Ice Age
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Abyssal Specter (113)
Ice Age Abyssal Specter Creature — Specter Flying Whenever this creature deals damage to a player, that player discards a card. "Open the gates, and bid them enter." —Lim-Dûl, the Necromancer Power: 2 Toughness: 3 Illustrated by Ruth Thompson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40
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Adarkar Sentinel (306)
Ice Age Adarkar Sentinel Artifact Creature — Soldier : This creature gets +0/+1 until end of turn. "We encountered the Sentinels in the wastes, near no living thing. Their purpose was inscrutable." —Disa the Restless, journal entry Power: 3 Toughness: 3 Illustrated by Melissa A. Benson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Adarkar Unicorn (1)
Ice Age Adarkar Unicorn Creature — Unicorn : Add or . Spend this mana only to pay cumulative upkeep costs. "There is no nobler creature in all of Terisiare." —General Jarkeld, the Arctic Fox Power: 2 Toughness: 2 Illustrated by Quinton Hoover All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Adarkar Wastes (351)
Ice Age Adarkar Wastes Land : Add . : Add or . This land deals 1 damage to you. Illustrated by Mike Raabe All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£24.15
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Aegis of the Meek (307)
Ice Age Aegis of the Meek Artifact , : Target 1/1 creature gets +1/+2 until end of turn. "With this marvel, even the weak have a fighting chance!" —Arcum Dagsson, Soldevi Machinist Illustrated by Allen Williams All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.75
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Aggression (169)
Ice Age Aggression Enchantment — Aura Enchant non-Wall creature Enchanted creature has first strike and trample. At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn. The star that burns twice as bright burns half as long. Illustrated by Rick Emond All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Altar of Bone (281)
Ice Age Altar of Bone Sorcery As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card, reveal it, put it into your hand, then shuffle. Illustrated by Melissa A. Benson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£3.70
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Amulet of Quoz (308)
Ice Age Amulet of Quoz Artifact Remove this card from your deck before playing if you're not playing for ante. , Sacrifice this artifact: Target opponent may ante the top card of their library. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate only during your upkeep. Illustrated by Dan Frazier All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.80
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Anarchy (170)
Ice Age Anarchy Sorcery Destroy all white permanents. "The Shaman waved the staff, and the land itself went mad." —Disa the Restless, journal entry Illustrated by Phil Foglio All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£3.90
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Arctic Foxes (2)
Ice Age Arctic Foxes Creature — Fox This creature can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land. "Those Foxes are wily, swift, and ferocious. They are the warriors of the snows." —General Jarkeld, the Arctic Fox Power: 1 Toughness: 1 Illustrated by Mark Poole All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Arcum's Sleigh (309)
Ice Age Arcum's Sleigh Artifact , : Target creature gains vigilance until end of turn. Activate only during combat and only if defending player controls a snow land. "With the proper equipment and caution, one can travel anywhere." —Arcum Dagsson, Soldevi Machinist Illustrated by Tom Wänerstrand All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Arcum's Weathervane (310)
Ice Age Arcum's Weathervane Artifact , : Target snow land is no longer snow. , : Target nonsnow basic land becomes snow. Illustrated by Tom Wänerstrand All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Arcum's Whistle (311)
Ice Age Arcum's Whistle Artifact , : Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay , where X is that creature's mana value. If they don't pay, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack this turn. Activate only before attackers are declared. Illustrated by Quinton Hoover All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Arenson's Aura (3)
Ice Age Arenson's Aura Enchantment , Sacrifice an enchantment: Destroy target enchantment. : Counter target enchantment spell. "I have my faith, and I have my prayers. But if push comes to shove, I've also got a little something extra." —Halvor Arenson, Kjeldoran Priest Illustrated by Nicola Leonard All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Armor of Faith (4)
Ice Age Armor of Faith Enchantment — Aura Enchant creature Enchanted creature gets +1/+1. : Enchanted creature gets +0/+1 until end of turn. "Keep your chainmail, warrior. I have my own form of protection." —Halvor Arenson, Kjeldoran Priest Illustrated by Anson Maddocks All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Arnjlot's Ascent (57)
Ice Age Arnjlot's Ascent Enchantment Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) : Target creature gains flying until end of turn. "The dreams of a child fulfilled: the wind on my brow, the air 'neath my feet." —Arnjlot Olasson, Sky Mage Illustrated by Drew Tucker All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Ashen Ghoul (114)
Ice Age Ashen Ghoul Creature — Zombie Haste : Return this card from your graveyard to the battlefield. Activate only during your upkeep and only if three or more creature cards are above this card. Power: 3 Toughness: 1 Illustrated by Ron Spencer All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40
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Aurochs (225)
Ice Age Aurochs Creature — Aurochs Trample Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. One Auroch may feed a village, but a herd will flatten it. Power: 2 Toughness: 3 Illustrated by Ken Meyer, Jr. All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Avalanche (171)
Ice Age Avalanche Sorcery Destroy X target snow lands. "The pass was completely blocked by the avalanche; we're forced to turn back. Nevertheless, we've gone farther and seen more than any before us." —Disa the Restless, journal entry Illustrated by Brian Snõddy All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Balduvian Barbarians (172)
Ice Age Balduvian Barbarians Creature — Human Barbarian "Barbarian raids were a concern to those living in the northwest provinces, but the Skyknights never dealt with the problem in a systematic way. They thought of the Balduvians as an 'amusing model' of their forebears' culture." —*Kjeldor: Ice Civilization* Power: 3 Toughness: 2 Illustrated by Mark Poole All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Balduvian Bears (226)
Ice Age Balduvian Bears Creature — Bear "They're a hardy bunch, but I'd still bet that they just slept through the worst of the cold times." —Disa the Restless, journal entry Power: 2 Toughness: 2 Illustrated by Quinton Hoover All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Balduvian Conjurer (58)
Ice Age Balduvian Conjurer Creature — Human Wizard : Target snow land becomes a 2/2 creature until end of turn. It's still a land. "The very lands of Balduvia are alive." —Arna Kennerüd, Skyknight Power: 0 Toughness: 2 Illustrated by Mark Tedin All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Balduvian Hydra (173)
Ice Age Balduvian Hydra Creature — Hydra This creature enters with X +1/+0 counters on it. Remove a +1/+0 counter from this creature: Prevent the next 1 damage that would be dealt to it this turn. : Put a +1/+0 counter on this creature. Activate only during your upkeep. Power: 0 Toughness: 1 Illustrated by Melissa A. Benson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.00
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Balduvian Shaman (59)
Ice Age Balduvian Shaman Creature — Human Cleric Shaman : Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep ." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.) Power: 1 Toughness: 1 Illustrated by Quinton Hoover All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20