Foundations Jumpstart
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Angel of Mercy (161)
Foundations Jumpstart Angel of Mercy Creature — Angel Flying When this creature enters, you gain 3 life. Every tear shed is a drop of immortality. Power: 3 Toughness: 3 Illustrated by Volkan Baǵa All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Angel of Vitality (162)
Foundations Jumpstart Angel of Vitality Creature — Angel Flying If you would gain life, you gain that much life plus 1 instead. This creature gets +2/+2 as long as you have 25 or more life. Power: 2 Toughness: 2 Illustrated by Johannes Voss All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Angelic Cub (163)
Foundations Jumpstart Angelic Cub Creature — Cat Angel Whenever this creature becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. As long as this creature has three or more +1/+1 counters on it, it has flying. Power: 1 Toughness: 1 Illustrated by Miranda Meeks All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Angelic Edict (164)
Foundations Jumpstart Angelic Edict Sorcery Exile target creature or enchantment. The Boros built a prison in the sky where Azorius statutes couldn't restrict their sense of justice. Illustrated by Trevor Claxton All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Angelic Gift (165)
Foundations Jumpstart Angelic Gift Enchantment — Aura Enchant creature When this Aura enters, draw a card. Enchanted creature has flying. "Zendikar will triumph this day, and our armies will fly with angels." Illustrated by Josu Hernaiz All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Anje's Ravager (517)
Foundations Jumpstart Anje's Ravager Creature — Vampire Berserker This creature attacks each combat if able. Whenever this creature attacks, discard your hand, then draw three cards. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Power: 3 Toughness: 3 Illustrated by Antonio José Manzanedo All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Aphelia, Viper Whisperer (40)
Foundations Jumpstart Aphelia, Viper Whisperer Legendary Creature — Gorgon Assassin Deathtouch Whenever Aphelia attacks, you may pay . If you do, create a 1/1 black Snake creature token with deathtouch. : Until end of turn, whenever one or more Gorgons and/or Snakes you control deal combat damage to a player, that player loses half their life, rounded up. Power: 1 Toughness: 3 Illustrated by Fuzichoco All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£8.65
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Arbor Armament (628)
Foundations Jumpstart Arbor Armament Instant Put a +1/+1 counter on target creature. That creature gains reach until end of turn. (It can block creatures with flying.) "Llanowar's boughs are ever ready To unleash an autumn of steel leaves." —"Song of Freyalise" Illustrated by Bayard Wu All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Archaeomancer (285)
Foundations Jumpstart Archaeomancer Creature — Human Wizard When this creature enters, return target instant or sorcery card from your graveyard to your hand. "Words of power never disappear. They sleep, awaiting those with the will to rouse them." Power: 1 Toughness: 2 Illustrated by Zoltan Boros All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.75
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Archfiend's Vessel (398)
Foundations Jumpstart Archfiend's Vessel Creature — Human Cleric Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying. Power: 1 Toughness: 1 Illustrated by Jake Murray All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Archon of Falling Stars (166)
Foundations Jumpstart Archon of Falling Stars Creature — Archon Flying When this creature dies, you may return target enchantment card from your graveyard to the battlefield. "The archon fell like a star from the sky, meeting the rising sun at the horizon's edge." —*The Cosmogony* Power: 4 Toughness: 4 Illustrated by Victor Adame Minguez All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Archon of Sun's Grace (167)
Foundations Jumpstart Archon of Sun's Grace Creature — Archon Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying. Power: 3 Toughness: 4 Illustrated by Matt Stewart All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.75
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Arena Athlete (518)
Foundations Jumpstart Arena Athlete Creature — Human Heroic — Whenever you cast a spell that targets this creature, target creature an opponent controls can't block this turn. The Iroan Games award no medals. Athletes vie for a visit from Iroas, god of victory. Power: 2 Toughness: 1 Illustrated by Jason Chan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Argivian Phalanx (168)
Foundations Jumpstart Argivian Phalanx Creature — Human Kor Soldier Affinity for creatures (This spell costs less to cast for each creature you control.) Vigilance (Attacking doesn't cause this creature to tap.) New Argive welcomed the kor people when they were displaced by the Rathi overlay. The kor repay that kindness with fierce loyalty. Power: 4 Toughness: 4 Illustrated by Josh Hass All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Armorcraft Judge (629)
Foundations Jumpstart Armorcraft Judge Creature — Elf Artificer When this creature enters, draw a card for each creature you control with a +1/+1 counter on it. Were she not a judge, she'd win the division herself. Power: 3 Toughness: 3 Illustrated by David Palumbo All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Armored Kincaller (630)
Foundations Jumpstart Armored Kincaller Creature — Dinosaur When this creature enters, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life. "She's devoted to protecting her herd. We're just lucky she considers us part of it." —Huatli Power: 3 Toughness: 3 Illustrated by John Tedrick All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Army of the Damned (399)
Foundations Jumpstart Army of the Damned Sorcery Create thirteen tapped 2/2 black Zombie creature tokens. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) Sometimes death comes knocking. Sometimes it tears down the walls. Illustrated by Ryan Pancoast All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.85
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Arrogant Outlaw (400)
Foundations Jumpstart Arrogant Outlaw Creature — Vampire Noble When this creature enters, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life. The debased remnants of the Falkenrath bloodline prowl the passes near their ruined castles. Power: 3 Toughness: 2 Illustrated by Aurore Folny All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Ash Barrens (154)
Foundations Jumpstart Ash Barrens Land : Add . Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) "You should have granted us an audience. Instead, you now reign over a kingdom of ruins." —Sarkhan, the Dragonspeaker Illustrated by Rockey Chen All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Audacious Thief (401)
Foundations Jumpstart Audacious Thief Creature — Human Rogue Whenever this creature attacks, you draw a card and you lose 1 life. "Skill, imagination, smarts: none of it matters unless you have the nerve to use it." Power: 2 Toughness: 2 Illustrated by Dmitry Burmak All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Audacity (631)
Foundations Jumpstart Audacity Enchantment — Aura Enchant creature Enchanted creature gets +2/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) When this Aura is put into a graveyard from the battlefield, draw a card. Bravery outlives the brave. Illustrated by Rudy Siswanto All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.50
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Augur of Bolas (286)
Foundations Jumpstart Augur of Bolas Creature — Merfolk Wizard When this creature enters, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order. "There is no future save the one my master wills." Power: 1 Toughness: 3 Illustrated by Alex Konstad All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Aven Reedstalker (287)
Foundations Jumpstart Aven Reedstalker Creature — Bird Warrior Flash Flying "Our best chance against the Eternals will be tactics they've never seen and styles they've never trained in." Power: 2 Toughness: 3 Illustrated by Scott Murphy All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Averna, the Chaos Bloom (80)
Foundations Jumpstart Averna, the Chaos Bloom Legendary Creature — Elemental Shaman As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped. (Do this after the last card is exiled but before deciding whether to cast a nonland card.) "Soil and stone, hear my call! Branch and bone, yield your all!" Power: 4 Toughness: 2 Illustrated by Ryuichi Sakuma All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45