Innistrad: Midnight Hunt
-
Rise of the Ants (196)
Innistrad: Midnight Hunt Rise of the Ants Sorcery Create two 3/3 green Insect creature tokens. You gain 2 life. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) Illustrated by Nicholas Gregory All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
-
Ritual Guardian (30)
Innistrad: Midnight Hunt Ritual Guardian Creature — Human Soldier Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature gains lifelink until end of turn. "By ancient magics, by angels' grace, we will survive this night." Power: 3 Toughness: 2 Illustrated by Denman Rooke All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
-
Ritual of Hope (31)
Innistrad: Midnight Hunt Ritual of Hope Instant Creatures you control get +1/+1 until end of turn. Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead. "Tonight, we can be anything." Illustrated by Craig J Spearing All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
-
Rootcoil Creeper (238)
Innistrad: Midnight Hunt Rootcoil Creeper Creature — Plant Horror : Add one mana of any color. : Add two mana of any one color. Spend this mana only to cast spells from your graveyard. , , Exile this creature: Return target card with flashback you own from exile to your hand. Power: 2 Toughness: 2 Illustrated by Iris Compiet All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
-
Rotten Reunion (119)
Innistrad: Midnight Hunt Rotten Reunion Instant Exile up to one target card from a graveyard. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) Aunt and Uncle Greyfeld loved dinner guests. Illustrated by Aaron Miller All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25 - £0.40
-
Sacred Fire (239)
Innistrad: Midnight Hunt Sacred Fire Instant Sacred Fire deals 2 damage to any target and you gain 2 life. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) "Do not confuse justice with mercy." —Odric, Order of Saint Traft Illustrated by Svetlin Velinov All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
-
Search Party Captain (32)
Innistrad: Midnight Hunt Search Party Captain Creature — Human Soldier This spell costs less to cast for each creature you attacked with this turn. When this creature enters, draw a card. "Werewolves leave messy trails. Easy to follow. Hard to forget." Power: 2 Toughness: 2 Illustrated by Mike Bierek All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.30
-
Secrets of the Key (73)
Innistrad: Midnight Hunt Secrets of the Key Instant Investigate. If this spell was cast from a graveyard, investigate twice instead. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.") Flashback As Sigarda and Sorin battled, Arlinn and Teferi recovered the key from the Markov catacombs. Illustrated by Alix Branwyn All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
-
Seize the Storm (158)
Innistrad: Midnight Hunt Seize the Storm Sorcery Create a red Elemental creature token with trample and "This token's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile." Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) Illustrated by Deruchenko Alexander All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
-
Shadowbeast Sighting (198)
Innistrad: Midnight Hunt Shadowbeast Sighting Sorcery Create a 4/4 green Beast creature token. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) "Werewolves leave tracks. Vampires leave wrung-out corpses. This is something else." —Paulin, trapper of Somberwald Illustrated by Piotr Foksowicz All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
-
Shady Traveler // Stalking Predator (120)
Innistrad: Midnight Hunt Shady Traveler // Stalking Predator Creature — Human Werewolf Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) The stranger spoke to no one, and the townspeople gladly returned the favor. Power: 2 Toughness: 3 Illustrated by Lie Setiawan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
-
Shady Traveler // Stalking Predator (291)
Innistrad: Midnight Hunt Shady Traveler // Stalking Predator Creature — Human Werewolf Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Power: 2 Toughness: 3 Illustrated by Joshua Alvarado All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
-
Shipwreck Sifters (74)
Innistrad: Midnight Hunt Shipwreck Sifters Creature — Spirit When this creature enters, draw a card, then discard a card. Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on this creature. A loyal crew sticks together, even after death. Power: 1 Toughness: 2 Illustrated by Svetlin Velinov All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
-
Siege Zombie (121)
Innistrad: Midnight Hunt Siege Zombie Creature — Zombie Tap three untapped creatures you control: Each opponent loses 1 life. A barricade only buys time. So the wealthy buy more barricades. Power: 2 Toughness: 2 Illustrated by Johann Bodin All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
-
Silver Bolt (258)
Innistrad: Midnight Hunt Silver Bolt Artifact , , Sacrifice this artifact: It deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it. "When a werewolf charges, you'll only have time for one shot. Best make it count." —Captain Eberheart Illustrated by Anna Fehr All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
-
Skaab Wrangler (75)
Innistrad: Midnight Hunt Skaab Wrangler Creature — Human Wizard Tap three untapped creatures you control: Tap target creature. After Uda's hat boutique in Selhoff was destroyed by werewolves, she relocated outside of town and took up a new type of sewing. Power: 2 Toughness: 1 Illustrated by Billy Christian All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
-
Snarling Wolf (199)
Innistrad: Midnight Hunt Snarling Wolf Creature — Wolf : This creature gets +2/+2 until end of turn. Activate only once each turn. "Oh, thank the angels. It's not a werewolf, just a regular wo—" —Bruno, Ulvenwald guide, last words Power: 1 Toughness: 1 Illustrated by Ilse Gort All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
-
Soul-Guide Gryff (35)
Innistrad: Midnight Hunt Soul-Guide Gryff Creature — Hippogriff Spirit Flying When this creature enters, exile up to one target card from a graveyard. It conducts the souls of the righteous to their blessed rest and the spirits of the evil to justice. Power: 3 Toughness: 4 Illustrated by Cristi Balanescu All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
-
Spellrune Painter // Spellrune Howler (160)
Innistrad: Midnight Hunt Spellrune Painter // Spellrune Howler Creature — Human Shaman Werewolf Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Power: 2 Toughness: 3 Illustrated by Lucas Graciano All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
-
Spellrune Painter // Spellrune Howler (295)
Innistrad: Midnight Hunt Spellrune Painter // Spellrune Howler Creature — Human Shaman Werewolf Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Power: 2 Toughness: 3 Illustrated by Michael Walsh All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
-
Startle (78)
Innistrad: Midnight Hunt Startle Instant Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Draw a card. Illustrated by Craig J Spearing All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
-
Stolen Vitality (161)
Innistrad: Midnight Hunt Stolen Vitality Instant Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking. A creature with first strike deals combat damage before creatures without first strike.) "There's nothing like a good meal to really lift the spirit." Illustrated by Mike Bierek All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
-
Storm Skreelix (243)
Innistrad: Midnight Hunt Storm Skreelix Creature — Drake Horror Flying Instant and sorcery spells you cast cost less to cast. Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn. Power: 2 Toughness: 4 Illustrated by Darek Zabrocki All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
-
Stormrider Spirit (79)
Innistrad: Midnight Hunt Stormrider Spirit Creature — Spirit Flash Flying The weary travelers mistook the flickering lights for a candleguide pointing the way to Harvesttide. Their relief turned to terror as lightning lit the sky. Power: 3 Toughness: 3 Illustrated by Lake Hurwitz All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25