Foundations Jumpstart
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Crossway Troublemakers (417)
Foundations Jumpstart Crossway Troublemakers Creature — Vampire Attacking Vampires you control have deathtouch and lifelink. (Any amount of damage they deal to a creature is enough to destroy it. Damage dealt by those creatures also causes their controller to gain that much life.) Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card. Power: 5 Toughness: 5 Illustrated by Aaron J. Riley All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Cruel Witness (302)
Foundations Jumpstart Cruel Witness Creature — Bird Horror Flying Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) "I escaped, so why do I still feel like I'm being watched?" —Gregel, militia leader Power: 3 Toughness: 3 Illustrated by Vincent Proce All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Crystacean (303)
Foundations Jumpstart Crystacean Creature — Crab Flash (You may cast this spell any time you could cast an instant.) It loves blending into its environment, ambushing prey, and long scuttles on the beach. Power: 1 Toughness: 6 Illustrated by Mathias Kollros All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Cyclops Electromancer (534)
Foundations Jumpstart Cyclops Electromancer Creature — Cyclops Wizard When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard. Every storm has an eye. Power: 4 Toughness: 2 Illustrated by Jason Felix All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Cynette, Jelly Drover (35)
Foundations Jumpstart Cynette, Jelly Drover Legendary Creature — Human Wizard When Cynette enters or dies, create a 1/1 blue Jellyfish creature token with flying. Creatures you control with flying get +1/+1. "Once you build up an immunity to their deadly venom, they're really quite cuddly!" Power: 2 Toughness: 2 Illustrated by Daisuke Tatsuma All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Danitha Capashen, Paragon (59)
Foundations Jumpstart Danitha Capashen, Paragon Legendary Creature — Human Knight First strike, vigilance, lifelink Aura and Equipment spells you cast cost less to cast. "I've beaten far better than you, in far greater numbers. So go ahead, draw your swords." Power: 2 Toughness: 2 Illustrated by Kuregure All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Dark Bargain (113)
Foundations Jumpstart Dark Bargain Instant Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you. Under Ormendahl's demonic influence, Bishop Jerren became the perfect agent of bloody blasphemy. Illustrated by Kai Carpenter All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Dark Confidant (114)
Foundations Jumpstart Dark Confidant Creature — Human Wizard At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. "Newly conjured demons arrive confused, angry, and unsure how to direct their cruelty. I offer a few fun suggestions." Power: 2 Toughness: 1 Illustrated by Victor Adame Minguez All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£4.25
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Dark Supplicant (418)
Foundations Jumpstart Dark Supplicant Creature — Human Cleric , Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle. Cabal clerics serve two masters: their patriarch and their god. Power: 1 Toughness: 1 Illustrated by Mark Zug All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Dauntless Onslaught (98)
Foundations Jumpstart Dauntless Onslaught Instant Up to two target creatures each get +2/+2 until end of turn. Energized by a hearty lunch and a long nap in the afternoon sun, they were more than ready to take down any prey. Illustrated by Jesper Ejsing All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Dauntless Unity (183)
Foundations Jumpstart Dauntless Unity Instant Kicker (You may pay an additional as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead. Illustrated by Josu Hernaiz All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Dawnwing Marshal (1)
Foundations Jumpstart Dawnwing Marshal Creature — Cat Soldier Flying : Creatures you control get +1/+1 until end of turn. "Horizon to horizon, mountain to sea. Everything within is ours to protect." Power: 2 Toughness: 2 Illustrated by Aldo Domínguez All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Daybreak Chaplain (184)
Foundations Jumpstart Daybreak Chaplain Creature — Human Cleric Lifelink (Damage dealt by this creature also causes you to gain that much life.) "May the light shine through me to guide the lost." Power: 1 Toughness: 3 Illustrated by Volkan Baǵa All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Daybreak Combatants (535)
Foundations Jumpstart Daybreak Combatants Creature — Human Warrior Haste (This creature can attack and as soon as it comes under your control.) When this creature enters, target creature gets +2/+0 until end of turn. After weeks of unending darkness, a glimpse of dawn was all the people of Stensia needed to rekindle their will to fight. Power: 2 Toughness: 2 Illustrated by Joshua Raphael All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Deadly Dispute (115)
Foundations Jumpstart Deadly Dispute Instant As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.") Fortune may favor the bold, but it also flattens the foolhardy. Illustrated by Cristi Balanescu All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Deadly Riposte (185)
Foundations Jumpstart Deadly Riposte Instant Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life. "Automatons are fast, precise, and tireless, but they all share one weakness: predictability. Learn their patterns. Strike when they're vulnerable." —Horance, Urzan general Illustrated by Olena Richards All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Deal Gone Bad (419)
Foundations Jumpstart Deal Gone Bad Instant Target creature gets -3/-3 until end of turn. Target player mills three cards. (They put the top three cards of their library into their graveyard.) "Feed the rumor mills with delicious treachery. Bad blood between those two is a good deal for us." —Kamiz, Obscura Oculus Illustrated by Mathias Kollros All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Deep Analysis (304)
Foundations Jumpstart Deep Analysis Sorcery Target player draws two cards. Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) "The specimen seems to be broken." Illustrated by Jesper Ejsing All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Deepwood Denizen (648)
Foundations Jumpstart Deepwood Denizen Creature — Elf Warrior Vigilance (Attacking doesn't cause this creature to tap.) , : Draw a card. This ability costs less to activate for each +1/+1 counter on creatures you control. "You didn't come all this way just to bother me, did you? Say your piece and be gone." Power: 3 Toughness: 2 Illustrated by Josu Hernaiz All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Defend the Campus (186)
Foundations Jumpstart Defend the Campus Instant Choose one — • Creatures you control get +1/+1 until end of turn. • Destroy target creature with power 4 or greater. Professors scrambled to push the mage hunters back, leaving the heart of Strixhaven undefended. Illustrated by Izzy All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Defend the Celestus (649)
Foundations Jumpstart Defend the Celestus Instant Distribute three +1/+1 counters among one, two, or three target creatures you control. Witch, werewolf, and cathar stood shoulder to shoulder around the Sungold Lock at the center of the ritual, ready to stop Tovolar's assault—or die trying. Illustrated by Andrey Kuzinskiy All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Defenestrate (420)
Foundations Jumpstart Defenestrate Instant Destroy target creature without flying. The chaplain would perhaps have found some small comfort had he known that the replacement window would be named in his honor. Illustrated by Darek Zabrocki All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Defiant Strike (187)
Foundations Jumpstart Defiant Strike Instant Target creature gets +1/+0 until end of turn. Draw a card. "My family was saved thanks to a single Boros soldier. It's why I joined the Legion. I will be the protector now." Illustrated by Gabor Szikszai All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Delightful Discovery (6)
Foundations Jumpstart Delightful Discovery Instant This spell costs less to cast for each spell your opponents have cast this turn. Scry 2, then draw two cards. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) "What do you think? New class pet?" Illustrated by Manuel Castañón All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30