Innistrad: Midnight Hunt
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Geistwave (56)
Innistrad: Midnight Hunt Geistwave Instant Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card. Necro-alchemists gained popular support during the Travails, when geist-fueled weapons helped defend towns against mad cultists and Eldrazi monstrosities. Illustrated by Olena Richards All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Ghoulish Procession (102)
Innistrad: Midnight Hunt Ghoulish Procession Enchantment Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) It was a family reunion to die for. Illustrated by Vincent Proce All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Grafted Identity (57)
Innistrad: Midnight Hunt Grafted Identity Enchantment — Aura As an additional cost to cast this spell, sacrifice a creature. Enchant creature You control enchanted creature. Enchanted creature gets +1/+1. Autonomy is only skin deep. Illustrated by Manuel Castañón All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Grizzly Ghoul (226)
Innistrad: Midnight Hunt Grizzly Ghoul Creature — Zombie Bear Trample This creature enters with a +1/+1 counter on it for each creature that died this turn. The hunters spent the evening celebrating their kill and the rest of the night running from it. Power: 4 Toughness: 3 Illustrated by Vincent Proce All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Harvesttide Infiltrator // Harvesttide Assailant (143)
Innistrad: Midnight Hunt Harvesttide Infiltrator // Harvesttide Assailant Creature — Human Werewolf Trample Daybound (If a player casts no spells during their own turn, it becomes night next turn.) He was one masked stranger among many. Blending in was child's play. Power: 3 Toughness: 2 Illustrated by Mathias Kollros All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Harvesttide Infiltrator // Harvesttide Assailant (293)
Innistrad: Midnight Hunt Harvesttide Infiltrator // Harvesttide Assailant Creature — Human Werewolf Trample Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Power: 3 Toughness: 2 Illustrated by Sami Makkonen All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Harvesttide Sentry (186)
Innistrad: Midnight Hunt Harvesttide Sentry Creature — Human Warrior Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature can't be blocked by creatures with power 2 or less this turn. She patrols the darkness so that others can forget their worries for one bright evening. Power: 3 Toughness: 1 Illustrated by Livia Prima All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Hedgewitch's Mask (23)
Innistrad: Midnight Hunt Hedgewitch's Mask Artifact — Equipment Equipped creature gets +1/+1. Equipped creature can't be blocked by creatures with power 4 or greater. Equip (: Attach to target creature you control. Equip only as a sorcery.) In Kessig, even celebration wears a fearsome face. Illustrated by Ovidio Cartagena All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Heirloom Mirror // Inherited Fiend (105)
Innistrad: Midnight Hunt Heirloom Mirror // Inherited Fiend Artifact , , Pay 1 life, Discard a card: Draw a card, mill a card, then put a ritual counter on this artifact. Then if it has three or more ritual counters on it, remove them and transform it. Activate only as a sorcery. "Speak my name thrice, and be rewarded." Illustrated by Josh Hass All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Hobbling Zombie (106)
Innistrad: Midnight Hunt Hobbling Zombie Creature — Zombie Deathtouch When this creature dies, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) "I see someone tried to stop you, my pet. How delightful." —Ghoulcaller Gisa Power: 2 Toughness: 2 Illustrated by Josh Hass All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Homestead Courage (24)
Innistrad: Midnight Hunt Homestead Courage Sorcery Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) "C'mon, fiend. I'll carve you up like a Harvesttide ham." Illustrated by Colin Boyer All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Hound Tamer // Untamed Pup (187)
Innistrad: Midnight Hunt Hound Tamer // Untamed Pup Creature — Human Werewolf Trample : Put a +1/+1 counter on target creature. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) "You and me, we're not built for captivity." Power: 3 Toughness: 3 Illustrated by Randy Vargas All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Hound Tamer // Untamed Pup (302)
Innistrad: Midnight Hunt Hound Tamer // Untamed Pup Creature — Human Werewolf Trample : Put a +1/+1 counter on target creature. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Power: 3 Toughness: 3 Illustrated by Cabrol All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Howl of the Hunt (188)
Innistrad: Midnight Hunt Howl of the Hunt Enchantment — Aura Flash Enchant creature When this Aura enters, if enchanted creature is a Wolf or Werewolf, untap that creature. Enchanted creature gets +2/+2 and has vigilance. Illustrated by Josu Hernaiz All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Hungry for More (228)
Innistrad: Midnight Hunt Hungry for More Sorcery Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) Illustrated by Bastien L. Deharme All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Immolation (144)
Innistrad: Midnight Hunt Immolation Enchantment — Aura Enchant creature Enchanted creature gets +2/-2. Nothing is funnier to a devil than setting someone—anyone—on fire. Illustrated by Olena Richards All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Infernal Grasp (107)
Innistrad: Midnight Hunt Infernal Grasp Instant Destroy target creature. You lose 2 life. Ancient evils dwell within the burning chasm called the Ashmouth, ever ready to devour those foolish enough to travel alone. Illustrated by Naomi Baker All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.50 - £0.75
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Infernal Grasp (389) - Pack Promo
Innistrad: Midnight Hunt Infernal Grasp Instant Destroy target creature. You lose 2 life. Ancient evils dwell within the burning chasm called the Ashmouth, ever ready to devour those foolish enough to travel alone. Illustrated by Naomi Baker All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £1.20
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Island (271)
Innistrad: Midnight Hunt Island Basic Land — Island (: Add .) Illustrated by Dan Mumford All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.50
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Jack-o'-Lantern (254)
Innistrad: Midnight Hunt Jack-o'-Lantern Artifact , , Sacrifice this artifact: Exile up to one target card from a graveyard. Draw a card. , Exile this card from your graveyard: Add one mana of any color. By the end of the festival, it was the only thing still grinning. Illustrated by Josu Hernaiz All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Join the Dance (229)
Innistrad: Midnight Hunt Join the Dance Sorcery Create two 1/1 white Human creature tokens. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) "We can go into the dark hand-in-hand or alone. I know which I prefer." Illustrated by Raoul Vitale All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Join the Dance (391) - Pack Promo
Innistrad: Midnight Hunt Join the Dance Sorcery Create two 1/1 white Human creature tokens. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) "We can go into the dark hand-in-hand or alone. I know which I prefer." Illustrated by Raoul Vitale All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Kessig Naturalist // Lord of the Ulvenwald (231)
Innistrad: Midnight Hunt Kessig Naturalist // Lord of the Ulvenwald Creature — Human Werewolf Whenever this creature attacks, add or . Until end of turn, you don't lose this mana as steps and phases end. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) "Far from home, little one? I know the feeling." Power: 2 Toughness: 2 Illustrated by Johan Grenier All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Kessig Naturalist // Lord of the Ulvenwald (310)
Innistrad: Midnight Hunt Kessig Naturalist // Lord of the Ulvenwald Creature — Human Werewolf Whenever this creature attacks, add or . Until end of turn, you don't lose this mana as steps and phases end. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Power: 2 Toughness: 2 Illustrated by Rafael Albuquerque All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35