Innistrad
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Thraben Purebloods (37)
Innistrad Thraben Purebloods Creature — Dog "I've learned to trust my dogs' instincts. When they're calm, I'm calm. And when they get nervous, I get my crossbow." —Hinrik of House Cecani Power: 3 Toughness: 5 Illustrated by Martina Pilcerova All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Thraben Sentry // Thraben Militia (38)
Innistrad Thraben Sentry // Thraben Militia Creature — Human Soldier Vigilance Whenever another creature you control dies, you may transform this creature. "Looks like it's going to be a quiet night." Power: 2 Toughness: 2 Illustrated by David Rapoza All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Tormented Pariah // Rampaging Werewolf (165)
Innistrad Tormented Pariah // Rampaging Werewolf Creature — Human Warrior Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform this creature. "Hey lads, the moon's rising. All the better to watch him beg for mercy." Power: 3 Toughness: 2 Illustrated by Bud Cook All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.30
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Traitorous Blood (166)
Innistrad Traitorous Blood Sorcery Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn. "I can make you dance to my tune like a puppet, your very blood eager to obey." —Olivia Voldaren Illustrated by Raymond Swanland All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.60
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Travel Preparations (206)
Innistrad Travel Preparations Sorcery Put a +1/+1 counter on each of up to two target creatures. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) Visiting a shrine at the start of a journey makes the traveler more likely to finish it. Illustrated by Vincent Proce All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Traveler's Amulet (234)
Innistrad Traveler's Amulet Artifact , Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. The rider set off into the eerie mist, swaddled in armor and laden with amulets. Illustrated by Alan Pollack All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.45
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Tree of Redemption (207)
Innistrad Tree of Redemption Creature — Plant Defender : Exchange your life total with this creature's toughness. The executioner's tree in Thraben Cathedral holds the power to absolve more than the souls of the hanged. Power: 0 Toughness: 13 Illustrated by Vincent Proce All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£2.20 - £5.95
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Trepanation Blade (235)
Innistrad Trepanation Blade Artifact — Equipment Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard. Equip Illustrated by Daniel Ljunggren All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.40
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Tribute to Hunger (119)
Innistrad Tribute to Hunger Instant Target opponent sacrifices a creature of their choice. You gain life equal to that creature's toughness. Marella was delighted. The ball had attracted so many suitors for her daughter, including that handsome stranger. She wondered where the two were now . . . . Illustrated by Dave Kendall All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.50
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Typhoid Rats (120)
Innistrad Typhoid Rats Creature — Rat Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Kidnappers caught in Havengul are given two choices: languish in prison or become rat catchers. The smart ones go to prison. Power: 1 Toughness: 1 Illustrated by Kev Walker All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.70
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Ulvenwald Mystics // Ulvenwald Primordials (208)
Innistrad Ulvenwald Mystics // Ulvenwald Primordials Creature — Human Shaman Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform this creature. "With this ritual, we cast aside our fragile humanity . . ." Power: 3 Toughness: 3 Illustrated by Dan Murayama Scott All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.45
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Unbreathing Horde (121)
Innistrad Unbreathing Horde Creature — Zombie This creature enters with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard. If this creature would be dealt damage, prevent that damage and remove a +1/+1 counter from it. Power: 0 Toughness: 0 Illustrated by Dave Kendall All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £1.70
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Unburial Rites (122)
Innistrad Unburial Rites Sorcery Return target creature card from your graveyard to the battlefield. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) All crave the Blessed Sleep. Few receive it. Illustrated by Ryan Pancoast All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £2.30
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Undead Alchemist (84)
Innistrad Undead Alchemist Creature — Zombie If a Zombie you control would deal combat damage to a player, instead that player mills that many cards. Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token. Power: 4 Toughness: 2 Illustrated by Michael C. Hayes All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.60 - £2.70
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Unruly Mob (39)
Innistrad Unruly Mob Creature — Human Whenever another creature you control dies, put a +1/+1 counter on this creature. "Who says werewolves are the only ones who can hunt as a pack?" —Kolman, elder of Gatstaf Power: 1 Toughness: 1 Illustrated by Ryan Pancoast All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.30
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Urgent Exorcism (40)
Innistrad Urgent Exorcism Instant Destroy target Spirit or enchantment. "To show geists pity is to prolong their agonies. Whether they know it or not, they seek the Blessed Sleep, and we are to give it to them." —Mikaeus, the Lunarch Illustrated by Svetlin Velinov All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Vampire (5)
Innistrad Vampire Token Creature — Vampire Flying Power: 2 Toughness: 2 Illustrated by Svetlin Velinov All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.40
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Vampire Interloper (123)
Innistrad Vampire Interloper Creature — Vampire Scout Flying This creature can't block. He listens to every heartbeat, deciding which one of hundreds he will stop. Power: 2 Toughness: 1 Illustrated by James Ryman All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Vampiric Fury (167)
Innistrad Vampiric Fury Instant Vampire creatures you control get +2/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.) Many peasants secretly admire vampires' glamour and elegance—until they witness a moment of pure bloodlust. Illustrated by Matt Stewart All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.40
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Victim of Night (124)
Innistrad Victim of Night Instant Destroy target non-Vampire, non-Werewolf, non-Zombie creature. "Do not touch a drop. Not yet. I want to watch this so-called slayer's last crisis of faith." —Olivia Voldaren Illustrated by Winona Nelson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £2.90
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Village Bell-Ringer (41)
Innistrad Village Bell-Ringer Creature — Human Scout Flash (You may cast this spell any time you could cast an instant.) When this creature enters, untap all creatures you control. "Priests, hunters, slayers—to arms! The enemy approaches!" Power: 1 Toughness: 4 Illustrated by David Palumbo All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £4.10
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Village Cannibals (125)
Innistrad Village Cannibals Creature — Human Whenever another Human creature dies, put a +1/+1 counter on this creature. Some have endured the horrors of Innistrad by becoming the worst monsters of all. Power: 2 Toughness: 2 Illustrated by Bud Cook All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Village Ironsmith // Ironfang (168)
Innistrad Village Ironsmith // Ironfang Creature — Human Werewolf First strike At the beginning of each upkeep, if no spells were cast last turn, transform this creature. Each night, he abandons the trappings of civilization. Power: 1 Toughness: 1 Illustrated by Christopher Moeller All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Villagers of Estwald // Howlpack of Estwald (209)
Innistrad Villagers of Estwald // Howlpack of Estwald Creature — Human Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform this creature. You can spot a werewolf-infested town by its lack of butcher shops. Power: 2 Toughness: 3 Illustrated by Kev Walker All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.30