Claxton All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Barter in Blood (202)
Jumpstart Barter in Blood Sorcery Each player sacrifices two creatures of their choice. "We must all make sacrifices for the good of Innistrad." —Sorin Markov Illustrated by Eric Deschamps All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Bathe in Dragonfire (293)
Jumpstart Bathe in Dragonfire Sorcery Bathe in Dragonfire deals 4 damage to target creature. The scent of cooked flesh lingers in the charred landscape of Tarkir. Illustrated by Chris Rallis All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Battlefield Promotion (91)
Jumpstart Battlefield Promotion Instant Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. (A creature with first strike deals combat damage before creatures without first strike.) "Welcome to the Legion. You saved a district—now let's go save the world." Illustrated by Scott Murphy All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Battleground Geist (139)
Jumpstart Battleground Geist Creature — Spirit Flying Other Spirit creatures you control get +1/+0. Not content to nudge vases and chill drawing rooms, some geists muster spectral armies to claw at the hearts of the living. Power: 3 Toughness: 3 Illustrated by Clint Cearley All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Beetleback Chief (294)
Jumpstart Beetleback Chief Creature — Goblin Warrior When this creature enters, create two 1/1 red Goblin creature tokens. Whether trained, ridden, or eaten, few goblin military innovations have rivaled the bug. Power: 2 Toughness: 2 Illustrated by Wayne England All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Befuddle (140)
Jumpstart Befuddle Instant Target creature gets -4/-0 until end of turn. Draw a card. The trick to talking sense into Keldons is getting them to hold still. Illustrated by Svetlin Velinov All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Belltower Sphinx (141)
Jumpstart Belltower Sphinx Creature — Sphinx Flying Whenever a source deals damage to this creature, that source's controller mills that many cards. Power: 2 Toughness: 5 Illustrated by Jim Nelson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Black Cat (203)
Jumpstart Black Cat Creature — Zombie Cat When this creature dies, target opponent discards a card at random. Its last life is spent tormenting your dreams. Power: 1 Toughness: 1 Illustrated by David Palumbo All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Black Market (204)
Jumpstart Black Market Enchantment Whenever a creature dies, put a charge counter on this enchantment. At the beginning of your first main phase, add for each charge counter on this enchantment. Illustrated by Jeff Easley All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£2.70
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Blessed Sanctuary (1)
Jumpstart Blessed Sanctuary Enchantment Prevent all noncombat damage that would be dealt to you and creatures you control. Whenever a nontoken creature you control enters, create a 2/2 white Unicorn creature token. Illustrated by Anastasia Ovchinnikova All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£2.00
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Blessed Spirits (92)
Jumpstart Blessed Spirits Creature — Spirit Flying Whenever you cast an enchantment spell, put a +1/+1 counter on this creature. Not all heroes die in armor. Power: 2 Toughness: 2 Illustrated by Anna Steinbauer All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Blighted Bat (205)
Jumpstart Blighted Bat Creature — Zombie Bat Flying : This creature gains haste until end of turn. Amonkhet's dual suns don't allow for the darkness of night, so bats are most active under the gloom of the frequent sandstorms. Power: 2 Toughness: 1 Illustrated by Nils Hamm All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Blindblast (295)
Jumpstart Blindblast Instant Blindblast deals 1 damage to target creature. That creature can't block this turn. Draw a card. "Peril is in the eye of the beholder. At least, if your aim is good." —Jaya Ballard Illustrated by Sidharth Chaturvedi All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Blood Artist (206)
Jumpstart Blood Artist Creature — Vampire Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life. "Great art can never be created without great suffering." Power: 0 Toughness: 1 Illustrated by Johannes Voss All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.70