Ice Age
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Hecatomb (130)
Ice Age Hecatomb Enchantment When this enchantment enters, sacrifice this enchantment unless you sacrifice four creatures. Tap an untapped Swamp you control: This enchantment deals 1 damage to any target. Illustrated by NéNé Thomas All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.30
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Hematite Talisman (320)
Ice Age Hematite Talisman Artifact Whenever a player casts a red spell, you may pay . If you do, untap target permanent. Illustrated by Allen Williams All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Hipparion (31)
Ice Age Hipparion Creature — Horse This creature can't block creatures with power 3 or greater unless you pay . "Someone once said that Hipparions are to Warriors what Aesthir are to Skyknights. Don't believe it." —General Jarkeld, the Arctic Fox Power: 1 Toughness: 3 Illustrated by Dameon Willich All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Hoar Shade (131)
Ice Age Hoar Shade Creature — Shade : This creature gets +1/+1 until end of turn. "The creature we fought in the western waste was doubly dangerous: mortally wounded, it rebounded and attacked again." —Disa the Restless, journal entry Power: 1 Toughness: 2 Illustrated by Richard Thomas All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Hot Springs (248)
Ice Age Hot Springs Enchantment — Aura Enchant land you control Enchanted land has ": Prevent the next 1 damage that would be dealt to any target this turn." Warmth is life; heat is peace. Illustrated by Nicola Leonard All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.85
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Howl from Beyond (132)
Ice Age Howl from Beyond Instant Target creature gets +X/+0 until end of turn. "From the mouths of my servants, my voice shall emerge to shake the souls of my foes." —Lim-Dûl, the Necromancer Illustrated by Mark Poole All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Hurricane (249)
Ice Age Hurricane Sorcery Hurricane deals X damage to each creature with flying and each player. "This was quite possibly the least pleasant occurrence on the entire expedition." —Disa the Restless, journal entry Illustrated by Cornelius Brudi All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Hyalopterous Lemure (133)
Ice Age Hyalopterous Lemure Creature — Spirit : This creature gets -1/-0 and gains flying until end of turn. "The Lemures looked harmless, until they descended on my troops. Within moments, only bones remained." —Lucilde Fiksdotter, Leader of the Order of the White Shield Power: 4 Toughness: 3 Illustrated by Richard Thomas All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Hydroblast (72)
Ice Age Hydroblast Instant Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red. "Heed the lessons of our time: the forms of water may move the land itself and hold captive the fires within." —Gustha Ebbasdotter, Kjeldoran Royal Mage Illustrated by Kaja Foglio All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£6.60
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Hymn of Rebirth (295)
Ice Age Hymn of Rebirth Sorcery Put target creature card from a graveyard onto the battlefield under your control. "There will come soft rains, and spring shall be amongst us, a welcome friend." —Halvor Arenson, Kjeldoran Priest Illustrated by Richard Kane Ferguson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Ice Cauldron (321)
Ice Age Ice Cauldron Artifact , : You may exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Put a charge counter on this artifact and note the type and amount of mana spent to pay this activation cost. Activate only if there are no charge counters on this artifact. , Remove a charge counter from this artifact: Add this artifact's last noted type and amount of mana. Spend this mana only to cast the last card exiled with this artifact. Illustrated by Dan Frazier All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.05
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Ice Floe (355)
Ice Age Ice Floe Land You may choose not to untap this land during your untap step. : Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as this land remains tapped. Illustrated by Jeff A. Menges All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Iceberg (73)
Ice Age Iceberg Enchantment This enchantment enters with X ice counters on it. : Put an ice counter on this enchantment. Remove an ice counter from this enchantment: Add . Illustrated by Jeff A. Menges All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Icequake (134)
Ice Age Icequake Sorcery Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller. "When the earth shakes, and their animals are swallowed up by the ground, perhaps they will think twice before attacking again." —Lim-Dûl, the Necromancer Illustrated by Richard Kane Ferguson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.85
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Icy Manipulator (322)
Ice Age Icy Manipulator Artifact , : Tap target artifact, creature, or land. "The scavengers who first found it called it the 'Bone Crank.' Not a bad name, I'd say." —Arcum Dagsson, Soldevi Machinist Illustrated by Amy Weber All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.65
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Icy Prison (74)
Ice Age Icy Prison Enchantment When this enchantment enters, exile target creature. At the beginning of your upkeep, sacrifice this enchantment unless any player pays . When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control. Illustrated by Anson Maddocks All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.65
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Illusionary Forces (75)
Ice Age Illusionary Forces Creature — Illusion Flying Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) "This school was founded in secret, operates in secret, and exists for the teaching of secrets. Those who would alter reality must first escape it." —Gerda Äagesdotter, Archmage of the Unseen Power: 4 Toughness: 4 Illustrated by Justin Hampton All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Illusionary Presence (76)
Ice Age Illusionary Presence Creature — Illusion Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, choose a land type. This creature gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.) "We could feel the Shaman's power, as surely as we felt the storm." —Disa the Restless, journal entry Power: 2 Toughness: 2 Illustrated by Kaja Foglio All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.20
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Illusionary Terrain (77)
Ice Age Illusionary Terrain Enchantment Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As this enchantment enters, choose two basic land types. Basic lands of the first chosen type are the second chosen type. "The drawing of maps is fruitless in the west near the ice walls; the very earth is formless." —Disa the Restless, journal entry Illustrated by Rob Alexander All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Illusionary Wall (78)
Ice Age Illusionary Wall Creature — Illusion Wall Defender, flying, first strike Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) "Let them see what is not there and feel what does not touch them. When they no longer trust their senses, that is the time to strike." —Gerda Äagesdotter, Archmage of the Unseen Power: 7 Toughness: 4 Illustrated by Mark Poole All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Illusions of Grandeur (79)
Ice Age Illusions of Grandeur Enchantment Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this enchantment enters, you gain 20 life. When this enchantment leaves the battlefield, you lose 20 life. Illustrated by Quinton Hoover All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£11.45
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Imposing Visage (193)
Ice Age Imposing Visage Enchantment — Aura Enchant creature Enchanted creature has menace. (It can't be blocked except by two or more creatures.) "I can't believe they expect me to fight with this rabble. A Goblin in a big mask sends 'em running for cover." —Avram Garrisson, Leader of the Knights of Stromgald Illustrated by Phil Foglio All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Incinerate (194)
Ice Age Incinerate Instant Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn. "Yes, I think 'toast' is an appropriate description." —Jaya Ballard, Task Mage Illustrated by Mark Poole All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Infernal Darkness (135)
Ice Age Infernal Darkness Enchantment Cumulative upkeep—Pay and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces instead of any other type. "I thought the day had brought enough horrors for our ragged band, but the night was far worse." —Lucilde Fiksdotter, Leader of the Order of the White Shield Illustrated by Phil Foglio All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£2.50